That's what you think.
Jim Ryan in the end is going to destroy the plant.
While it's true I didn't know who this guy was, looking at the games he worked on does make me bummed out as they are some of the most memorable experiences I had on Playstation. The only one I didn't play was no more heroes.
Gravity Rush is better then any Rockstar or Naughty Dog series.People talk about Japan Studio as if it was on the standards of Naughty Dog and Rockstar. Can anyone recall when was the last time Japan Studios developed (not collaborated) a high-quality game that was both a commercial and critical success?
Metroid is not the best selling franchise either but still revered as one of the best.People talk about Japan Studio as if it was on the standards of Naughty Dog and Rockstar. Can anyone recall when was the last time Japan Studios developed (not collaborated) a high-quality game that was both a commercial and critical success?
I don’t think this strategy of putting PlayStation exclusives games on PC are going to make PC gamers want to go out to buy a PS5. In fact, it will probably be the opposite and cause them not to buy a PS5 because PC gamers will expect all the exclusives to come to their platform of choice eventually. It might even backfire on Sony like it did for Microsoft’s XBOX and reduce hardware sales.Here:
Jim Ryan replaces John Kodera as the head of Sony Interactive Entertainment. Kodera is stepping down to deputy president where he will work on services.venturebeat.com
Read this shit please.
It's like you have no clue on how long Jim has been with the company and that he was one of the driving forces in dark times at Sony. This Kodera appointed him that position to help grow playstation. Which looking at the approach to PC with Playstation titles seems to be working and if rumors are true about this year PC players are going to want to buy PS5's for the sequels to games not on PC releasing this year.
I mean, Japan Studio's inevitable death hurts, and I enjoyed playing even some of the more "recent" games like Puppeteer, Tokyo Jungle, and Gravity Rush 1, but is their loss really going to be felt? ...People saying "but Bloodborne" need to open their eyes: it was almost completely developed by From, Sony just own the IP and nothing is stopping them from collaborating on a sequel or something similar again with From in the future.
I dont see Japan Studio making BoTW, or Mario or ARMS or Splatoon, animal crossing. Meanwhile Nintendo is pulling this shit out their ass every second, hit after hit.That picture should be Jim Ryan.
Japan Studio was like the Nintendo of Sony.... but Sony is so ignorant to see this.
Japan studio needed to go, they were not competing...
All these "talented" devs leaving after the rearrangement are all going to accomplish nothing in the industry for the remainder of their career, they had 2 generations to do something so they not gonna do something now
I'm sure it is for you, but how many other gamers share that sentiment?Gravity Rush is better then any Rockstar or Naughty Dog series.
I hope someday we will learn why Shawn Layden has left Sony because it was weird how he just quit like that. Maybe he just didn't like the path that Jim Ryan wanted for PlayStation but it's just a guess from me or he just wanted to quit for enjoying the rest of his life.There's a reason he left on his own terms. I won't go into why.
Andrew House and Shuhei Yoshida were kind of the team when everything went by smoothly, release after release, and new games announced. Kojima got onboard, they helped Yu Suzuki get Shenmue 3 out of the ground and Cerny working on PS4 and PS5, etc. There were bold investments like keeping TLG alive, Death Stranding, Ghost of Tsushima and even getting PSVR of the ground and supported by the whole gen. It was pretty good for the consumer even tho it probably was risky for the company. Good old times really, nothing of the likes now at Playstation, very little to look forward too.This
Bring Shuhei Yoshida and Shawn Layden back
Theyre still in perfect shape and good condition to lead playstation
Why the feck sony get rid of them for jim ryan
not going to happen.I hope someday we will learn why Shawn Layden has left Sony because it was weird how he just quit like that. Maybe he just didn't like the path that Jim Ryan wanted for PlayStation but it's just a guess from me or he just wanted to quit for enjoying the rest of his life.
PlayStation seems to have a few new external producers for working with some Japanese studios, it would be interesting to see what they will bring for the PS5.
I don’t think this strategy of putting PlayStation exclusives games on PC are going to make PC gamers want to go out to buy a PS5. In fact, it will probably be the opposite and cause them not to buy a PS5 because PC gamers will expect all the exclusives to come to their platform of choice eventually. It might even backfire on Sony like it did for Microsoft’s XBOX and reduce hardware sales.
I see. Admittedly, I didn’t know that. That is very interesting. Actually, seems like the people I know generally just stick with one platform from PC, to XBOX to PlayStation and only buy games for their preferred platform.Actually I can't call this information as exclusive, but I can tell you with 100% certainty there is data that Sony has which suggests how much people double dip on game releases. As of September Horizon on PC sold over 700,000. ANd with that game being fixed by now as seen by Digital Foundry's new video on it. It will continue to sell as time goes on. Imagine what God of war will do?
The data that I've seen from people privy to it, shows the average steam users who also own consoles, Playstation is the highest out of the three who own more a capable PC. Demon Souls if it ever came to PC would slay. So games like God of war, uncharted collection, Days Gone will sell an extra couple millions.
A lot of the people I hang out with have both Gaming PC's and a console. Some of them are all in on gamepass and have a series x and PC. The rest of my friends who I use to lan with are literally checking everyday to get a PS5. Even thought that small sample size is hard to equate to the larger demographic. The data from a very large sales group shows the % of cross over with PC/PS4. Which is way higher than xbox/Switch.
PC people want tech, and both xbox series x and PS5 have a lot of new cutting edge tech. But the dual sense, and the ssd instant loading on PS 1st party titles is what a lot of PC people are intrigued about. That and the titles that Sony puts out literally had people even on here buying a PS4 just to play.
So you think putting titles on PC wont have a trickle effect? Because it totally does. Either they wait for the sequel of the game they like to come to PC hopefully down the road, or they buy a PS5 t o play it.
To you're example of XBox. They dont release the games day to date on PC like Microsoft does. Sony's strat is much smarter, and also I would argue Playstation has a better reputation on quality of games.
No exaggetated in my words... I only say it the truth
I see. Admittedly, I didn’t know that. That is very interesting. Actually, seems like the people I know generally just stick with one platform from PC, to XBOX to PlayStation and only buy games for their preferred platform.
Sony probably won’t release games on PC day one anytime soon, but if the games are selling well and demand or pressure goes up, I think it could potentially happen later which could imo be trouble for the consoles. That’s exactly how it started with Microsoft if I remember correctly. IF Sony ever goes that route, I think they will follow the exact same path as Microsoft and Sony needs their console more then Microsoft needs theirs.
They are going about it smarter than Microsoft, but I’m still not sure if this strategy will help the PlayStation brand as much as everyone thinks. I already hear a good amount of people saying, they want Sony games to come to PC so they won’t have to buy a PlayStation. Obviously, Sony will have to be very cautious with this tactic.
Well, not "nothing is stopping them"; pretty much all the producers who greenlit and helped produce games like Bloodborne are leaving/cut.
We will have to see what kind of future plans PlayStation Studios' global operations has in reaching out to Japanese developers or taking in pitches from Japanese studios.
You're right that a large portion of the games that most people love with the Japan Studio label were developed at external studios, and those studios didn't die just because Japan Studio downsized (assuming they weren't relying on PlayStation's Japan Studio for their next paycheck.) So, the geniuses at Fromsoft who created Bloodborne, the RPG craftsmen at MediaVision who created Wild Arms, the crazy folks under Hiroyuki Kotani at Pyramid who drummed up Patapon, the creative minds at Level-5 who long ago made Dark Cloud and Jeanne d'Arc and would be welcomed back by PlayStation fans... all these creative people who developed the games that Japan Studio gets collaborative credit on, they could conceivably give somebody at Sony a call and see if they'd be interested in publishing their next game idea.
- We could see a severe downturn in Japanese contracts, now that there is no home office of Japan Studio.
- We could see a renewed interest in signing new or experienced Japanese companies, without the stalwart Japan Studio having to balance/prioritize both internal and external projects.
- We could see the money spent on Japan Studio reallocated and everything feels the same from a gamer's perspective (so long as nobody is holding their breath for Gravity Rush 3 or Knack 3...)
...BUT, without Japan Studio, there's essentially nobody left in Tokyo to pick up the phone and book a lunch date to hear pitches of those projects. So, who's going to pick up the phone, and how many of those ideas will ever get made as PlayStation-published titles?
As much as I love Gravity Rush, there doesn't seem anything relevant from Studio Japan for the past 10 years except for... The Last Guardian. I thought The Last Guardian was decent but I liked Gravity Rush more, yet that title was much more niche. Sadly this was inevitable and it was coming sooner than later.
Polyphony Digital and Team Asobi are the stars of SCEJ here. I do love Astro's Playroom, tbh I even think it rivals Mario in terms of fun and charm.
That's just Sony knowing the market. Days Gone, a game with zombie-like creatures is way more marketable than a Japanese game of a girl with super powers. It's harsh but that's the way it isSony is to blame for not marketing their games properly, Gravity rush 2 may have had a friendly rivalry with Breath of the Wild as best game of the year, but Sony as always, spoils the opportunity to do nonsense like showing at E3 A No mans Sky for example or the teaser of a normal game like Days Gone.
No exaggetated in my words... I only say it the truth
The game is not lame and im clear of that.Yes it is. I mean, you are free to like whatever you like, but it doesn't take an MBA to know that the games that Japan Studio were pumping out were unsuccessful in the marketplace.
I like them, or at least the idea behind them, but they obviously don't pay the bills and sell to a tiny, tiny niche of people. They are immaterial to the success/failure of PS and the resources can be better allocated elsewhere.
And I don't want to be mean, but if you honestly think Gravity Rush has the quality to be Game of the Year...then you are not in touch with reality. Throw a Call of Duty sized campaign at it if you want, it's an incredibly niche game and it will never sell. I like anime and even I thought the game was lame, imagine what the general market thinks.
The difference is that GR2 is a masterpiece of gaming industry modern and Days gone is a pile of shitThat's just Sony knowing the market. Days Gone, a game with zombie-like creatures is way more marketable than a Japanese game of a girl with super powers. It's harsh but that's the way it is
...that isn't the end of it. We already know of the years long censorship issues that has been ongoing ever since Sony moved their HQ to Japan which has angered many fans both in the west and a great number of developers (both Indie to AAA) in Japan. It was around this time that they also forced Japanese devs to converse with them in English (not even get a feckin' translator on their end for better business deals).
There has been a growing anti-Japanese movement within Sony for nearly half a decade now and many of the folks here who are actively parading or suggesting this is a good thing are also openly antagonistic to any japanese media and the culture of that region.
The game is not lame and im clear of that.
Zelda Breath of the wild have anime style and look at them