i didn't played that game yet, what about it?Out of the small hand of games it's available for, it really is only a couple of instances where the reconstructed image is better.
It's native rendered is the way to go issue is the engines the games are built on are not targeting ultra high end/ movie like quality assets. Which is why there are so many instances of games when scaled to 4k having a lot of rough edges.
Doom eternal says hi!
"doesn't need" that's like saying they don't "need 4k". It's not about what it needs it's about the fact that any game with it give you the option of a small decrease to image quality in exchange for higher frame rates and higher graphical setting.
No matter how much the hardware advances you will always be able to boost other things by lowering the resolution.
Yes!
I thought I'd heard that some form of DLSS was coming to consoles. Is that wrong? Or is it still sort of unknown, because we don't know enough about the hardware?
I thought I'd heard that some form of DLSS was coming to consoles. Is that wrong? Or is it still sort of unknown, because we don't know enough about the hardware?
Yea so one is 4k, the other is 8k DLSS?
Should we not compare native 4k to DLSS 4K? Or is this 8k downsampled DLSS running at 4k resolution? Also what game is this? What is this set at? If this is new watchdogs then It proved my point about engines and assets for what they were targeting which would be consoles. If it is watch dogs, then the so called running in 4k are the assets that were targeting consoles, upscaled to 4k which is why it would look the way it does.
If ubisosft had 4k created raw assets/textures that 4k native would look totally different.
You heard wrong. DLSS requires Tensor Cores, which neither console has.
They will no doubt be working on new methods of checkerboard rendering. We'll see how those compare.
If 8K DLSS runs faster than 4K native, then why would we compare it to 4K DLSS? As for how the game could look totally different if we were living in another world where they did things your way - okay, sure? But no one's going to do that, and in the meantime DLSS is here to stay & greatly improve image quality and framerates. Embrace it.
The image is from here:
The New Pinnacle: 8K HDR Gaming Is Here With The GeForce RTX 3090
Learn about the technologies that enable 8K gaming on the RTX 3090 GPU.www.nvidia.com
You totally missed the point.
You're saying doom doesn't need DLSS because it was designed around 4k.
I'm saying that if you used Dlss on doom to bring it from 1440p to 4k you would get better framerates/rendering at the cost of an extremely minor decrease in image quality.
DLSS will continue to give huge benefits regardless of if more engines are built around 4K.
You're saying doom doesn't need DLSS because it was designed around 4k.
I'm saying that if you used Dlss on doom to bring it from 1440p to 4k you would get better framerates/rendering at the cost of an extremely minor decrease in image quality.
DLSS will continue to give huge benefits regardless of if more engines are built around 4K.
You're saying doom doesn't need DLSS because it was designed around 4k.
I'm saying that if you used Dlss on doom to bring it from 1440p to 4k you would get better framerates/rendering at the cost of an extremely minor decrease in image quality.
DLSS will continue to give huge benefits regardless of if more engines are built around 4K.
He argues that you somehow don't need DLSS when a game is designed around 4K, and that DLSS is somehow worse when working with 4K assets. Both statements don't make any sense tbh.
Yes, and if you looked at the Doom eternal benchmarks for 3080, you would see it's at 4k nothing in the video suggest DLSS.
Just that its native 4k with crazy fram rates. ANd even before the 3080 it looks insane.
And that game was just designed for high frame rates, its using same engine where it was optimized more for frames than image quality. But their character models are very detailed, maybe they dont have crazy 4k textures and what not but lighting, character models is super great. Image look very clean.
Also notice HDR is off, and RS is off, not sure if this game supports HDR?
Could be the panel they were using did not have HDR.
Okay, the point is they could have reached those same framerate if they went with DLSS 1440p while having better graphics.
Or they could have the same graphics but go closer to 244hz.
It seems like you're missing the point.
Ur missing it entirely. We now have GPUS to handle 4k. And that will increase so won't engine optimization that will target 4k and beyond in asset creation/quality.
Doom eternal is proof with correct hardware, not the shitty rtx 2000 series, and engine optimization you can achieve 4k 100fps+.
I understand your point but not all games are as well optimized as eternal. So while eternal doesn't really need dlss but many others like control and rdr2 do (i understand rdr2 doesn't have it) to run at decent framerates without much loss in quality. Super optimized ports for AAA titles are an exception not the rule. That's why I asked in the thread if dlss could be the solution to the problem in the future.it does but you keep on keep on.
Yes, if you took those GPU's that can now hand 4k games, and those games running on engines optimized to support games running in native 4k and then instead ran the games at 1440p upscaled to 4k via DLSS the game would end up either running better or looking better.
I understand your point but not all games are as well optimized as eternal. So while eternal doesn't really need dlss but many others like control and rdr2 do (i understand rdr2 doesn't have it) to run at decent framerates without much loss in quality. Super optimized ports for AAA titles are an exception not the rule. That's why I asked in the thread if dlss could be the solution to the problem in the future.
Wow. you truly believe that taking a 1440p image and reconstructing it at 4k 100% on every game will look better?
There are a couple instances where that is the case, but they are literally a few titles. ANd they come with some large caveats when it comes to image quality.
What is your point against games having dlss exactly Papacheeks ?
Every single game, regardless if its the most optimized game in the whole world and even best looking at the same time miraculously, would still benefit from an optional feature like DLSS. Not every gamer has 3080 series gpu and even then DLSS is welcome. It is the future and future is now for Invidia 20 and 30 series RTX card owners.
There you go, sweet dreams, Nvidia have all the power and everyone else is not worthy of your greatness
DLSS love ins are worse than Nintendo love ins. Carry on.
Already proven that some games using DLSS to 4K can have better IQ than Native 4K. See Death Stranding.4k dlss to 8k will not look any where near as good as native 8k.
Better than your constant dickriding of one tech demo for a half year now. We all saw it, we know what it was.
It's already "crushed" by Fortnite.When a 3080 without dlss is gonna get crushed at 4k60 ultra+rtx by cyberpunk and all the future heavy/broken games in the next 2 years i'm gonna fondly remember this narrative about "we already have gpu that don't even sweat at 4k, we don't need dlss"...
A fucking current gen games like avengers who only looks good put a 2080ti on his knees even at 1440p but we don't need dlss
I like how people live in a fantasy world where heavy\broken games on pc don't exist and stuff like gears 5 and doom are the norm and not the exceptions.
Yeah but for my knowledge they pump rtx to the max in these shitty looking games for these presentations so it's kinda a given that it doesn't run very well.It's already "crushed" by Fortnite.
Nvidia Geforce RTX 30 Info-Bombe: Details zur Ampere-Architektur, Kühlung und Leistung vor dem Launch
Bilder zu Artikel: Nvidia Geforce RTX 30 Info-Bombe: Details zur Ampere-Architektur, Kühlung und Leistung vor dem Launch - Nvidia Geforce RTX 30 Info-Bombe: Details zur Ampere-Architektur, Kühlung und Leistung vor dem Launch (22)www.pcgameshardware.de
There you go, sweet dreams, Nvidia have all the power and everyone else is not worthy of your greatness
DLSS love ins are worse than Nintendo love ins. Carry on.
I swear man, avengers looks pretty average for even current gen and is like this, horizon a three year old game can't run properly etc. It feels like fantasy when people say poorly optimized games will be a thing of the past. Technically the 20 series should already be more than enough for next gen (doom 4k 90+fps) but it's almost never the case in 99% of the games. So if dlss is as good as the hype it can help achieve that 4k without killing the gpu.When a 3080 without dlss is gonna get crushed at 4k60 ultra+rtx by cyberpunk and all the future heavy/broken games in the next 2 years i'm gonna fondly remember this narrative about "we already have gpu that don't even sweat at 4k, we don't need dlss"...
A fucking current gen games like avengers who only looks good put a 2080ti on his knees even at 1440p but we don't need dlss
I like how people live in a fantasy world where heavy\broken games on pc don't exist and stuff like gears 5 and doom are the norm and not the exceptions.
I played enough time on pc to see the same thing happening for every generation of gpus.I swear man, avengers looks pretty average for even current gen and is like this, horizon a three year old game can't run properly etc. It feels like fantasy when people say poorly optimized games will be a thing of the past. Technically the 20 series should already be more than enough for next gen (doom 4k 90+fps) but it's almost never the case in 99% of the games. So if dlss is as good as the hype it can help achieve that 4k without killing the gpu.
Surely you see the problem in that don't you? Nvidia will keep on selling high TF cards that should be pushing native 4k and 8K, but devs can just throw in a new tech feature in RT that tanks performance and piggyback on DLSS as optimization 2.0.......Even without RT as you said, devs will say, just ship it baby, DLSS will save us......So they won't optimize their games as much, despite not looking all that great or next gen....When a 3080 without dlss is gonna get crushed at 4k60 ultra+rtx by cyberpunk and all the future heavy/broken games in the next 2 years i'm gonna fondly remember this narrative about "we already have gpu that don't even sweat at 4k, we don't need dlss"...
A fucking current gen games like avengers who only looks good put a 2080ti on his knees even at 1440p but we don't need dlss
I like how people live in a fantasy world where heavy\broken games on pc don't exist and stuff like gears 5 and doom are the norm and not the exceptions.
Yes, and this is why dlss is our saviour, devs are still gonna be lazy as fuck while porting stuff on pc so having something to increase performance with barely any iq loss it's the best thing that could happen to pc gaming.Surely you see the problem in that don't you? Nvidia will keep on selling high TF cards that should be pushing native 4k and 8K, but devs can just throw in a new tech feature in RT that tanks performance and piggyback on DLSS as optimization 2.0.......Even without RT as you said, devs will say, just ship it baby, DLSS will save us......So they won't optimize their games as much, despite not looking all that great or next gen....
Even without RT as you said, devs will say, just ship it baby, DLSS will save us......So they won't optimize their games as much, despite not looking all that great or next gen....
Already proven that some games using DLSS to 4K can have better IQ than Native 4K. See Death Stranding.
Have no doubt that can and will be the case for 8K.
Surely you see the problem in that don't you? Nvidia will keep on selling high TF cards that should be pushing native 4k and 8K, but devs can just throw in a new tech feature in RT that tanks performance and piggyback on DLSS as optimization 2.0.......Even without RT as you said, devs will say, just ship it baby, DLSS will save us......So they won't optimize their games as much, despite not looking all that great or next gen....
Well the downside to that is you won't see the necessary ambition and graphical boundary pushing in games. The real graphical engineering from talented devs that actually make games look the best with the hardware given, with the best framerates they can muster. We will get lots of so so looking games with bad optimization.....It's a perfect scenario for Nvidia if you think about it, they can keep selling a high TF number but not necessarily the performance that should come with it, hence why they are already on the 2 Cuda cores per SM train to sweeten people's eyes with a high TF number......Yet focus on a low GPU footprint in DLSS to sell those cards. Surely you see the irony...Yes, and this is why dlss is our saviour, devs are still gonna be lazy as fuck while porting stuff on pc so having something to increase performance with barely any iq loss it's the best thing that could happen to pc gaming.
Is it ideal? no.
Is it better than when we didn't have dlss, hell yes.
This is the whole point of the topic.
The fact is, if dlss was not a thing, are you sure that things would be any different?Well the downside to that is you won't see the necessary ambition and graphical boundary pushing in games. The real graphical engineering from talented devs that actually make games look the best with the hardware given, with the best framerates they can muster. We will get lots of so so looking games with bad optimization.....It's a perfect scenario for Nvidia if you think about it, they can keep selling a high TF number but not necessarily the performance that should come with it, hence why they are already on the 2 Cuda cores per SM train to sweeten people's eyes with a high TF number......Yet focus on a low GPU footprint in DLSS to sell those cards. Surely you see the irony...
Now I'll tell you this, eventually you will see even worse optimized games than Avengers, or perhaps games that are actually pushing graphical boundaries and they will tank the 3080 at 4K and even DLSS. If anything, DLSS will stagnate graphical boundary pushing, as people will rely on tech (such as RT) as a slap in to save them optimization work.....Yet RT is expensive if just bruteforced and here is your dilemma, that's why I said, and you will see it's continuity in the future too, that consoles will continue to lead in pushing the graphical boundaries of our games,, because no matter how powerful PC's get, they are only relegated to push more frames over consoles.......
Fucking DLSS, you ruined our games!
Quantum break was the most broken game i ever played on pc in the last 5+ years, what a shitshow.Disprove his point. It already happened with Control. Try running it without DLSS with ray tracing. It has like 25-30 frames per second, a linear game. Remedy are hot garbage at optimizing their games. Remember Quantum Break? yeah go watch some benchmarks of that as well. DLSS is a nice feature but it shouldnt be used as a tool for lazy devs but it will be.
This reasoning could be applied if we were in the PS2 days. Games rarely use proprietary engines anymore, they use standardised tools that psh optimised pipelines.Well the downside to that is you won't see the necessary ambition and graphical boundary pushing in games. The real graphical engineering from talented devs that actually make games look the best with the hardware given, with the best framerates they can muster. We will get lots of so so looking games with bad optimization.....It's a perfect scenario for Nvidia if you think about it, they can keep selling a high TF number but not necessarily the performance that should come with it, hence why they are already on the 2 Cuda cores per SM train to sweeten people's eyes with a high TF number......Yet focus on a low GPU footprint in DLSS to sell those cards. Surely you see the irony...
Now I'll tell you this, eventually you will see even worse optimized games than Avengers, or perhaps games that are actually pushing graphical boundaries and they will tank the 3080 at 4K and even DLSS. If anything, DLSS will stagnate graphical boundary pushing, as people will rely on tech (such as RT) as a slap in to save them optimization work.....Yet RT is expensive if just bruteforced and here is your dilemma, that's why I said, and you will see it's continuity in the future too, that consoles will continue to lead in pushing the graphical boundaries of our games,, because no matter how powerful PC's get, they are only relegated to push more frames over consoles.......