Every game has those heavily scripted moments though, even open world games. Just my opinion, but I really doubt GG is all of a sudden going to redesign the Killzone franchise into a corridor shooter.Well I'm assuming its a corridor shooter because the demo pretty much ran directly down a corridor followed by multiple scripted sequences. Not exactly my idea of an open, dynamic sequence
Really? I'm excited for the story as well but what part of that demo made the character "far superior" to the guys in KZ2? Just curious what you saw there.I am actually really excited about the story. The character we saw in the demo is far superior than the idiots in KZ2.
Agreed. GG set the bar early for FPS move controls and was never beaten imo. I hope they have some motion ADS plans for this game. Normal analogue for just running around but move the controller slightly for fine tuning aim when aiming down the sightsIncidentally, for those not impressed with KZ3, I compel you to play it with a Move. It utterly changed the game for me, it was stunning. Worked fluidly and beautifully.
Some nice smoke.
Great Graphics but poor animations. The difference in quality is so striking, it looks to me as if they have recycled animations from past games.
Things I noticed from the 1080p trailer/HD gameplay.
- Improved shadows, soft edges
- Improved lighting and luminosity
- Better smoke blend (no more alpha weirdness)
- Improved dust and particles
- Improved geometry in both buildings, weapons and characters
- Improved depth of field/focal blur
- Improved AA
- Improved AF
- Real world reflections
Things to improve
- Animations in places still janky
- Some textures could still do with a resolution bump
- Better quality standard NPC's (not military) and faces
- Could still do with some more pop or contrast in shadows, maybe stronger SSAO or something
How much is explorable in Crysis 3? Honest question because Crysis 2 seemed not far off a Killzone game in terms of explorable scale
If they are using recycled animations then they had to take to effort to make them worse. KZ2/KZ3 animations were better than this. It seems they simply haven't gotten around to it yet, still plenty of time left.Great Graphics but poor animations. The difference in quality is so striking, it looks to me as if they have recycled animations from past games.
Watching this stream at 240p was the most pointless thing ever.
Is there still no uncrappily compressed 1080p footage of the demo?
Youtube GT video looks butt.
I am actually really excited about the story. The character we saw in the demo is far superior than the idiots in KZ2.
But bulk of the city backdrop is not a skybox. I wish people would stop saying this, because it's completely inaccurate. The city scape, whilst likely not explorable (though you do go through some of it in the demo) is still geometric, rendered, textured, lit et all. The actual skybox in this gameplay demo was actually a bit weak. Lacking in drama. I want a skybox more akin to the E3 2005 reveal (exaggerated clouds etc). Though maybe the serene calm skies was intentional, to give the false sense of peace and serenity.
I believe he is using the term "skybox" to describe a large vista which is 100% uninteractive. He's not calling it a matte painting.
So much negativity in this thread. It looked graphically incredible, and gameplay wise is very much just a linear shooter with set pieces in the mix, but that's all you need for a fun single player campaign. The soundtrack, especially in the beginning was incredible. Love the art style as with the previous games. Just need a good multiplayer component, akin to KZ2 and it'll be a solid launch title.
Then it's not a sky box. On a side note, in the demo when he clings on to the ship, he travels through a substantial portion of the city, where you get to sample some of the geometrical and design details. There's even some destructibility thrown in, so to call it a completely interactive sky box in inaccurate and grossly unfair.
I guarantee a substantial amount of developer time and hardware resources are used up on these segments.
While there's no doubt some bullshottery and cleaning going on here, what we're seeing here seems well beyond what we've seen in current games - I'm not sure where that argument is coming from. What's with the Crysis 3 fans popping in here? No doubt C3 has fidelity, but the scale is just a completely different story.
And why is not one talking about the art design? Looks gorgeous. Kudos to Guerrilla - they seem to have upped their game significantly. Loving the return to Vekta.
You're right. Skybox was the wrong term. It's technically incorrect.
But I'm still not impressed by the scale. The scale does basically nothing for me, because it's not really anything new. Games have had huge vistas before.
Yet I'm not saying said Vista looks bad. Not at all. Shadow Fall looks incredible. The vista looks good because of the art direction and the processing effects used, not necessarily because it's big or because of scale (for me, anyway). I was just as impressed by the clean IQ and gorgeous detail once he landed on the surface.
I understand the point you're trying to make, but I think in terms of immersion and narrative, the city scape was absolutely necessary and probably not as viable last gen. They wanted to give Vetka the look and feel of a thriving, bustling, expansive modern utopia, and that's exactly what they did. Not using so much of the smoke and mirrors of past gen, but actually modelling and rendering this city, with unique architecture and design thrown in all over. The latter half of the demo even exploring some of it.
For someone like me it's pure design eye candy, and I love to stop and gander at this sort of stuff.