How many people who would never have paid for a single a Microsoft game will now pay for Gamepass one month at a time?I don't see how it's sustainable to put brand new games on it, if people can essentially pay a dollar for a month, play the whole game, and immediately stop subscribing. Say Starfield comes to GamePass day and date... where do they get back the hundred million dollars plus that it cost to produce it?
Having said that, 15 million subscribers brings in a lot of cash a month. But then what are the differentials between revenue and profit? I don't think anyone can say whether GamePass is sustainable or not, unless we get those figures.
The cost of making games hasn't changed, but income has.