The Mass Effect series will have two graphics modes on consoles and will run at a max of 240fps on PC.
Mass Effect Legendary Edition, which packages up upgraded remasters of the first three Mass Effect games as well as (almost) all of the DLC, is coming on May 14. However, it appears we already know what's coming in the game's day one update: performance tweaks, lighting improvements, and quite vague "miscellaneous content fixes."
First noticed by Twisted Voxel, Mass Effect Legendary Edition's Patch 1.1 has already gone live on PlayStation servers. On the update's page on Orbis Patches, it comes in at 11.8 GB and brings with it a set of changes that isn't too surprising for a day one patch.
The patch notes, which are quite sparse, reveal a handful of tweaks to make the game run better. These include stability improvements, bug fixes to prevent crashes, and lighting improvements. Finally, the patch also brings benefits to ambient occlusion, a graphics feature that increases the realism of shadows and lighting.
Mass Effect Legendary Edition will be playable on PS4, PS5, Xbox One, Xbox Series X|S, and PC, although there isn't a specific PS5 or Xbox Series X|S version just yet.
Mass Effect Legendary Edition Patch 1.1 Notes:
- Improves performance
- Improves stability and fixes crashes
- Improvements to Ambient Occlusion (AO)
- Lighting improvements--both visual and performance-related
- Miscellaneous content fixes