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Invert Y?

Do you invert Y-Axis?

  • Yes

    Votes: 101 61.6%
  • No

    Votes: 63 38.4%

  • Total voters
    164

Chupanibre

Member
This discussion came up with a few friends of mine recently. Well... less of a discussion and more of them saying WTF IS WRONG WITH YOU?!

Why do I invert y-axis?

I never really thought about it. I've been doing it since at least 1990 on pc flight simulators so I was surprised it was such an issue. Everyone I knew online growing up played everything with inverted y. It was the standard everyone followed but a few outliers. It was natural to pull back to go up and push forward to go down. I mean, you pull your head back to look up, right?

I'm at least 12 years older than this particular group of friends and they didn't grow up playing fight sims like I did, so I've got a feeling it's become a generational thing. All the kids seem to play like fps games are point and click instead of what I always saw as the natural way.

So what's the deal?

Do you invert y?
 
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jaysius

Banned
Someone I knew inverted Y, they said it was like "pulling your head back"

Don't be a bad person. Don't invert Y.

Really it doesn't make any difference, I get a kick out of it when the invert Y crowd get high and mighty and try to say theres some mystical advantage to it.

The thing is if you need to invert Y, there's a good chance that some random indie title might not have that option.

Every time Y gets Inverted an angel looses it's wings.
 
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iconmaster

Banned
Worth a read


But habitual use is not the only possibility. Inverting or not inverting may also involve differences in spatial perception and the interpretation of information on a screen. One theory involves how the player perceives their relationship with the character or vehicle they are controlling.

“From a cognitive perspective, players who don’t invert are ‘acting as’ the avatar, with movement/steering originating from between the avatar’s eyes, controlling the camera,” says Dr Jennifer Corbett, a lecturer in psychology at Brunel University London’s Centre for Cognitive Neuroscience. “Players who invert are ‘acting on’ the avatar, with the controls either behind or on top of the head controlling the avatar.”

For me, this is the money quote:

‘“The only published study on this I came across – Frischmann, et al, 2015 – found just the opposite, with Y axis inverters reporting higher levels of both presence and immersion.” This might be why it’s the axis inverters who are the most passionate and defensive when this issue comes up on Twitter. Also, many inverters feel that inverting the Y-axis actually brings us closer to human movement because we tilt our heads backwards to look up and forwards to look down.’
 
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Jigsaah

Gold Member
This discussion came up with a few friends of mine recently. Well... less of a discussion and more of them saying WTF IS WRONG WITH YOU?!

Why do I invert y-axis?

I never really thought about it. I've been doing it since at least 1990 on pc flight simulators so I was surprised it was such an issue. Everyone I knew online growing up played everything with inverted y. It was the standard everyone followed but a few outliers. It was natural to pull back to go up and push forward to go down. I mean, you pull your head back to look up, right?

I'm at least 12 years older than this particular group of friends and they didn't grow up playing fight sims like I did, so I've got a feeling it's become a generational thing. All the kids seem to play like fps games are point and click instead of what I always saw as the natural way.

So what's the deal?

Do you invert y?
My brain is backwards so yes I invert Y, except for M&KB. I'm also left-handed, if that means anything.
 

Patrick S.

Banned
For the first 10-15 years of me playing on mouse and keyboard, I always inverted Y, and was completely unable to play the "normal" way. Then I remember I played a game where you had to have super fine control and had to do lots of diagonal movements, and my brain had a lot of trouble coordinating my hand movement with what was happening on screen and I started playing without inverted Y and never look back. I can still play both ways, though.
 
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I mean, you pull your head back to look up, right?
By this logic you should also invert X, because you "pull" the back of your head left to look right. No. It doesn't make sense. It makes sense when simulating flying (because you pull back on the stick to pull up) and I switch automatically on the fly (flying without inverted Y just feels wrong) but it does not make even a little sense for standard camera controls or in FPS.
 

Chupanibre

Member
By this logic you should also invert X, because you "pull" the back of your head left to look right. No. It doesn't make sense. It makes sense when simulating flying (because you pull back on the stick to pull up) and I switch automatically on the fly (flying without inverted Y just feels wrong) but it does not make even a little sense for standard camera controls or in FPS.
Flight controls. Left and right are still left and right.

I practically lived in a constant online dogfight for the better part of 10 years.
 

MastaKiiLA

Member
Been inverted since I came out of the womb. I think the poll should have a second question, asking what the age range of the voters are. I do not mean that as an insult at all, just curious to know if this is a generational thing, as I don't know anyone my age who didn't use inverted-y controls. We all played on the same controllers and computers, and never once had to change the setup.
 

Umbral

Member
Worth a read




For me, this is the money quote:

‘“The only published study on this I came across – Frischmann, et al, 2015 – found just the opposite, with Y axis inverters reporting higher levels of both presence and immersion.” This might be why it’s the axis inverters who are the most passionate and defensive when this issue comes up on Twitter. Also, many inverters feel that inverting the Y-axis actually brings us closer to human movement because we tilt our heads backwards to look up and forwards to look down.’

This is what I’ve heard. I didn’t know the study though.

I remember the Splinter Cell HD Collection didn’t have it initially, so I couldn’t play the game. I ended up waiting to buy it until they patched it. Same thing happened with Zone of the Enders. Cannot play the game as there’s no invert option, what makes it worse is that it’s a flight game.
 
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01011001

Banned
I can play both and can get used to the respective other method within half an hour. getting used to meaning that it will feel pretty mich natural at that point.
but even without getting used to it I am usually relatively ok using either, just not perfectly as I would if I actually take the time to get into it again.

currently I usually play not inverted
 

jaysius

Banned
This is what I’ve heard. I didn’t know the study though.

I remember the Splinter Cell HD Collection didn’t have it initially, so I couldn’t play the game. I ended up waiting to buy it until they patched it. Same thing happened with Zone of the Enders. Cannot play the game as there’s no invert option, what makes it worse is that it’s a flight game.

You know that it's not impossible to learn right? Like I'm left handed but I've learnt for fun to write with my right hand and also use a mouse for gaming with my right hand.

It's not even painful to attempt to learn this, all that is potentially "wasted" is a little bit of your time, and then you can play any game that's ever released without having to worry/post whine about a missing "feature"(I've seen this happen before).
 
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Flight controls. Left and right are still left and right.

I practically lived in a constant online dogfight for the better part of 10 years.
But that only makes sense because in an aircraft you are controlling how it's leaning, rather than where it's pointing. This can best be seen in a helicopter. When you push forwards on the stick, the helicopter (or plane) leans forwards. When you pull it back it leans back. Left and right cause the helicopter to lean left and right respectively. Your head (or a camera) isn't leaning, it's turning.
 

Chupanibre

Member
But that only makes sense because in an aircraft you are controlling how it's leaning, rather than where it's pointing. This can best be seen in a helicopter. When you push forwards on the stick, the helicopter (or plane) leans forwards. When you pull it back it leans back. Left and right cause the helicopter to lean left and right respectively. Your head (or a camera) isn't leaning, it's turning.
There's also yaw left and right. It is what it is. Can't be undone.
 
it doesn't matter, i adapt within a few minutes
This is what drives me crazy when people complain that a game doesn't have inverted option. It literally takes minutes to adjust. Maybe the first time it'll take up to an hour, but once you do it once, it'll come easier the next time. It's really not a big deal, but people are too stubborn to learn.
/rant over
 

Jeeves

Member
Yep. Sometimes I invert X too...usually not, but Animal Crossing has inverted X axis so that messed me up for a while when I went back to other games. But it's easier (i.e. possible) for me to swap between X axis inversion compared to Y axis.
 

jaysius

Banned
This is what drives me crazy when people complain that a game doesn't have inverted option. It literally takes minutes to adjust. Maybe the first time it'll take up to an hour, but once you do it once, it'll come easier the next time. It's really not a big deal, but people are too stubborn to learn.
/rant over

I literally just said this on this page, a few posts up, I said it nicer than that though.

The rigidity and fear of trying simple things amongst gamers is really shocking.

Failure in a video game isn't real failure.

I'm wondering if these rigid NEED INVERT Y OR CAN'T PLAY GAME people are the same that throw and break controllers and get angry at games so much that it enrages them. Now THAT would be an interesting study, anyone doing any pysch work, there's a free thesis for you.
 
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Chupanibre

Member
This is what drives me crazy when people complain that a game doesn't have inverted option. It literally takes minutes to adjust. Maybe the first time it'll take up to an hour, but once you do it once, it'll come easier the next time. It's really not a big deal, but people are too stubborn to learn.
/rant over
If there's no option, I can deal with it. Otherwise go straight to options AND INVERT THAT SHIT
 

Chupanibre

Member
There's a reason why it's called INVERTED and not NORMAL.

Xtrbhv7.gif
 

Dr.Morris79

Gold Member
I literally just said this on this page, a few posts up, I said it nicer than that though.

The rigidity and fear of trying simple things amongst gamers is really shocking.

Failure in a video game isn't real failure.

I'm wondering if these rigid NEED INVERT Y OR CAN'T PLAY GAME people are the same that throw and break controllers and get angry at games so much that it enrages them. Now THAT would be an interesting study, anyone doing any pysch work, there's a free thesis for you.
You okay bud? You seem to have perculiar views on people who dont like things.

I've played games since 84, dont like games that have no option to invert and wouldnt dream of breaking things..

You carry on though, you sound like you know things.
 

PresetError

Neophyte
I never understood why would somebody play in anoher way than joystick left for going to the left, right for right, up for up and down for down.
 

Nymphae

Banned
I always invert it. I heard it once described like controlling a TV studio camera, you don't tilt it upwards to look up, you push it down. just makes sense to my brain and hands. That said, I don't find X inversion intuitive but the same would apply to a TV camera I suppose. I don't get people who feel strongly about other's preferences on this topic, whatever works for your brain.
 
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Umbral

Member
You know that it's not impossible to learn right? Like I'm left handed but I've learnt for fun to write with my right hand and also use a mouse for gaming with my right hand.

It's not even painful to attempt to learn this, all that is potentially "wasted" is a little bit of your time, and then you can play any game that's ever released without having to worry/post whine about a missing "feature"(I've seen this happen before).
I’m not whining, I’m relaying my experience with it. I just didn’t buy the game until it supported it. The only game I can’t play so far is Zone of the Enders, which I’m fine with.

I’m not going to spend my time to learn how to use non-inverted. I’ll just not play those games. There’s not enough time in life already and it’s not a worthwhile “skill” to me.
 

Patrick S.

Banned
Yep. Sometimes I invert X too...usually not, but Animal Crossing has inverted X axis so that messed me up for a while when I went back to other games. But it's easier (i.e. possible) for me to swap between X axis inversion compared to Y axis.

Hoy can you invert X? That's what killed Final Fantasy XII for me, back when it came out on PS2, even though I was super hyped for the game and really loved it. But the controls prevented me from playing :/ I know that the remaster fixed that, need to buy that now!
 
Yes I invert. Like many others, I view the stick as an extension of my in-game avatar, and the looking around as an extension of my own head/neck. So I lean/tilt back to look up and vice versa. It doesn't feel natural to do it for x though.

But I can play without it if there is no option. I don't like it though. Everyone should play how it's comfortable though. Down with the axis police! :p
 

Traianvs

Member
I do and I can't play with games without this option, even third person ones like Fall Guys.
I started with the first game I played with mouse and keyboard, Duke Nukem 3d, and I doubt I could change the way I play even if I tried. Now my brain works that way
 

Jeeves

Member
Hoy can you invert X? That's what killed Final Fantasy XII for me, back when it came out on PS2, even though I was super hyped for the game and really loved it. But the controls prevented me from playing :/ I know that the remaster fixed that, need to buy that now!
All games should definitely give you the option to adjust both axises. But for some reason X just doesn't bother me that much.
 
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