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Josh Strife Plays: Was it Good? - Legacy of Kain: Soul Reaver


NeoGAFs Kent Brockman

Become my Soul Reaver, my Angel of Death. It's time to return to Nosgoth and help Raziel seek revenge on the immortal vampiric lord Kain. I'll be replaying the full game on playstation 1, critiquing the mechanics and bosses, finding the hidden optional areas and casting all the spells as we ask, Soul Reaver, was it any good?

Legacy of Kain: Soul Reaver is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows in 1999 and for the Dreamcast in 2000. As the second game in the Legacy of Kain series, Soul Reaver is the sequel to Blood Omen: Legacy of Kain. Soul Reaver was followed by three games, one of which, Soul Reaver 2, is a direct sequel.

Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his "soul reaver" and to exact revenge. Raziel shares this title with Kain's sword, the Soul Reaver, which he acquires during the game.

Crystal Dynamics began development of the game in 1997, but a deteriorating relationship with Silicon Knights, who had developed Blood Omen, created legal problems. This and other delays forced material originally planned for Soul Reaver to be instead released with later games of the series. Soul Reaver was generally well received by critics and praised for its intriguing gothic story and high-quality graphics. However, the game was criticized for simple and repetitive gameplay and an unsatisfying climax. By 2001, the game sold 1.5 million copies worldwide.
Honestly none of the Legacy of Kain games were all that fun to play except for Defiance, but you have to understand that the story was absolutely wild, and was one of the few games of the era to have Hollywood-quality voice acting.

RIP Tony Jay

Elder Legend

Pro Anti-Consumerism
As a child, this game was scary to me and also intimidating. I tried to understand it but couldn't. Probably because I wasn't really good at solving puzzles back in the day.
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