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Masahiro Sakurai praised Hideo Kojima’s latest game, mentioning how there are very few games who manage to be this original and yet this interesting. Sakura added that Death Stranding definitely isn’t for everyone, but that he loves it to the point of losing track of time when playing.
Sakurai also praised how well the game is built. Like how you can only unlock the benefits of the Chiral network by overcoming obstacles, and how rare it is for a game to mix this well it’s new possibilities, its story, and its gameplay.
Sakurai mentioned that Death Stranding isn’t perfect though. He cited the controls which can be difficult as they include a lot of button-hold commands, the UI, and the small size of the text. An update will be correcting the text size soon.
Masahiro Sakurai ended by saying that playing Death Stranding reminded him of how talented Hideo Kojima is, seeing he managed to make such a great game in such a short time. He added that he believes many game developers like himself are shocked and amazed about the game. Sakurai finished by mentioning Death Stranding goes over common sense and brings its players to a new world other games didn’t explore yet.
Masahiro Sakurai Praises Death Stranding And Hideo Kojima (Updated)
Super Smash Bros Ultimate Director Masahiro Sakurai highly praised Death Stranding but also pointed out its faults like the small text.
www.dualshockers.com
【デス・ストランディング】スマブラ桜井政博さんによる感想「独自性と面白さを伴う作品。素晴らしい!!」 | ゲームよりどりサブカルみどりパーク
・とても凄みがある ・これだけ独自性が高くそのうえで面白さを伴う作品もそうはない。素晴らしい!! ・お使いが嫌いという人もいるが私はこれが大好物!! ・やめ時を見失った ・制作の制限をうまくゲームに組み上げている ・長押し多様なUIやボタン表示や文字の小ささは気になる ・自ら障害を越えた後でないとメリットを享受できない(カイラル通信)のがよかった。この手を考えゲームの設定に合わせることはやはり賢い ・あの期間で作れたのは本当にすごい。小島監督の強さを思い知らされた。 ・いろいろな意味でショックを受けている作り手は少なくないのでは...
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