Featuring ray-tracing, increased volumetric shadows, new soundscape mix and more.
- ray traced reflections
- increased volumetric shadows and particles
- "beauty mode" emphasizing the resolution and the ray tracing (30fps with 4K)
- performance mode 60fps, ray tracing + dynamic resolution up to 4K
- 3D audio ("spatial audio" on PC/Xbox most likely Dolby Atmos compatible)
Because Little Nightmares II has such a unique atmosphere, we have been very cautious with the enhanced features we decided to use. Each one of them has been chosen and balanced for each room in order to keep the ambiance and push the visual quality to another level.
When it came to choosing which features to add, one important criteria was also to improve player immersion. We wanted players to feel like they are diving into their little nightmares. This focus on immersion implies an important attention to details. Adding more particles which are dynamically affected by Mono in the air but also on the ground with dust on the old carpets. To make the player’s senses more alert, the 3D audio gives a hint on the direction of the danger but it doesn’t mean that it will be easier to escape.