Why would this make them do anything? Wouldn't surprise me if this Golden Week sale Steam makes more money then MS will all year on their store.And yet Steam's retort is to be a lifeless corpse.
Why would this make them do anything? Wouldn't surprise me if this Golden Week sale Steam makes more money then MS will all year on their store.And yet Steam's retort is to be a lifeless corpse.
Isn’t it about the amount of pay off time they calculate with?Amazon is one example. I love it when people throw Amazon out there like every company is exactly like them (or has the potential to be exactly like them). There are far more companies that didn't survive which were of similar size (at the time) to Amazon who lost money prior to and after the dot com bubble.
Amazon only survived that long because of luck and fortunate timing - Bezos has admitted as much. You can only burn cash for a certain amount of time before it comes back and bites you in the ass. If you don't convert the cash burn to profit within a certain period of time then you're in trouble. Microsoft have much more leeway than Epic in that regard.
but you can access them on your series X?One of the reasons I bought a Series X is because I couldn't wait to delete my GP versions of Gears 5, The Medium, FH4 and Dragon Quest on my PC. I hate that store and all the hidden files. Like I have to Google everytime I want to access the folders. Everything is hidden. F that.
Their cut should be 0%
you dont need to make thinks up to make a point you know. Amazon didnt lost money for 15 years out of 26 years of existence and only lost money for 2-3 yearslosing money is part of their strategy. amazon lost money for 20 years how did that worked out for them?
Microsoft's warchest will ensure that it wins every business it goes into. It's just a matter of spending billions and outspending your competition.
I don't need to because now I have space on the SSD lolbut you can access them on your series X?
I find Apple and Steams cut pretty offensive, to be honest. But developers don't have much choice.
Holy shit, that hit me like a bag of bricks! I forgot all about that! Nostalgic times those were.gamespyarcade for multiplayer
Amazon is one example. I love it when people throw Amazon out there like every company is exactly like them (or has the potential to be exactly like them). There are far more companies that didn't survive which were of similar size (at the time) to Amazon who lost money prior to and after the dot com bubble.
Amazon only survived that long because of luck and fortunate timing - Bezos has admitted as much. You can only burn cash for a certain amount of time before it comes back and bites you in the ass. If you don't convert the cash burn to profit within a certain period of time then you're in trouble. Microsoft have much more leeway than Epic in that regard.
Doubt it, definitely not 0%.So what your saying is egs/ms store is like a night of the living dead zombie while steam is a 28 days later zombie. Is MS gonna let devs generate keys to be sold elsewhere for 0% cut?
Are they really matching? Weren't there articles that epic increased their share back to 30 a few month ago?While steam has an 30 percent cut on sales to devs epic has for a while tried to get devs over by having a cut of only 12 percent and now Microsoft follows as well.
From the article here.
Matching Epic, Microsoft is slashing what it takes from developers to 12%
The reduction will match Epic's current revenue split.www.pcgamer.com
Now that they are friendly against developers they only need to be friendly towards the consumers and make some proper stores.
Seems like steam is getting a lot of pressure, but will their dominance on the market be enough to ignore it?
Edit: It is only for the PC store at the moment.
Of course it's PC. They won't do this on Xbox where they actually sell games.Is this on PC? Or on the Xbox store?
Another desperate move to try and get some presence on PC that they've failed to do for the last 16 years or so is "pressure" on the competition? How does this make you more likely to use that as you admit basically broken service, considering Epic already proved "trickle down economy" false?
How is making even less money on it, suddenly going to get them to fix everything wrong with it, considering the only other store to pimp its low fees is also barebones with no features for users or developers with the only appeal being getting paid up front by Epic whether you sell or not?
Awesome, a lower fee, why did they return to Steam, this solves everything and makes them competitive, they should get off Steam! Here's what actual devs, with gamer customers and not billionaire CEO customers, or shills pretending to be devs or speak in favor of devs think.
Follow that string, that's The Long Dark's developer discussing it with someone pretending to be a developer or something, Idk, lots of gems in there showing how clueless people calling this some major development that puts pressure on anyone other than Microsoft itself is.
I guarantee if Steam offered a way to self publish your game without even the symbolic $1000 up front, with 10% only fee but then only match 1:1 the services and features of the "competition", separate from the main store, noone would use it as more than a free repository
And lol @ all the media praising it and at the same time making up excuses for why it doesn't apply on the console store where MS is making bank and has shit to offer to developers as long as they have a successful platform users engage with. That's not reporting, it's sucking company cock.
PC games.
Microsoft is reducing the cut it takes from PC games sold on its store from 30 percent down to 12 percent.
"As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%. A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so."
Worked well for search engines.
Worked well for browsers.
Worked well for app stores.
Worked well for video game consoles.
Worked well for server OS.
Worked well for [insert failed venture].
Done forget Zune and Windows Phones.
Oh yeah.
That was a big one and they killed Nokia in the process.
Sad too, Zune was a beaut. The social aspect (seeing how many hours/times you and friends listended to musi) and squirting songs to friends were fun.
I also loved the WP UI. It was so good.......oh well.
Do people even buy games on Windows Store?
30% is more justified if the game utilizes all the possible features that Steam offers, would be great if they let you opt out of some features in exchange for a lower cut.Good. No idea why these digital store owners were taking 30% anyway. They used to take 10% royalty fees and the retailer took 20%. For some reason, when they opened their own digital stores, they continued to take the 20% retailer cut even though datacenters cost only a fraction of what it costs to run retail stores. my company's data center doesnt even have a single person there. Whenever something happens, an engineer has to drive down there to reset it. Gamestop has dozens of stores in every city and employees anywhere from half a dozen to dozen people per store. Thats why they took that high cut.
12% is fair.
Worked well for browsers.
Another desperate move to try and get some presence on PC that they've failed to do for the last 16 years or so is "pressure" on the competition? How does this make you more likely to use that as you admit basically broken service, considering Epic already proved "trickle down economy" false?
How is making even less money on it, suddenly going to get them to fix everything wrong with it, considering the only other store to pimp its low fees is also barebones with no features for users or developers with the only appeal being getting paid up front by Epic whether you sell or not?
Awesome, a lower fee, why did they return to Steam, this solves everything and makes them competitive, they should get off Steam! Here's what actual devs, with gamer customers and not billionaire CEO customers, or shills pretending to be devs or speak in favor of devs think.
Follow that string, that's The Long Dark's developer discussing it with someone pretending to be a developer or something, Idk, lots of gems in there showing how clueless people calling this some major development that puts pressure on anyone other than Microsoft itself is.
I guarantee if Steam offered a way to self publish your game without even the symbolic $1000 up front, with 10% only fee but then only match 1:1 the services and features of the "competition", separate from the main store, noone would use it as more than a free repository
And lol @ all the media praising it and at the same time making up excuses for why it doesn't apply on the console store where MS is making bank and has shit to offer to developers as long as they have a successful platform users engage with. That's not reporting, it's sucking company cock.
Worked well for cell phones.Worked well for search engines.
Worked well for browsers.
Worked well for app stores.
Worked well for video game consoles.
Worked well for server OS.
Worked well for [insert failed venture].
Xbox and gaming in general is (mostly) succesfull and their cloud business is massive.The reality is that Microsoft has no real successful products outside of Windows and Office. Everything else is just rounding errors and massive losses leading to failures.
I agree. Especially with people who have gamepass. The games can be sold for a few bucks cheaper than on steam and devs can still get the same cut. I am the type of PC gamer that only cares about the games and the price so I am fine buying games on any store if it is at the lowest price available when I want to make the purchase.Id say its a smart move not a desperate move.
Worked well for search engines.
Worked well for browsers.
Worked well for app stores.
Worked well for video game consoles.
Worked well for server OS.
Worked well for [insert failed venture].
See the problem with that idea is, if yours is a game that struggles to find an audience on Steam and can't even break 2000 sales, Epic don't want you on their store.I hope moves like this gain more traction because that extra 18% means a lot for small devs like me. Here are some things I learned after launching my first commercial game on Steam.
Say you sold 500 copies with a price of $20 for USA. The math is not as simple as 500 x $20 x 0.70. Due to regional pricing, there are some countries where selling a copy will bring you as much as $1.50. In the end, I found myself most anticipating sales from US, Japan, and Western Europe. It really brought into perspective how good of a publisher deal Epic offers (200,000 units x 20 x 0.88 advanced). 200,000 units at USA pricing and not 3rd world pricing. That's a world of difference.
At 20,000 units sold, after expenses and other team members gets their cut, I'm not even at minimum wage. And this is with keeping my expenses as low as possible (living with family, free rent, and no eating out, etc).
See Crosscode's regional pricing as an example. If you entered $20 USD as the base, Steam will auto-recommend a price of $2.40 for Argentina (that was the country I was referring to). Multiply that by 0.7 and you're already at $1.68. That's a far cry from $3. Factor in taxes or if you've got a partner, and you can see how I'd be at around $1.50 per sale.And... I very much doubt there are countries where selling a $20 game at Steam recommended regional price will net you $1.50, unless you've discounted it yourself.
Then don't follow the recommended pricing, it's just a suggestion by analytics, if yours is already cheap then don't lower it further. If you think Argentinians can and will pay for it you can ask for double that. It's up to you.See Crosscode's regional pricing as an example. If you entered $20 USD as the base, Steam will auto-recommend a price of $2.40 for Argentina (that was the country I was referring to). Multiply that by 0.7 and you're already at $1.68. That's a far cry from $3. Factor in taxes or if you've got a partner, and you can see how I'd be at around $1.50 per sale.
This seems oddly passive aggressive. I'm grateful to be able to sell my game through Steam. I expressed a simple sentiment that I hope the act of platforms taking a smaller cut gains more traction. Is that so controversial? If I had complaints about the president, would you recommend I move countries?Feel free to not use Steam to launch your game either if the fee isn't worth what you get in return because you found all it offers elsewhere cheaper or you don't even want what it offers so you go where it's cheaper and they don't.
Chromium Edge is the best browser.