YukiOnna
Member
I mean the team working on FFVIIR project are situated in the Shinjuku, Tokyo Office. The Kingdom Hearts IP is handled in the Osaka Office.they are hardly and with effort they are making the sequel to Final Fantasy VII Remake
I mean the team working on FFVIIR project are situated in the Shinjuku, Tokyo Office. The Kingdom Hearts IP is handled in the Osaka Office.they are hardly and with effort they are making the sequel to Final Fantasy VII Remake
That explains everythingI mean the team working on FFVIIR project are situated in the Shinjuku, Tokyo Office. The Kingdom Hearts IP is handled in the Osaka Office.
beat me too it lolI mean the team working on FFVIIR project are situated in the Shinjuku, Tokyo Office. The Kingdom Hearts IP is handled in the Osaka Office.
That explains everything
Yeah. The FF16 team for example is entirely its own division.beat me too it lol
I was just going to say they have many teams.
Hopefully this time development is faster. I imagine licensing negotiations had to begin since KH3 was being made. Also hoping that the switch to Unreal 5 doesn't take a long time either. Still, it looks like it could be rereleased not sooner than 2024.
I would say this has far, far more chance of being closer to what we will actually see over 90% of Sony or Xbox’s announcements. The amount of walk back on both’s (if they even bother to show any gameplay at all) is beyond embarrassing at this point.Just a warning for those who think "It looks good from the trailer!"
There is absolutely zero chance that this is actual gameplay. It's just another "Target Render" like most of SE's trailers.
Holy fuck. Our man knows.
Even if it was a target render (I don't think it is) none of this is out of the realm of what they can do with gameplay. Much of the actions are already doable in 3/ReMind.Just a warning for those who think "It looks good from the trailer!"
There is absolutely zero chance that this is actual gameplay. It's just another "Target Render" like most of SE's trailers.
It is not possible to have gameplay look as fluid or "Cinematic" as that. A lot of the elements can be turned into gameplay, sure, but it won't look anything like that.Even if it was a target render (I don't think it is) none of this is out of the realm of what they can do with gameplay. Much of the actions are already doable in 3/ReMind.
I personally enjoyed it, especially its world design, only thing really didn't liked about it was those Disney ride attacks and when it first released it didn't have critical difficulty but they patch it later on.So, was KH3 good in the opinion of the fanbase? I only remember an enormous backlash when it released (dunno if this behavior is a standard for the saga)
It is not possible to have gameplay look as fluid or "Cinematic" as that. A lot of the elements can be turned into gameplay, sure, but it won't look anything like that.
They show the hud on the screen to "imply" that it's gameplay but the character doesn't move anything like an actual video game character would. You could argue "Well it's a scripted setpiece with no player input" but then why bring up the hud then? Also note that the camera movement and camera placement make absolutely no sense from a gameplay perspective.
I'm surprised how many people think that this is real. SE has been doing this for I don't know how long. This trailer looks extremely similar to what they pulled off with FFXV.
The announcement trailer of that game does the exact same thing: Add UI elements so that it looks like gameplay, but the actual game looks nothing like that. In fact, I believe that entire section isn't even in the game at all.
At what point in the trailer is there actually "playing" going on? If its scripted with no player input going on at all, then why is that HUD there?Nothing to me looks particularly cinematic about it in an exaggerated way compared to the original KH3 Target Render teaser. For which they said early on was a target render/concept.
If anything, it just looks like the typical scripted boss fight you'd play. Although, debating this isn't really important to me since it's more or less going to be a similar experience in the full game.
So, was KH3 good in the opinion of the fanbase? I only remember an enormous backlash when it released (dunno if this behavior is a standard for the saga)
Oh none, of course. My main point was that even if it is, it's not something they wouldn't be able to replicate already since much of it is just KH3. I think we're talking about different things.At what point in the trailer is there actually "playing" going on? If its scripted with no player input going on at all, then why is that HUD there?
Yeah, that's called "Fire Tetsuya Nomura".Is there a UE5 plugin that can take the writing and directing 'several levels higher'?
It is not possible to have gameplay look as fluid or "Cinematic" as that. A lot of the elements can be turned into gameplay, sure, but it won't look anything like that.
They show the hud on the screen to "imply" that it's gameplay but the character doesn't move anything like an actual video game character would. You could argue "Well it's a scripted setpiece with no player input" but then why bring up the hud then? Also note that the camera movement and camera placement make absolutely no sense from a gameplay perspective.
I'm surprised how many people think that this is real. SE has been doing this for I don't know how long. This trailer looks extremely similar to what they pulled off with FFXV.
The announcement trailer of that game does the exact same thing: Add UI elements so that it looks like gameplay, but the actual game looks nothing like that. In fact, I believe that entire section isn't even in the game at all.
Oh I'm sure that these sections were at one point intended to be playable and it might have been playable to a certain extend behind the scenes . What I am saying is that the footage shown in the trailer was definitely not gameplay footage from that build.Those were actual, playable moments in that build of the game. However, much of it got scrapped and retooled Due to a shift in directors, focus, and teams. I would suggest you read up on the actual development history, interviews, and discussions from play testers, designers, and programmers. Much of this is found in the Ultimania.
Oh I'm sure that these sections were at one point intended to be playable and it might have been playable to a certain extend behind the scenes . What I am saying is that the footage shown in the trailer was definitely not gameplay footage from that build.
Only part of the footage looks like it could be actual gameplay. The footage from 1:40 to about 2:00 is absolutely not gameplay or playable in any form, despite the hud being on screen. The footage from 2:20 until about 2:30 is probably gameplay footage which is why it runs at an atrocious framerate and looks noticeably worse. The trailer is most likely made up of part target render and part available gameplay footage.No, it *was* actual gameplay. Heavily scripted, but it was gameplay that was able to be played behind the scenes. It is stated in the Ultimania.
Only part of the footage looks like it could be actual gameplay. The footage from 1:40 to about 2:00 is absolutely not gameplay or playable in any form, despite the hud being on screen. The footage from 2:20 until about 2:30 is probably gameplay footage which is why it runs at an atrocious framerate and looks noticeably worse. The trailer is most likely made up of part target render and part available gameplay footage.
Because I think you're simply misinterpretating a statement by assuming that they are talking about the entire footage when there is a very clear and very obvious difference in the quality of footage shown at the two different timestamps. Video game characters simply don't move or interact like that in a game. If you have the Ultimania, take a picture of the direct quote in question and we'll discuss it.It literally was mate. The devs stated it was as did playtesters years after the fact. Not sure why you are so desperate to suggest it isn’t real. It is and its a damn shame we didn’t get it in the final version.
yup, probably why this shit should have never been even revealed like this.It doesn't matter, even if it is 100% gameplay, I highly doubt they gonna keep any of the things we saw in the trailer in full game.
I wonder how much time the approval process through Disney takes. Is it literally every decision they make, or just character and scenes that portray Disney Characters. Either way, it probably slows down development quite a bit.I still wonder how ubisoft could pump out open wrold Assassins creed games every two years and square enix can on,y do a full KH game every other generation.