Exactly.You can't summon while hollow, meaning you won't even see the summon signs. Of course, you can't un-hollow until you remove the curse, lol.
Amazing. I love LTTP Dark Souls threads lol
Sounds like your familiarity with Souls games as well as your dependency on fast travel in those games has put you into some bad situations. You havent been cautious or thorough with your exploration and mental mapping of the areas.
Why is that? Every Souls game have fast travel. Shortcuts still have impacts on the gameplay. You usually discover the shortcuts while visting the areas for the first time, so they serve the purpose. Instead of having to run "all the way" every time you want to get to the boss in a certain area, opening a shortcut saves traveling distance. Bonfire warping is there mainly for back tracking, so that you dont have to run all the way around again when visting an area again.Bonfire fast travel took away the satisfaction from discovering shortcuts for me.
If only Quelaag wasn't a crazy, murderous SOB.
Why is that? Every Souls game have fast travel. Shortcuts still have impacts on the gameplay. You usually discover the shortcuts while visting the areas for the first time, so they serve the purpose. Instead of having to run "all the way" every time you want to get to the boss in a certain area, opening a shortcut saves traveling distance. Bonfire warping is there mainly for back tracking, so that you dont have to run all the way around again when visting an area again.
I dont think that has much to do with fast traveling though. Demon's Souls and Bloodborne also have fast travel.and the worlds in part 2 and 3 aren't as good as in part 1.
I remember going down into the tomb of giants after I couldn't beat O&S just to discover that I needed the Lord Vessel, to adanvance to Nito.
having to fight your way back out of the tomb sucked, but seeing the sunlight over firelink shrine again was so damn satisfying.
or from the bottom of blighttown.
in 2 or 3, you could just warp back to firelink. here you had to find the way out over the wooden escalator.
warping after you got the lord vessel was totally fine.
It seems like your idea of a "good" boss arena is a gigantic empty room with no obstacles since that's mostly what Dark Souls II consists of. The roof where you fight Gargoyles is more than big enough. Regardless, you fight many of Dark Souls' bosses in large empty rooms so rest easy.
Really and truly, there is ample space to fight Capra once you learn his moveset, which isn't much at all. Large wind ups for the big attacks that are easy to roll through/avoid entirely. The only change I would make to account for the camera/fog getting in the way of seeing the 2 dogs immediately run at you is to make the area a bit longer to give more of a warning that you're about to get fucked up if you stand still.Yeah, this... Something like Capra Demon is only an interesting boss because of the claustrophobic arena. The room is as much of the fight as the dogs and the demon.
Great read op, looking forward to more!
Though your opinion about the firelink shrine is a very unfortunate one, in my opinion it is one of the most hauntingly beautiful and memorable placed in all of videogames. I love it so much, i even have fan art of it hanging at home.
This has been great to read. You've literally made so many wrong decisions that made this experience much harder than it should have been. I think in the long run though, once you can see your mistakes, you'll look back on the game fondly for it. You can never have an experience like this once you know how the map is really laid out and all of the games systems. One tip since you're a pyromancer and you didn't mention it -explore the blightown swamp a little more. There's another spell vendor down there
Wow the UI is terrible
I might as well warn you right now: Raw Infusion sucks in Dark Souls 1.
Putting 2017 standards on a 2010 game FTW
Putting 2017 standards on a 2010 game FTW
Plus, if you were going to make something Raw, Zweihander is a perfectly good option. At least he didn't make a raw katana or something.
Now that I think about it: without knowing more, if I pressed on ahead with the Valley of the Drakes when I first found it, I could have entered Blighttown from behind. That would have saved a fair amount of trouble, I suppose. On the otherhand, I'd've missed the Pyromancer....still...drat! I should've just gone for it!
To be fair, the Zweihänder (to my knowledge) isn't an UGS, just a GS. Maybe the Greatsword would be more to your liking, idk.
As much as I love the connected world, DS1 can be so frustrating. I honestly didn't start enjoying the game until Sens Fortress. Everything before that was such a slog. The complaint about boss arenas is valid. Capra Demon could've been a great fight if not for the back-alley setting.
If given the choice of replaying the opening hours of DeS, DS1, or DS2 (the only ones I've played), I'm convinced I'd pick DS1 last every time. I prefer the creative vision of DS1, but DS2 simply becomes fun so much sooner. DeS outclasses both DS1 and DS2 in art direction, atmosphere and pacing. Only problem with that game is the equip loads.
That's funny; I'm the opposite. I love the opening of Dark Souls, until you get to Blighttown (I'm not a huge fan of the Depths, but it doesn't really bother me either way). I love the whole Undead areas and the forest.