Hehe, thank you!
For some reason I've never made a thread, so welcome to my first and potentially only one. I finished the game last week on my X1 through BC and It took me a surprisingly long time to finally get to, considering I've been a fan of the series for quite some time. OPEN SPOILERS AHEAD.
So to start, this is the first Metroidvania style game in the series where the gameplay is focused more on exploration than a linear set of levels. You play as Alucard, the son of Dracula, and you explore Dracula's castle in search of the vampire hunter, Richter Belmont. Throughout the way you gain new abilities to help you explore the castle further until you solve the mystery of Richter's disappearance. Eventually you find him and discover he is being controlled by the evil wizard, Shaft, who seeks to revive Dracula.The big surprise here is that you must follow Shaft into an Inverted castle and then fully explore that castle as well until you reach and defeat Dracula.
The game gets quite a lot of praise around the internet but I have to say I was slightly disappointed for various reasons. First, I already knew about the inverted castle so the major surprise was lost on me. It was still a very unique idea, however I feel like the developers didn't capitalize enough on the idea. Almost nothing was changed in terms of level design, so traversing it was often annoying. The novelty quickly wore out as I made my way through and there were absolutely zero story events, making the the inverted castle just feel like padding out the game's length and by extension messing with the pacing.
Second, the difficulty was non-existent except for one annoying boss late in the game. I think the issue here is the game just gives you too much to work with. Alucard has a ton of abilities and weapons in his arsenal that make quick work of the enemies. The infinite mist cloud ability is probably the worst offender here, letting you pass though anything unscathed. Alucard's spells were cumbersome to pull of in the middle of a battle sometimes due to their input method and I don't think the game even tells you how to pull off some of his moves such as the high jump and the weapon special moves. Also, the bosses were just terrible, probably the worst in any of the Castlevanias I've played. They each suffer from various things such as low HP, easily chained, etc., but only Galamoth provided a challenge and that's mainly because he's poorly designed as well.
Lastly, some minor things: Voice acting was pretty bad but almost in a funny way. The inventory wasn't very streamlined. What was the point of the wolf form? And a potentially controversial opinion: the soundtrack was just ok. The quality was very nice, but the compositions mostly lacked any interesting melodies that the series is known for.
Summary: I enjoyed my time with the game and genuinely liked certain aspects (Practically everything about Alucard), but felt disappointed, as if it couldn't reach the high expectations I had set in my mind from reading all the praise the game gets over the years. It lacked the difficulty I enjoyed from OoE and the tight design from the linear games and some of the later entries. I'd rank it in the middle of the series, although I still need to play some other titles such as the GBA games besides Aria, and I believe there was a Sega Genesis title? I'm not expecting anything to top Rondo or OoE in my mind, especially now that Konami has essentially killed the franchise. Here's hoping Bloodstained will be decent, but I'll really miss the Castlevania aspects in that game regardless.
For some reason I've never made a thread, so welcome to my first and potentially only one. I finished the game last week on my X1 through BC and It took me a surprisingly long time to finally get to, considering I've been a fan of the series for quite some time. OPEN SPOILERS AHEAD.
So to start, this is the first Metroidvania style game in the series where the gameplay is focused more on exploration than a linear set of levels. You play as Alucard, the son of Dracula, and you explore Dracula's castle in search of the vampire hunter, Richter Belmont. Throughout the way you gain new abilities to help you explore the castle further until you solve the mystery of Richter's disappearance. Eventually you find him and discover he is being controlled by the evil wizard, Shaft, who seeks to revive Dracula.The big surprise here is that you must follow Shaft into an Inverted castle and then fully explore that castle as well until you reach and defeat Dracula.
The game gets quite a lot of praise around the internet but I have to say I was slightly disappointed for various reasons. First, I already knew about the inverted castle so the major surprise was lost on me. It was still a very unique idea, however I feel like the developers didn't capitalize enough on the idea. Almost nothing was changed in terms of level design, so traversing it was often annoying. The novelty quickly wore out as I made my way through and there were absolutely zero story events, making the the inverted castle just feel like padding out the game's length and by extension messing with the pacing.
Second, the difficulty was non-existent except for one annoying boss late in the game. I think the issue here is the game just gives you too much to work with. Alucard has a ton of abilities and weapons in his arsenal that make quick work of the enemies. The infinite mist cloud ability is probably the worst offender here, letting you pass though anything unscathed. Alucard's spells were cumbersome to pull of in the middle of a battle sometimes due to their input method and I don't think the game even tells you how to pull off some of his moves such as the high jump and the weapon special moves. Also, the bosses were just terrible, probably the worst in any of the Castlevanias I've played. They each suffer from various things such as low HP, easily chained, etc., but only Galamoth provided a challenge and that's mainly because he's poorly designed as well.
Lastly, some minor things: Voice acting was pretty bad but almost in a funny way. The inventory wasn't very streamlined. What was the point of the wolf form? And a potentially controversial opinion: the soundtrack was just ok. The quality was very nice, but the compositions mostly lacked any interesting melodies that the series is known for.
Summary: I enjoyed my time with the game and genuinely liked certain aspects (Practically everything about Alucard), but felt disappointed, as if it couldn't reach the high expectations I had set in my mind from reading all the praise the game gets over the years. It lacked the difficulty I enjoyed from OoE and the tight design from the linear games and some of the later entries. I'd rank it in the middle of the series, although I still need to play some other titles such as the GBA games besides Aria, and I believe there was a Sega Genesis title? I'm not expecting anything to top Rondo or OoE in my mind, especially now that Konami has essentially killed the franchise. Here's hoping Bloodstained will be decent, but I'll really miss the Castlevania aspects in that game regardless.