New thread, new news by the way.
Notice the new inFAMOUS also ditches the number and has a new main character. Expect all early PS4 games to do this so it appears as a better starting point for new players, even Uncharted when it comes around.Targeting this for launch as an early PS4 showpiece is probably Sony's attempt to push the franchise up the FPS pecking order. To do so they'd need to bring new players in, calling it KZ4 would make people think they should have played 1, 2 & 3. Hence moving the setting 30 years forward.
Yeah, i missed the portable spawns. I can see why they removed it though, since there were quite mixed opinions about it in Killzone 2. I remember there were discussion about if people show be invincible for 1 second or not right after spawning, since people threw the spawnpoints pretty much on to the objective sometimes. Then there were discussions if it should be possible to throw a spawn point that close to the objective.Killzone 3 was a little too fast paced IMO, still fun. It would of been a thousand times better with spawn grenades.
Ah ok, i see. Personally i never upgraded to the radar jamming actually. I can see the advantage with it, but it also has a disadvantage. If you see that the radar is being jammed, you know that there is a marksman close by.Had the ability to be invisible (cloak), could jam radar, would stay cloaked even when firing if using a silenced weapon, had a very good silenced machine pistol. Also had use of a beast AR, and beast sniper rifle. Unfortunately cloak + silenced weapon gave some players the perfect camping class.
Edit, from memory I think the Devs eventually nerfed the Marksman, a long time after the game shipped though. I think they gave his radar jammer a cooldown period, so he would show up on the mini-map, could be wrong, haven't played online in ages.
wait so no shithead rico?
im now 100% interested
Yeah, i missed the portable spawns. I can see why they removed it though, since there were quite mixed opinions about it in Killzone 2.
Ah ok, i see. Personally i never upgraded to the radar jamming actually. I can see the advantage with it, but it also has a disadvantage. If you see that the radar is being jammed, you know that there is a marksman close by.
Why isn't it called Killzone 4?
It looked quite a bit closed off to me. Running around the heavy gunner by 20 feet isn't my idea of "open". You wind up at the same exact spot. Choosing door 1 vs door 2 that both lead to the exact same room isn't "open". It's still exceedingly linear, IMO.
Now if you could have chosen to go through buildings, different floors, maybe a bridge between a few buildings, etc - then I would consider it "open", to a very small extent. But a simple "I'll cut the left real quick and get behind the guy" isn't open, by default.
From the killzone forum:
Probably some kid trying to start some shit, but hey, you never know right. Thought i ask around here maybe someone knows this David fella
Wasnt it possible for the marksman to have a automatic rifle in KZ2 as well? Been so long since i've played it that i forgotThere was a marksman nearby but he was invisible and had an AR. Was completely stupid and one of the many reasons I dropped KZ3 like a hot potato as well as a bunch of friends who played KZ2 religiously.
wait so no shithead rico?
im now 100% interested
Probably to make up for nuking their planet. But everyone is still bitter about everything.
A new thread can give us answers more quickly.
New thread, new news by the way.
It's starting to sound like the dev kit was just a PC.
You are right on it not being so open, but I disagree on the linearity. It already looks less linear than KZ2 and 3 because we the char wasn't stuck in all A to B corridors and surrounded by walls. They kept showing the scale over and over throughout the demo/trailer and that was just one stage.
Maybe I am getting my hopes too high for something more than corridors/so linear, but I don't think that's too much to expect now is it D:
A new thread can give us answers more quickly.
Someone?
False alarm
https://www.youtube.com/all_comments?v=lUjQ4DJXLzw (Ctrl + f : Jarvis )
Who is Phil? If not a GG developer, pointless post. Even now I do feel like 8GB was too excessive. Like I said many times in the past, I'd have preferred a stronger GPU with 4GB GDDR5 over 8GB GDDR5 ram, but who knows, maybe in future the extra ram will provide more dividends, especially combined with software feature improvements etc which might also be ram intensive.
This is crazy if true
Only if you picked one up off a dead enemy. It's pretty ridiculous they let them spawn with them in KZ3.Wasnt it possible for the marksman to have a automatic rifle in KZ2 as well? Been so long since i've played it that i forgot
False alarm
https://www.youtube.com/all_comments?v=lUjQ4DJXLzw (Ctrl + f : Jarvis )
Um didnt Stahl nuke Helghan, not the Vektans ?
Not really,Rico/Sev shot the actual missle/nuke.
links? I would like to read it.The topic has been discussed already in other threads.
Wasnt it possible for the marksman to have a automatic rifle in KZ2 as well? Been so long since i've played it that i forgot
thats a nice gif. wish it was bigger
There's an uncompressed gameplay video? where?I watched original uncompressed Killzone Shadowfall video and it was not 60FPS. It was 30FPS. Stop believing in youtube comments where everybody can be bill gates.
Who is Phil? If not a GG developer, pointless post. Even now I do feel like 8GB was too excessive. Like I said many times in the past, I'd have preferred a stronger GPU with 4GB GDDR5 over 8GB GDDR5 ram, but who knows, maybe in future the extra ram will provide more dividends, especially combined with software feature improvements etc which might also be ram intensive.
Wait so this will be 60fps?
Perhaps this game is worth a look after all.
Who says they were happy with 2GB GDDR5?It will only allow for easy porting between the two systems. Sony devs were happy with just 2GB DDR5 after all.
Seems much less efficient than the originally rumoured specs but if Sony is taking the hit then I suppose its not too much of a problem.
Man I really want to see the M82 and the dark and gritty environments in this one.
Which happened to be on some random grunt starfighter :/
It will only allow for easy porting between the two systems. Sony devs were happy with just 2GB DDR5 after all.
Seems much less efficient than the originally rumoured specs but if Sony is taking the hit then I suppose its not too much of a problem.
If the update can make it better I'm all for it but that is the franchise's trademark gun.I want them to update the design of the M82. Don't want to see the exact same guns in all the games.
I want them to update the design of the M82. Don't want to see the exact same guns in all the games.
There's an uncompressed gameplay video? where?
There's an uncompressed gameplay video? where?
links? I would like to read it.
gamersyde, It is trailer not gameplay video
Cool,I hope this will run at locked 30 FPS.Not uncompressed, but there's a crazy bitrate version on the US Sony press site. The demo was definitely 30fps at this stage, and really I'd be unsurprised if that changes - framerate targeting is part of development, and doubling it suddenly would be a lot of effort for a game with likely ~7 months left of development.
no. I am positive it was confirmed 30 and realistically given the images produced... will stay at 30.
Comments like these are just so short sighted.
There's an uncompressed gameplay video? where?
A lot off topic... but I think it's fun...
Go to PlayStation Press Center (Username: SCEA / Pass: SC3APR) -> EVENTS -> PLAYSTATION MEETING 2013 -> LOGO -> Download PDF...
Then... read the first word in the header of that PDF.
Thx but too bad it's just the trailer.This post:
It is a 1.1GB download for the video. Go through events > PS meeting > Software > killzone.
If you want a slight compressed, same framerate, but a very small download(71MB), here:
https://docs.google.com/file/d/0B_grZhjYKkLUR0RkblVwRTJqYlE/edit?usp=sharing
Hit the downward arrow in the upper left corner, download and then hit download anyway.
Ah ok, never thought of it like that. Sort of makes sense.I think Stahl really wanted to nuke all of Earth, so he equipped all his drones/ships even that small starfighter with nukes because Earth doesn't have Putrisites on it, so he would need a lot of nukes to make it worthwhile.
I just rewatched it and man, Rico is so stupid I don't know where to begin. I forgot that they were RIGHT ON the source of the Putrisites which triggered the chain reactions. It didn't even look like they needed to nuke Stahl's ship since he was 'pulling up'.
Warning: Killzone 3 Ending Spoiler
http://www.youtube.com/watch?v=Uh-JUuI83KI
This post:
It is a 1.1GB download for the video. Go through events > PS meeting > Software > killzone.
If you want a slighty compressed, same framerate, but a very small download(71MB), here:
https://docs.google.com/file/d/0B_grZhjYKkLUR0RkblVwRTJqYlE/edit?usp=sharing
Hit the downward arrow in the upper left corner, download and then hit download anyway. The player you will see at first won't run the video, so you have to download.