It's not the fault of artists that Rockstar think they need 500 licenced hit songs in the soundtrack of GTA6 to make it seem like a big deal.Classic song, I hear it played a lot here still in the UK.
If they pay 50-100k for each song and then we're talking 50-100 million for songs depending on how many. Game budgets can spiral out of control if everyone and anything associated with it want their lofty piece. If they pay too much then other costs will rise. Also GTA is obviously profitable but I'd guess with GTA V and going forward, it was more online than the traditional game that elevate it higher. We see similar problems with Gran Turismo, they want unrealistic fees to license cars so they have to just say we're not paying that and move on, each individual or company see dollar signs yet the game can't be made with that attitude.
Still it seems a bit low, depends on usage and prominence
Pretty much. And when San Andreas released, artists would be worried that people would be listening their songs without knowing who it was from, but nowadays? A person will play SA for the first time, really like a song and instantly open Shazam, recognize it and with one button insert that song to Spotify or Apple Music.Holy shit - you just reminded me of a song I liked as a kid to add to some playlists. Thanks.
Also, I agree with you. I would think make a counter offer, take what you can get, and then enjoy the streaming royalties when people start adding to playlists. But to each their own.
What’s a “reasonable” number to you and how do you calculate it.
Non-perpetuity music licensing of a song for a single TV show is around 50k.
But this isn't the first time we've seen Rockstar attempt to rip off artists.
I don't understand the thought processes some posters ITT have. Acting like there's no numbers between 7,500 and millions or 10% of the game's gross.
7500 of 8.6 billion is 0.0000008721%
So, sarcastic hyperbole masters of GAF, tell me again how Rockstar didn't take the piss and that their profit margins couldn't take any more than that hefty hit.
R* could have given a more respectful offer than not even hitting 5 figures. They could have offered 10x more and it would still be a drop in the ocean. Even 100x more, which is far more than this song would ever be worth, wouldn't have been missed. 7,500 is offensive.
I don’t think licensed music in video games serve or function in the same way as they do in commercials/TV or film. If the song isn’t used in PR or as a theme throughout the game, and is only accessed via the games radio then the rate which Rockstar should be paying should be significantly less. A user could go through the entire game and not hear a specific song on the radio even once, since it will be amongst over 100+ tracks. It is also entirely possible that someone only hears your track for a few seconds. It will be dependant on how the user engages with the game, it’s far more difficult in my opinion to justify or measure the cost of a license against traditional methods found in advertising/films.The calculation for this sort of thing is a whole host of moving parts and practically impossible for me to estimate.
Will it be used in marketing or PR? Will it be the song that's featured on the next trailer?
Is it going to be a theme tune for a character that will play every time that character appears in the game?
Will it be featured in a major set piece for the game?
Will it soundtrack a cutscene that opens the game?
Is it valuable to the game to be able to say in the promo materials "licensed soundtrack featuring..."
Does the artist participate in the promo of the game in some way?
Is the artist a new act trying to establish themselves?
Has the track been used elsewhere?
All that and more, plus as mentioned, how many alternative tracks are there - does it
To some degree people who haven't negotiated this sort of thing or been close to someone who has won't have any clue. If nobody knew what footballer wages were and were asked to estimate what they should be, nobody would get it right. But you could draw a parallel, because in both instances there are finite number of ways to get the job done - a limited number of songs that have the right quality or one of a limited number of players with the skills to play at a professional level.
I do however have some related experience of this world because I've written some music that's been used commercially and has earnt me royalties, flat fees or ongoing annual fees for continued usage. I can say confidently that more than a million people will have heard my work. But it's not something I mention when people ask me what I do, and it's nowhere near ever having been my main income, I'm essentially an enthusiastic amateur who got lucky a few times.
But even on those terms, based on GTAVI having a 10 year life, a single piece of my music, recorded at home, will earn more money per year than Rockstar are considering paying for this track per year.
Through that lens, it's a terrible, terrible offer.
So what would be a fair offer for this song?Well, I do know people who have had music used in games and this is a terrible offer, how about that?
Good point, this could have brought the song to a new younger audience. If you look at the Youtube comments of a song that was featured in a GTA game, GTA or the scene the song was involved in is always mentioned. This would also translated to increased streaming figures on Spotify/Deezer, there's even dedicated playlists based on GTA radio stations.That’s very much indicative of ego driven stupidity. The value of a piece of intellectual property is determined by its level of popularity and ability to generate income. Temptation is a 40 year old song. It has zero current cultural relevance, whatever he may think.
Regardless, you sure as hell don’t go on Xitter and bad mouth the people making you an offer to use your song in what’s likely to be the biggest piece of media ever made.
Of course, I would expect "bigger" artists/songs to command a bigger fee, but they could've offered a royalty at least for something which will be streamed endlessly by 100+ million people.What is a fair valuation for the song? It seems low, I agree, but what are we measuring against here?
Yea, exactly. Maybe those moving parts resolve to $2000 for all we know. There is no “right” number. That’s the point. You make write as many words as you want but it doesn’t change that basic fact.The calculation for this sort of thing is a whole host of moving parts and practically impossible for me to estimate.
if Spotify, a music service, doesn’t bring in anything then why should a video game bring in more? This guy said GTA brings in 9 billion of revenue, Spotify brings in 15 billion per year. Y’all act like Rockstar is the biggest company on earth and Spotify is run out of a monastery or something. I think Spotify is bigger than Take 2 by a wide margin.Theres always a weird subset of posters here who turn corporate bootlicker on a time any time an individual dares to criticize their favorite publisher.
Rockstar could've offered 25k at least. They got the money. Spotify brings artists virtually nothing so a few ppl streaming it won't accomplish much
Yea, exactly. Maybe those moving parts resolve to $2000 for all we know. There is no “right” number. That’s the point. You make write as many words as you want but it doesn’t change that basic fact.
Bro, you said $7500 is not enough. I said, okay so what is. we’re talking numbers here so give me a number. You said “I dunno blah blah blah”. So, you’re just full of shit.Well, I don't know what to say to you. If everything needs to be expressed in a paragraph or less, there's really not much point in you weighing in.
But as a rebuttal to your point here, if you want to license a track of a similar stature to the one we're talking about here, and you've got a budget of £2k you're not getting it!
Bro, you said $7500 is not enough. I said, okay so what is. we’re talking numbers here so give me a number. You said “I dunno blah blah blah”. So, you’re just full of shit.
That sounds a little extravagant to license a single song imo.Of course, I would expect "bigger" artists/songs to command a bigger fee, but they could've offered a royalty at least for something which will be streamed endlessly by 100+ million people.
Half a cent at 100m is $500k. Even half of that, which is nothing, would eventuate into a $250k royalty before tax.
I would say so usually, but GTA is an extravagant piece of software.That sounds a little extravagant to license a single song imo.
The advertisement and promotion the song/band will get is part of the GTA package. The artist shouldn’t be paid significantly more on top of that. I also just don’t think it’s entirely fair to increase the valuation of a license based on GTAs selling power. I think that might work in the film and television industry, I don’t think it translates well into the video game industry. Like I say, I think $7500 is a little low, but what really is a fair valuation? No one really knows, so maybe $7500 is justified?I would say so usually, but GTA is an extravagant piece of software.
You must be clueless about how big of a deal they are actually getting, the $7500 is more likely for legal reasons over asking them to do it for free. The mega deal is being featured in GTA, the biggest entertainment property is history. Their music being featured on GTA would be giant marketing for their music. Rockstar should really be getting paid to feature an artist’s music in GTA, if they really wanted to be greedy. This is like the NFL paying a regional grocery store to play the grocery’s store commercial during the Super Bowl.Theres always a weird subset of posters here who turn corporate bootlicker on a time any time an individual dares to criticize their favorite publisher.
I swear if i finally get back to writing my story i will make Temptation culturally relevant again.Temptation is a 40 year old song. It has zero current cultural relevance, whatever he may think.
There are obviously a lot of factors we aren't privy to lolThe advertisement and promotion the song/band will get is part of the GTA package. The artist shouldn’t be paid significantly more on top of that. I also just don’t think it’s entirely fair to increase the valuation of a license based on GTAs selling power. I think that might work in the film and television industry, I don’t think it translates well into the video game industry. Like I say, I think $7500 is a little low, but what really is a fair valuation? No one really knows, so maybe $7500 is justified?
Come on, that's at least a year's supply of bananas.There are obviously a lot of factors we aren't privy to lol
But come on, $7500 gets you what, a banana?
I listen almost exclusively to synthpop and synthwave, and am a child of the 80s. Never heard of them. Never had Spotify radio recommend them etc. they should 100% take the money. If it sees a big boost in interest he’ll make much more than the 7k, and even if he doesn’t, that’s another 7k for a song that’s likely not paying out that much anymore.
Well, as I explained in my earlier post, there are a number of considerations that we don't know. But I can tell you that I know of someone who had a song on a major game a couple of decades ago that was able to build a recording studio (at a time when building a recording studio was a significantly more serious outlay than it is now) with the proceeds. Things were slightly different then, however, because royalties were paid on sales not just a buyout.So what would be a fair offer for this song?
All he has to do is counter offer.
What happened was he probably did. R* told him to fuck off, so now he's stuck and only thing left to do is rant on Twitter. R* probably already pulled the offer, so he might as well rant as there's no turning back.
For those saying why didn't he ask for more, he did, Rockstar rejected:
Dont bother. It's awful. How this song made top 3 in the UK/Ireland in 1983 is a mystery when there were much better UK stuff at the time. It ranked so low globally (no wonder many of us never heard of the band or song), that if you look at the album's/song's global charting on wiki it didnt even rank in some countries (not even top 100), Must had been a slow year for songs in the UK.He’s publicly complaining about this to still get the recognition he told them to “go fuck themselves” over, which is why I won’t bother listening to the track.
I used to be proud like that, not for money but for being credited for music that I produced for others. In hindsight, I should have probably continued.
I’d give them my music for free.
Wayne sadly died of a heart attack in his work truck probably over a decade ago, it's been a while. His was there for a few days before they found him, super shitty. Dude was so damn funny. Decades of smoking blunts and drinking rum caught up to him.For real ? What happened to him
According to GAF all the music in the game should be from unknown Swedish metal producers who make "band music" by themselves in Ableton with some incomprehensible chain smoker growling on top. They do it free for exposure, proving themselves to be the greatest business minds as well as superior musicians.Rockstar should just license it from Tallarico
It's absolutely not basically unknown. They wouldn't be approaching basically unknown people. They'll be approaching well known recognizable songs, which this is. Unknown songs don't have 30m plays on Spotify.
$7500 is a joke. To be clear, Rockstar will sell this game for a decade, earn $10bn from it and will pay this guy something like $750 a year to contribute his music to that product.
Yes, Rockstar should be paying more because this game will make more money. That's literally how it works. If your product uses licensed music to enhance your product then you should pay for that. If you're about to release a product that'll bring in 10$bn then the soundtrack fee should reflect that.
Songs used to earn royalties - that is to say if the game did well then the artists did well. Here, the game will do well, but the artists will be left out in the cold.
I'm absolutely amazed you even have to point this out. Perpetuity for 7500 is an insult.
The guy is arguing $7500 is too low when the potential pot of money from streaming and getting his name back out there (especially globally) can be way more. And when the streams and licensing deals come from other sources (this R* deal is limited to GTA6 only), he can sit back and collect the money. All he has to do is sign over his 40 year song for a single video game, which most people have never heard of before.Unfortunately music is undervalued these days. I think he is from a generation that expects to make a living from music, which is not really realistic these days. I would just take the publicity.
It's quite an eye opener on here.
If it made no cultural impact in America than it has zero cultural impact.It's the perfect car music for these kind of games. 'zero' cultural impact my arse as well, it's very well known over here.
Do they even earn fuck all from streaming? Isn't it like pennies per thousands of listens?
Exactly what I thought.
Dont bother. It's awful. How this song made top 3 in the UK/Ireland in 1983 is a mystery when there were much better UK stuff at the time. It ranked so low globally (no wonder many of us never heard of the band or song), that if you look at the album's/song's global charting on wiki it didnt even rank in some countries (not even top 100), Must had been a slow year for songs in the UK.
Yeah had a listen, I do remember it, and it is iconic, should have googled firstReleased 1983 (10 weeks in the charts), remixed in 1992, Featured in the film 'Trainspotting' in 1996, re-released 2008 (again), the 2016 remaster has over 26 million plays on Spotify alone, just under 7 million views for the original music video on YouTube; The band themselves didn't make many great waves outside of the UK - but that song is very well known, very well used in a range of media across multiple decades. Interesting.
Still, from what I gather, they offerd less than previously, so I can see why he countered. They rejected, and so he made his frustrations public - bit of a risk, but I doubt either side will care much beyond that.
Bodes well, in my opinion, for their soundtrack if this is the sort of tune they're going for... and I'm definitely rbecoming hyped to play around in a new Rockstar GTA world...
Uk, but I was young and I was into rock in the 80s/90s…having since googled it, yeah I recognise it. Just not sufficiently familiar to remember their name. Posted a more lengthy reply elsewhere in this thread, they have been low balled for sure…market rate could well have been 10x. But not being in it at all is also a massive missed opportunity for them, and would have gained them far more £££ than the upfront pay. Must have been a tough decision to turn them down.You're from the US? Temptation reached number 2 on the UK hit singles chart and was also popular in many other European countries. I knew the song and the band in the early eighties. But I was never a real fan. I had a tape of their previous album "Penthouse and Pavement" (from 1981) but I never liked it enough to get the LP and I thought "Temptation" was a step in the wrong direction. Heaven 17 were never that great musically and they never hit it big again after "Temptation". They were not very far off from being a one hit wonder.
Clubs and Drugs.Dont bother. It's awful. How this song made top 3 in the UK/Ireland in 1983 is a mystery when there were much better UK stuff at the time. It ranked so low globally (no wonder many of us never heard of the band or song), that if you look at the album's/song's global charting on wiki it didnt even rank in some countries (not even top 100), Must had been a slow year for songs in the UK.
No one posted this?
The total offer was $22.5k for the song, split amongst the 3 rights holders.
He counter offered $75k (I hope he doesn’t mean $225k total!?)