Yeah that’s the normal way of look at this. As said above imagine if gore and violence would be analyzed with those let’s-relate-everything-to-real-life goggles on…
For some reason the it’s-just-polygons defence for game violence don’t apply to how a character looks and what they wear, then we need to think about how it would feel to be in their shoes, as if they’re real.
But what if we turn it around… What about being in the shoes of the guy about to have his head splashed on the wall behind him from a sniper shot? Or the guy crawling around screaming with his leg blown off by a shotgun? Or the guy that just got stabbed with a knife in the guts? Or the guy with an arrow stuck in his head thinking he heard something but maybe it was just his imagination? Or the poor guy that is forced by those evil devs to be a murderous villain when he could be at home with his beautiful wife and play with his nice kids?
Someone forcing you do wear tight pants and then let people stare at your butt sounds kinda mild in comparison. If we would relate everything in gaming to real life that is. But maybe we just shouldn’t do that?