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It Costs $110,000 to Fully Gear-Up a single character in Diablo Immortal

ANDS

Thought gaf was racist. Now knows better, honorary gaffer 2022
Yep. Not to mention the game literally pushes you to buy within 4-5 minutes of playing. You will *never* catch up as you will start to hit a repetitive grind very, very early on with its absurdly low drop chances. While you *can* earn legendary items, they are quickly outclassed by any paid player which completely defeats the purpose of the item to begin with.

I love responses like this. Just specific enough to get attention, but vague enough to be able to provide cover when called out for its bullshit. . .because this is complete bullshit.

For those actually trying to have an honest conversation about F2P games, and the gulf between the free to play experience and paid experience (which is a legitimate conversation to have, and actually involves nuance), you'll know to avoid dishonest posts like the one above for one glaring reason: they never actually give concrete examples, and it will always be couched in an overgeneralized critique that you can toss at any F2P game. They wont actually say what activity it was they were doing that causes them to be "quickly outclassed by any paid player. . ." - which is an odd enough statement on its own, given the only activities where you're concerned about being "outclassed" is in the PvP modes which are end-game activities and not "very, very early on." And by "odd" I mean "completely in line with the 'overgeneralized critique' that dishonest folks like to post because most people won't dig any deeper to see if it's legit or not." Another phrase would be "completely full of shit."
 

Kev Kev

Gold Member
Do you wanna buy a game on a mobile phone? Disgusting.
Do you wanna play a free game and buy something? Disgusting.
 

strange headache

Fluctuat nec mergitur
I wouldn’t even bother, Strange. There are a few folks around here such as billyxci and ANDS who are blatant trolls and will shill the hell out of cancerous crap like this because of petty console wars or sunk cost fallacy. They aren’t worth the time or day.

Well that would explain a lot. Thanks for fighting the good fight Claus, I appreciate the effort. Complaining about crap monetization is tiresome, but also necessary.


I love responses like this. Just specific enough to get attention, but vague enough to be able to provide cover when called out for its bullshit. . .because this is complete bullshit.

For those actually trying to have an honest conversation about F2P games, and the gulf between the free to play experience and paid experience (which is a legitimate conversation to have, and actually involves nuance), you'll know to avoid dishonest posts like the one above for one glaring reason: they never actually give concrete examples, and it will always be couched in an overgeneralized critique that you can toss at any F2P game. They wont actually say what activity it was they were doing that causes them to be "quickly outclassed by any paid player. . ." - which is an odd enough statement on its own, given the only activities where you're concerned about being "outclassed" is in the PvP modes which are end-game activities and not "very, very early on." And by "odd" I mean "completely in line with the 'overgeneralized critique' that dishonest folks like to post because most people won't dig any deeper to see if it's legit or not." Another phrase would be "completely full of shit."

What are you talking about? People have presented literally hours of video evidence and articles about the horrible pay 2 win mechanics. Here is another example, paid vs. unpaid rift:


Can't get any more clear than that.
 
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For people saying just go play Diablo 3, people want a new experience and a new story so of course Diablo Immortal is going to draw them. It's just that they may be against the micro transactions.

The new game has some interesting lore and even goes back in time somehow so you can experience Tal Rasha and Zolton Kulle capturing Baal.

Plus the extremely fine quality storytelling on the main story.

Ok it's average at best.
 
Diablo 3 is better than this very VERY bad game is my point
I personally loved Diablo 3 and I played the first Diablo, finished it and then played the second Diablo back in the early 2000s and Diablo 3 is my favorite.

As someone has played all three games in order, I really never understood the hate for Diablo 3. People complaining the graphics aren't dark enough I thought was always a silly complaint.
 

WitchHunter

Member
So it's okay to exploit people with gambling addictions because a few of them might be rich? Have you been sniffing glue?
Is it okay to exploit...

list of 567 other reasons.

Like using GPUs that use rare materials? ARE YOU NUTS? How selfish you are to exploit cheap african labor. Etc etc.

Hm?
 

Claus Grimhildyr

Vincit qui se vincit
I personally loved Diablo 3 and I played the first Diablo, finished it and then played the second Diablo back in the early 2000s and Diablo 3 is my favorite.

As someone has played all three games in order, I really never understood the hate for Diablo 3. People complaining the graphics aren't dark enough I thought was always a silly complaint.

The graphical change honestly wasn’t *that* big of a deal. It was mostly the RMAH, lack of endgame offerings, and incredibly limiting and repeititive design, in a genre that was already incredibly repetitive to begin with. Thankfully 2.0 fixed many of those issues and allowed the game the longevity it has today.

So sad that we are the point where people defend this. "All mobile games are like this now!" "X game has even worse monetization!"

Someone build a time machine, quick.

Yep. But it makes it easy to spot people who you should dismiss in any future conversations.
 
This is why many gamers disregard mobile. The system is pretty much a psychological exploit of a trap. People who game on PC and dedicated consoles can mostly expect a great experience utilizing its hardware and high production. Any games known to be free to play in the end will cost you.

And with mobile, once the servers go down there goes your time spent, effort, and money. Might as well use that time wisely and work out or play other games where the returns are greater.

Fuck mobile gaming.
I 100% agree with you but PC gaming has the same problem. Once servers go down for good on Steam, there goes all your games you spent money on. Or say games you downloaded on a console. That's why I hate DRM in general.

So PC has a big problem too and other gaming, especially most games on consoles nowadays will be coasters in the future because they require day one patches now to function properly.

Gaming in general is kind of turned into shit whether it's mobile, practically required patches, DRM, etc.
 

ANDS

Thought gaf was racist. Now knows better, honorary gaffer 2022
What are you talking about? People have presented literally hours of video evidence and articles about the horrible pay 2 win mechanics. Here is another example, paid vs. unpaid rift:


Can't get any more clear than that.

You're reading posts. You're just refusing to actually understand what anyone is saying. How does that video support this:

You will *never* catch up as you will start to hit a repetitive grind very, very early on with its absurdly low drop chances. While you *can* earn legendary items, they are quickly outclassed by any paid player which completely defeats the purpose of the item to begin with.

The above poster specifically says that a gulf exists between players as soon as the game begins, that the experience and capability of the F2P is going to be compromised even if they get a Legendary Gem because an equal level player can get more or better and so will never be able to be on the paid player level. The only point where this matters is in the end game - NOT "very, very early on. . ." in the game. That is why I called this overgeneralized bullshit from a dishonest post. Your video does not challenge that.

. . .all your video actually shows is someone pointlessly spending money before the endgame (or even before content that requires it like Helliquary Raids or the endgame Rite of Exile) to get no advantage over a player at a similar level, not because they don't have better gems (note: some of those are 1-star gems or be pointless for their build) but because there is no advantage to have at that point.

This is why I've criticized (and will continue to) folks: not because you've got an unfavorable opinion on MTX, but because you needlessly exaggerate or misrepresent what is offered, never discuss whether that MTX is actually "fair" (as fair as gambling on immaterial goods can be) or are uninterested in discussing the actual gulf between the F2P/paid experience.

. . .instead, it's just "internet chest-puffery" and "principled stances."
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
What are you talking about? People have presented literally hours of video evidence and articles about the horrible pay 2 win mechanics. Here is another example, paid vs. unpaid rift:


Can't get any more clear than that.
Why did he enter a rift without crests?
You can get crests without spending money, so any player trying to maximize their rift runs would enter them with crests.
 

MiguelItUp

Member
Why did he enter a rift without crests?
You can get crests without spending money, so any player trying to maximize their rift runs would enter them with crests.
Because "content", people love "drama", and people love to hate. People are apparently really trying to get Asmongold and other folks more clicks and views, lmao. You could easily just, I dunno, Google it and understand what the game is. Or you could easily expect the game's monetization to be rough because the F2P mobile gaming industry literally hasn't changed in the last, what? Almost 10 years now? Lol. You don't need to watch some baiting influencer vids to realize this, lol.
So sad that we are the point where people defend this. "All mobile games are like this now!" "X game has even worse monetization!"

Someone build a time machine, quick.
What I've been trying to say is I don't think anyone is "defending" it here at all. They're just stating that IS how the F2P mobile game market is, and they're not wrong. That's how it's been for almost 10 years now, even more so since they've become billon making cash cows. It's most certainly gross and sad, I don't think anyone would disagree, especially here. The reality of it all is if whales continue to whale, nothing about it is going to change. 🤷‍♂️
 

strange headache

Fluctuat nec mergitur
Why did he enter a rift without crests?
You can get crests without spending money, so any player trying to maximize their rift runs would enter them with crests.

Bullcrap!


Legendary Crests are the only place you can get 3-5 star gems, where the more stars, the more power, obviously. Annnnd guess what? It’s absolutely, 100% a gacha/loot box system. Just replace attractive anime ladies in Genshin Impact with legendary gems. Check out the drop rates:



  • 1 star capped – 75%
  • 2 star capped – 20%
  • 2/5 star – 3.75%
  • 3/5 star – 1%
  • 4/5 star – 0.20%
  • 5/5 star – 0.05%


And yes, there’s a “pity” system like in most gacha games. Every 50 legendary crests will get you one guaranteed 5 star. Shame the $100 bundle of currency only gets you 45 crests…

It is quite literally impossible to accumulate any significant amount of useful, uncapped legendary gems playing for free, so it’s essentially like the final stages of the endgame don’t exist at all without paying.
 

Claus Grimhildyr

Vincit qui se vincit
Bullcrap!


Eyup. Asmongold and others are literally playing the game through its entirety and showcasing, with video evidence and every step of this god awful title. There is no excuse for people to be having their heads this far into the sand unless they are just trolling at this point.
 

rubenburgt

Member
Why are people defending this nonsense?

Why are they siding with a billion dollar company that had no problem having a a toxic and sexist workplace and have no problem trying to squeeze every penny from their playerbase? This company is evil.

"Other mobile games does this as well. It's normal."
No. It's not normal. It should never be treated as normal.
 

StreetsofBeige

Gold Member
As scummy as it is to have games with tons of mtx, all they are doing is selling shit like no other business.

You can buy a base model car or buy the top end edition with all the options. Most dont buy the maxed out version but some do.

If some gamers didn't have the inane mindset of being completionist gamers, they wouldnt bother spending tons of money on mtx. And companies wouldnt flood the game with endless minute content. They'd just play the game as normal and enjoy what is offered in the base game. And then move on to the next game.

But some got to reach peak leaderboard rankings and achieve 100% of game content. Im not even sure these kinds of whales are even having fun. They might be doing it for sake of collectors mindset like a Funko collector buying as many as he can. I dont think these people sit there all day staring at their wall of toys dreaming about it. For some reason they picked a product and go ape shit accumulating as much stuff as possible, in which I doubt they even know what they bought as it's too much to remember.
 
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rubenburgt

Member
If some gamers didn't have the inane mindset of being completionist gamers, they wouldnt bother spending tons of money on mtx.

It would help if they didnt try to make the whole experience as colorful and special as possible in an attempt to trigger dopamine in the brains of the player and thus creating an addiction.

I'm not joking. Look it up.

There is a reason why opening lootboxes is being compared to gambling.
 
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strange headache

Fluctuat nec mergitur
As scummy as it is to have games with tons of mtx, all they are doing is selling shit like no other business.

You can buy a base model car or buy the top end edition with all the options. Most dont buy the maxed out version but some do.

This is more like your car being capped at 20mph and having to regularly pay a tiered sum in order to have a 45% chance at making it go at higher speeds which can vary according to your luck.
 
This is more like your car being capped at 20mph and having to regularly pay a tiered sum in order to have a 45% chance at making it go at higher speeds which can vary according to your luck.
It's worse than that really, because at least the phone guy would understand what it means to him to get an x% faster car. People buying gems or whatever else to facilitate advancement have no visibility on what that really means for your game progression. You don't know how much further in the game it's really going to get you, or how much you're going to have to pay later on... the point is to obfuscate the ultimate cost to the player when everything is done. And of course it ramps up to most manipulate people's feeling of sunk cost and desire to finish the thing they've started.

I mean that's not even the most of it... this game is insanely optimised and labyrinthine in the measures they use to maximise intake. It's insane.
 
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Saber

Member
So sad that we are the point where people defend this. "All mobile games are like this now!" "X game has even worse monetization!"

Someone build a time machine, quick.

Now just imagine what would happen to gaming ecosystem if Battlefront 2 lootboxer cancer system were defended by the same people instead of being heavly criticized.
 
While you are correct don't you feel these kinds of systems can become addictive to certain people?
Who gives a shit. If we thought about things like that nobody could do shit because some sissy got addicted and fucked their life up or not. Sorry for butting in, but this reads like captain save em even though most don't need saving.
 
Now just imagine what would happen to gaming ecosystem if Battlefront 2 lootboxer cancer system were defended by the same people instead of being heavly criticized.
We'd be right here because dozens of other games without a big license skirt right by. You do know this right? This road was paved way before the "Win" people think battlefront 2 was. Go back to players charging other players for items.
 

Saber

Member
We'd be right here because dozens of other games without a big license skirt right by. You do know this right? This road was paved way before the "Win" people think battlefront 2 was. Go back to players charging other players for items.

I can go back way before, if that makes you feel better.
Ragnarok Online Brazil(aka BRO) was selling ultra mega rare cards from boss monsters using real money.
Harry Potter game for phones is the same thing, a free game with energy resource that is so stupid implemented that requires the player to wait to recharge energy while in the middle(or even at begining) of the story process. Of course you can pay money to recharge energy, who knows you might even complete that section.
Doesn't matter who started or where it started, doesn't make any of this less stupid. BF2 only proved that they really really forced their hand with their cancerus business practices.
 
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sainraja

Member
These stupid clickbait outrage threads need to stop. You can play the entire game without spending a cent. The outrage here only applies to people who want to min/max in a PVE game.
Yes, people can play the game without paying a cent. The game will be fine with any criticism coming its way so you don't need to worry. There is no need to defend everything that is even remotely connected with Microsoft.

EDIT
Mobile game practices will be new to some people and even if they are not new to them, they will get people who don't like 'em, to come out and say so. You can simply ignore it lol.
 
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I can go back way before, if that makes you feel better.
Ragnarok Online Brazil(aka BRO) was selling ultra mega rare cards from boss monsters using real money.
Harry Potter game for phones is the same thing, a free game with energy resource that is so stupid implemented that requires the player to wait to recharge energy while in the middle(or even at begining) of the story process. Of course you can pay money to recharge energy, who knows you might even complete that section.
Doesn't matter who started or where it started, doesn't make any of this less stupid. BF2 only proved that they really really forced their hand with their cancerus business practices.
Naw bruh, cancer was the players giving the keys to the raiders. I don't need to feel anything and I don't. I just fall back, watch vjws go on about anti-consumer this, and evil monetization that, while sucking consumerism dong. All the vitriol and concern of how far things have gone to far is worth nada. And plenty "yall must be joking." when the actual consumer flips you off and buys all of it in bulk. Bitch here about micro anything expecting something substantial all the while shitting on your platform of choice......tell me which one you've affected more.
 

RJMacready73

Gold Member
It's a fucking mobile game ffs, why do you give a shit.. download it for FREE, play a few hours, get some quality time out of it before it becomes a chore and wants you to blow money and then fucking uninstall it for crying out loud, y'all going at it like its some AAA console/PC game thats going to become your second life
 

STARSBarry

Gold Member
It's a fucking mobile game ffs, why do you give a shit.. download it for FREE, play a few hours, get some quality time out of it before it becomes a chore and wants you to blow money and then fucking uninstall it for crying out loud, y'all going at it like its some AAA console/PC game thats going to become your second life

I think if it was named anything else without an existing fanbase it would be ignored, hence why they used a brand name.

However the issue here is it's essentially anouther Dungeon Keeper Mobile. Brand names come with a brand reputation and it shouldn't matter what platform its on, if its shit, its shit.

Sadly Mobile is at the stage that without outside regulation then the quality of titles will never improve. People forget there are some top quality Mobile titles out there, but they are so hard to find in this sea of designed by experts using the standard whaling textbook.
 
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