Hobbygaming
has been asked to post in 'Grounded' mode.
Not subscription gaming by itself, AAA gaming would decline
If a popular series can generate that much sales, doubt a new game with unknown characters would generate that much sales.A game with that kind of expensive license probably needs to be a monster hit to be successful enough to be worthwhile. The cost of doing that kind of business is high. If that's the kind of thing that we might see disappear, meh, but those games are going nowhere.
Personally speaking, I think they (expensive movie licenses, etc) are the kinds of games that don't need our support. If you care about games, support the ones that bring their own ideas and aren't constrained by brand managers who will be dictating what you can and can't do with their license. Marvel will be fine either way.
The GOTG team might well have made a better game with their own characters and scenario. It would have probably been more interesting to meet new characters than find a new way to package the Cinematic Universe at least (IMO).
If a popular series can generate that much sales, doubt a new game with unknown characters would generate that much sales.
Which brings to key point. Unless your IP is popular, you would have a hard time selling your games.
Current model favors big games, with big marketing.
Not subscription gaming by itself, AAA gaming would decline
Bi-weekly?The bi-weekly anti gamepass thread.
It depends on the contents.
It makes sense for smaller/niche titles that can gain a visibility that otherwise they would never obtain.
It makes sense for 6-12 months old games that have already exhausted their retail sales potential.
It makes sense for GaaS titles and games filled with mtx and paid extra contents but in this case you could argue that the F2P model is even better.
It will never make sense for AAA high quality single player mega productions, you're only losing money there if you want to go day one on such services.
Subscriptions have their place in their industry but it's difficult they will become the only business model, games are not music or movies.
For me its not even matter of if its profitable or not, its a matter of how it affects first party studio games who are all pushed towards making GaaS games filled with mtx, so genre i got 0 interest towars, thats the biggest turn off.
U can add on top some other factors, like for example if playstation exclusive gets pushed back- its ok, u will pay for it if/when it launches and u like it, if xbox exclusive gets pushed back, then u have to pay additional weeks/months(and sometimes years) for possibility of playing it as a part of gamepass deal.
So for example if i bought Gamepass say in july for 6 months, just to play starfield in november, and now it got delayed(we dont even know to when, might be january, might be november 2023) thats significant cost increase of playing it(and no, i dont give a damn about indies or 2ndrate AAA games who are released on it months after actual launch.
The bi-weekly anti gamepass thread.
All this conversation around GP is rooted in this idea (that MS and Influencers have sold to the public ) that GP is going to replace everything, that GP is going to become the only way to engage with the industry as a Dev and as a consumer.
2. A subscription model may work for multiplayer games, MTX games, and smaller indie-type titles, but not for big blockbuster AAA games.
Yeah I can understand that. I think within 10 years the widespread norm will be:Nah, I’m afraid that long terms, the sort of games I personally enjoy will become rarer and/or non viable, and either not be made at all, or become infected with grind and micro transactions to make them viable in a world where the only viable point of game distribution for a business is subscription.
If you give the option of pay 70USD to play the next GOTY or just 15USD....guess what option is going to be more popular?
Yeah, it's pretty logical and simple if you think about it.![]()
We've heard a number of developers come out on record (and off record) praising GamePass. It's always from small indie developers who worry about not being noticed.
That should kind of tell you who it benefits and who it doesn't.
So....Gamepas is bi-sexual ore for Woke people?The bi-weekly anti gamepas
Just an example , sometimes deals happen and u gotta bite or u lose itWhy would you subscribe to gamepass in July to play a game that is supposed to come out in November?
1. For AAA games, no. That's what most of us have been saying for long.
2. A subscription model may work for multiplayer games, MTX games, and smaller indie-type titles, but not for big blockbuster AAA games.
Well, In the universe we live in, MS is putting big blockbuster AAA games on the GP service.
Its all true ofc, but 3 caviots.Yes. Microsoft has already stated gamespass is profitable. Subscriptions are not unique to the gaming industry either. It’s a model followed in all different types of services and I cannot currently see what the subscription model can move on to.
I take your point. With a device like gamespass, Apple Arcade and the like. It will take heavy investment before you start to see profits come in.Its all true ofc, but 3 caviots.
1. Before MS statements gotta assume gamepass wasnt profitable or they would announce it sooner
2. Being profitable can mean making big profit or barely any, so far from quality of games given in gamepass(delayed first party, indies, 2ndrate or not launch AAA games) we can only assume they cant pay top quality AAA games to show up in there at launch, at least now and for forezeeable future- who knows in few years.
3. Definitely cant compare it to movies/tv series, only succesful platform is netflix there, and even they noticed recently huge dropoff.
Beside the point but if gamepass was so amazing we would have by now all/most 3rd parties gravitate towards it, and again, with all due respect- i dont mean indies or 2nd rate games, but big AAA games/pubs, for call of duty to be on gamepass MS needed to buy whole activision, before there was no chance for it, even now when deal is in the works and very likely will go trought- still CoD isnt on gamepass- if it would be good for CoD w/o MS actually forcing it by buying activition- they already would be there.
Again the arbitrage that Microsoft is doing doesn't have to care about the type of game that they as a publisher offer in the service.1. For AAA games, no. That's what most of us have been saying for long.
2. A subscription model may work for multiplayer games, MTX games, and smaller indie-type titles, but not for big blockbuster AAA games.