- Jul 25, 2019
See, you are already way misinformed.PC games have never been developed with an SSD in mind until Star Citizen came along, and having such a fast pool of memory to dip into has absolutely created a paradigm shift in how games are developed.
There's a reason devs are stoked to be working with SSD's by default and using existing PC games that were never developed with that in mind is a bad comparison.
When you open up Unreal Engine you will mostly develop for all platforms in a similar way and tweak quality settings for a long time until your performance target is reached on all platforms. Do you really think that devs manually move their trillion bits manually around in most games to achieve max sequential speeds? That's not the level at which optimization generally occurs.
Devs will deploy their build on the target devkit, see it runs well/much better than on previous consoles and be happy with it, or not, and optimize some more. Don't buy into PR, ever. Moving to SSDs as baseline is great, that doesn't mean that having SSDs as a baseline will magically make games better than they used to be on high end PCs.