- Nov 23, 2017
hope it's clear, now
No, because that's not what was said. You're putting your own twist to what's being reported.
Neur4lN01s3 said:so if cpu needs to work, it take the priority and gpu slow down, but if power consumption is too much, both will underclock to stay in power budget.
What was actually said.
So how does boost work in this case? Put simply, the PlayStation 5 is given a set power budget tied to the thermal limits of the cooling assembly. "It's a completely different paradigm," says Cerny. "Rather than running at constant frequency and letting the power vary based on the workload, we run at essentially constant power and let the frequency vary based on the workload."
Mark Cerny's words is different than what you're letting on. You're trying to explain how the PS5 will run that is different than what Mark Cerny has said.
SSD can load level faster, a bit faster. ok
And it doesn't say a bit faster. Their target was 5GB SSD. This means they needed a high target and it's not just a bit faster than the other console.
but when it have to feed GDDR6, on PS5 it uses a 256 bit 448 GB/s bus, already busy for raytracing ops and shaders ops and OS ops and CPU ops
on XSX the SSD uses an 320 bit 560 GB/s bus already busy for raytracing ops and shaders ops and OS ops and CPU ops
so the bottleneck here will be the inferior 256 448 GB/s bus on PS5
you have to accept and understand that: in the same bus, in the same time, billions of operations will occur, ssd is a slow, minimal part of the equation
But is this all the data that's being stored? Of course not. lol. You're talking about merely seconds of accessing data as you look throughout the environment. People have seen saying this feature would be possible on Sony's first party games because the XsX would not be capable of doing it.
There's also data in the memory that's not even being used, which is changed with the usage of SSD