No. Already seeing diminishing returns.
I think trying to make an ambitious game on HW that could barely run BoTW docked and make it run portable is part of what is going on there. It will be interesting to see how much the content density has changed, if at all, from the first one.Perhaps. But Breath of the Wild 2 looks like it will have a 6 year development and it's anywhere close to the forefront of graphic fidelity. There must be something else going on
This.Perhaps. But Breath of the Wild 2 looks like it will have a 6 year development and it's anywhere close to the forefront of graphic fidelity. There must be something else going on
Let's not forget, they push 4K over anything else leaving their massive graphical budgets in ruins and we simply end up with higher resolution games that don't push the envelope like they technically could at a lower resolution
I don't think arm or x86 is that big of a deal, I imagine most of it is just letting llvm compiler do its thing.I really believe Microsoft, Sony and PC all using x86 had saved the triple A space to some degree. If Nintendo hadn't had such success with the Switch and Arm, they'd be best to switch to x86 too. Having so many revenue steams available with minimal porting, has to be worth something. But the AAA space is coming close to imploding, the consolidation is already happening. Games are taking way too long to be released, and with tons of issues. Games are bigger than Hollywood movie productions, it's getting way out of hand. The big players will continue to use the Disney release schedule and play for the big release.
Now if upscaling works flawlessly, maybe they can sustain the current models. Art direction > realism, just ask Nintendo. IF you believe Ubi-soft, they need DLC, Gaas, Microtransactions, higher priced games - all of it just to make a profit. Only a few will survive.
People have for years in here favored 4k over fps.Let's not forget, they push 4K over anything else leaving their massive graphical budgets in ruins and we simply end up with higher resolution games that don't push the envelope like they technically could at a lower resolution.
I'm not so sure about that, mate. If the graphics junkie around here are anything to go by they'd throw a fit over treading back to "terrible" and "ugly" 7th gen graphics. They crave the gra-fix.I don't think it's sustainable, basically
people are going to get fucking tired of having to wait years and years just for their next title to come out (and not be much of an evolution from the previous game, gameplay wise)
Downgrade the graphics a bit, if this was what games looked like back in 2010 i'm sure people will be fine if the next game looks exactly the same or even worse than the previous one.
Also mictro transactions such as DLC costumes.I think it is, but it will continue leading AAA gaming in a overly safe and unambitious direction filled with sequels, rehashed ideas and bloat for the sake of "value" as most publishers can't afford their $250 million, 7 years in development game to underperform