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Introducing the next generation of VR on PlayStation

CamHostage

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one wire really isn’t a big deal. But I guess vr haters have to have something to complain about. I don’t see these same people praising the quest for its wireless features, or talking about vr in any other threads at all.

Where have you been then? The lack of wires on Quest 2 has made it a phenomenon this Christmas (also it has an easy price.) My sister wanted one, and she hasn't owned a gaming system since PS2.

Technically we're talking only about a secondary function of Quest 2, to tie wirelessly to a PC rigged with a local wifi network, not the main function of it being a stand-alone gaming system. But those who do link wirelessly say that there's no going back to a wire after playing VR untethered. Moreover, people who just pick up and play Quest regularly, no running wires and setting up lighthouses and cameras and all that "work" that goes into VR, they say that it's the way VR should be.

(Most don't know that wireless tethering is possible, even people who could do it; if instead of a Oculus Link Cable they sold a "Oculus Link Base Station" that was just a plug-and-play wifi box for Quest 2 to link to PC, I bet it'd be more clear and a bigger draw to convince users that it's a significant function.)

As for a PS5VR wireless, they haven't even shown the device. Why are people so sure that making a wired version rules out an wireless alternative? What's stopping them from making a dongle to transmit the signal and selling the wireless version for more?

Because a wired version is what they announced.

We can imagine some what-if scenarios if that's of interest, but in reality, Sony plans to release a wired VR headset for PS5 in the future, despite the breakthrough VR device of today being primarily wireless. (And also, affordable, so if the priority is that Sony releases the cheapest device possible, it better be super cheap if the competition has it beat on certain features.)

For a console that could conceivably do wireless VR, from a company that's not know for putting the cheapest, most baseline product possible on the market, that's what I'm questioning: why not wireless? If PS5 can do wireless VR, and if there's a $299 VR product on the market that handled wireless VR in 2020, what is stopping Sony's 2022 product from shooting for that same great functionality? Sony makes sexy products, and wireless VR is sexy.

(However, if somebody knew the specs and costs better and could say more clearly what the hurdle to it being wireless instead of just a guess at theoretical cost, that would be a good contribution to the discussion.)

Just sell a [6GHz WiFi] dongle with a battery pack as an optional extra. There's no need to make the headset more expensive than it needs to be.
Besides, I bet most PSVR2 games will focus on seated VR anyway, where the cable isn't that much of a problem.

If they could sell a wireless VR add-on pack, then fine. It'd be difficult to do and keep it ergonomic/comfortable, that kind of add-on would be something they should plan for ahead of time. (Although a simple halfway solution would be if you would have like a "VR Pocket Pack" and run the wire down to your pocket instead of all the way across the room to your console.)

But god no to seated VR being all PSVR2 can do, why even have VR at that point? There are some good in-cockpit or point-and-shoot games, but generally speaking, if you're not moving around in VR, you're not in virtual reality, you're just playing videogames with a silly helmet on...
 
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Romulus

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But god no to seated VR being all PSVR2 can do, why even have VR at that point? There are some good in-cockpit or point-and-shoot games, but generally speaking, if you're not moving around in VR, you're not in virtual reality, you're just playing videogames with a silly helmet on...

I actually prefer seated VR sometimes, even when I have the option to stand and play. I love plenty of standing and moving VR games, but I would just as much like to play something like RDR2 seated in VR as I would something where I'm moving around. The motion controls and moving around stuff is like a novelty for me at times. It's cool, but the actual headset is what immerses me most. So yeah, a single wire is nothing, I won't even know it's there.
 

ABnormal

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The point is that they do not want a stand alone unit, but a VR system that has the processin power of ps5 (maybe adding foveated rendering, I hope), so it's really difficult (or costly) create a system capable to stream so much video and audio data at very low latency. Even the wireless Vive of Valve, although being a no-compromise costly technology, doesn't do a good job at it. Imagine a low cost unit.
If they would be able to do it wireless, you can bet it would be, or, at least, there would be a wireless version.
 

Unknown?

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I would argue that wired VR is rapidly being identified as "ancient technology"...

But yes, higher resolution, higher field of view, brighter, clearer, wider, betterer. That's all fine, but if they're just making a new PSVR to get a new&improved™ regular PSVR product on the market, they will once again fail to upsell PSVR to consumers who have been hesitant to get into VR (much less convincing the consumers who say they have no interest in VR.) Maybe the new input tracking and these comfy new ergonomic controllers will be a plus (they had a hard time trying to convince people that holding lightbulbs in their hands was "the future"...) but better visuals aren't going to do it when you could barely get people to put the headset on back when VR was hot.

If the competition is doing something new and it's working while PlayStation VR is doing more of the same, there will be no competition and ultimately I believe there will be no PlayStation VR.

You said it would be smart for Sony to get a wired version on the market to increase the install base (assuming it's cheaper, which is questionable since the competition's wireless, stand-alone device is the same price as old-and-busted PSVR1.) I'm saying, if they don't put out something that compels the audience (and it doesn't have to be wireless, but hot damn did that ever work for Quest 2, and not only is it a cool gimmick, wire-free is also by virtually all accounts the very best way to enjoy virtual reality,) they'll be chasing an install base of ghosts.
Requiring a FB account will be more of a deterrent than wires.
 

wordslaughter

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What a silly comment. Been waiting for that RE7 VR for how long now? 4 years and counting? How about Astro Bot? Also, this might be a shock, but not all people wanna game on a PC. Yeah, truly perplexing news, I know. I have a pretty powerful PC (RTX 3080) but the gaming experience sucks so I play on a PS5 instead.

I don't think it's a silly comment at all.
You listed RE7 and Astro Bot. 2 things. Except you can play RE7 VR on PC just not officially, so it's really just one thing.
For every one PSVR game that doesn't make it to PC there's a thousand PCVR games/apps/experiences that will never be on PSVR.
If you were only going to do VR in one ecosystem it's really a no brainer.

Hopefully PSVR 2 is so amazing that I can't help but open my wallet and get a PS5 and PSVR2. We'll see.
 
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Gamerguy84

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Way to early as we don't know what's included but Kylie gave a good probable.

I wonder what the cost will be. I would assume cheaper than VR1 for reasons like no breakout box.

Plus I would think they want the price as low as possible for entry numbers to jump up. I'm buying either way.

Might even buy a PC VR after I get a 6800xr
 
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wordslaughter

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What do you think for release date? Maybe late 2022 or Spring 2023?

Not sure about what the standards will be by then but the current standards I see are

~ 2000 x 2000 per eye ( this is on the higher end currently )
- They need to come with their own VR centric controllers
- High quality inside out tracking. No more camera or base stations. Good riddance.
- A single wire as an option is fine but wireless should also be an option. Some games like driving or flying or any seated experience is fine with a wire. But for anything standing or moving, wireless is a game changer.

The Quest 2 changed the game and all future VR headsets ( at least on PC ) will need to at least meet this bar. And in all likelyhood the Quest 3 will already be out before PSVR2.

VR headsets are improving quickly, like smartphones used to.
 
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mdrejhon

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Yeah. You don’t get it. The only processing power the headset would need is to be able to convert a WiFi transmission to a image and sound. Any mobile chipset would be able to do that.
Inventor of TestUFO here -- I have helped some parts of the VR industry reduce display motion blur, so that VR is as comfortable as it is today.

Whether you're doing PlayStation VR or an Oculus Rift, or one of the headset, they all became really good because of some of Blur Busters advocacy to convince the industry to eliminate motion blur to reduce VR nausea -- they built upon each other's ideas, including "low persistence" now being standard in VR.

Now about video-over-WiFi:

The key is perceptually lossless video -- so requires a very good mobile chip with an E-Cinema quality codec at really high bit rates to make it look perceptually lossless.

Blasting 4K digital cinema bitrates (300 megabit H.EVC video) at 4:4:4 chroma with zero compression artifacts, making it look like wireless equivalent of a wired HDMI connection.

It's now possible within the envelope of WiFi 6E. Even Quest 2 WiFi 6 (non-6E) is almost perceptually lossless already sending triple-digit H.EVC bitrates (albeit not at 4K resolution). I currently can do 120 Mbps for 90fps H.EVC, and I can't see the compression artifacts in 99% of the PCVR games played wirelessly to the headset.
 
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TheAssist

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Talk about dropping an update out of nowhere. Fingers crossed it can interact with PC in some way, I can’t stomach Oculus now that FB is required and Index is too pricey.
My thoughts exactly. Usually I would say there is no dice, but then again, they did put some focus on PC gaming the past few months.
A VR headset that you can just use on the console is a bit meh, I like the freedom of PC (VR) gaming but Facebook had to come and ruin some of the best headsets on the market. I dont even mind the price on the index, its more the fact that I dont want to bother with its set up.

So PSVR2 for PS5 and PC...that'd be swell.
 
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Tygeezy

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Inventor of TestUFO here -- I have helped some parts of the VR industry reduce display motion blur, so that VR is as comfortable as it is today.

Whether you're doing PlayStation VR or an Oculus Rift, or one of the headset, they all became really good because of some of Blur Busters advocacy to convince the industry to eliminate motion blur to reduce VR nausea -- they built upon each other's ideas, including "low persistence" now being standard in VR.

Now about video-over-WiFi:

The key is perceptually lossless video -- so requires a very good mobile chip with an E-Cinema quality codec at really high bit rates to make it look perceptually lossless.

Blasting 4K digital cinema bitrates (300 megabit H.EVC video) at 4:4:4 chroma with zero compression artifacts, making it look like wireless equivalent of a wired HDMI connection.

It's now possible within the envelope of WiFi 6E. Even Quest 2 WiFi 6 (non-6E) is almost perceptually lossless already sending triple-digit H.EVC bitrates (albeit not at 4K resolution). I currently can do 120 Mbps for 90fps H.EVC, and I can't see the compression artifacts in 99% of the PCVR games played wirelessly to the headset.
I use a very modest 55 mbps with hevc. I find that gives me the best balance between visual quality and latency. My network latency will spike with higher bitrate. Wifi 6e im hoping we can blast 300 + mbps at 1-2 ms network input latency.
 

cyberheater

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I use a very modest 55 mbps with hevc. I find that gives me the best balance between visual quality and latency. My network latency will spike with higher bitrate. Wifi 6e im hoping we can blast 300 + mbps at 1-2 ms network input latency.
I use similar settings. The image quality is very impressive even if there is visual artifacts. Not that you notice them when you are immersed in the game.
 
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namekuseijin

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VR headsets are improving quickly,
and software is not. Every year since 2016 there's been new VR headsets, but good games come to VR in drips.

all I need from psvr2 is VR mode in major titles, specially shooters and racers. Hardware, as usual with consoles, doesn't matter that much.

I'm betting on March 2022.
 

Romulus

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and software is not. Every year since 2016 there's been new VR headsets, but good games come to VR in drips.

all I need from psvr2 is VR mode in major titles, specially shooters and racers. Hardware, as usual with consoles, doesn't matter that much.

I'm betting on March 2022.

I think for the install base size, VR has way more games than I would imagine. You're talking less than 12 million sales and it's got exclusive blockbusters that compare to consoles and it shouldnt have. Alyx has like 3 million people that could potentially play it. That's insane.
 
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8bitpill

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Give me that Jobe experience!

 

Gamerguy84

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I'm trying not to get too excited this far out. I'll let the hype go when we get a date on PSVR 2. I've never posted here before but I always read this thread.
 
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