Lol... it's not from a subjective artistic standpoint alone. Even though on both areas it takes the cake. It's about how much is being rendered on the screen at any given time. The rendering pipeline in the engines of those games is nowhere close to being able to mimic what Insomniac's engine in Miles Morales is doing at any given time. You have massive draw distances, insane number of NPCs (pedestrian (varied models), objects such as moving cars (varied models), wild life, interactive NPCs of varying degrees - from normal pedestrians to enemy encounters, whether in stories or side-actives all throughout the city... to massive distinctive structures of varying sizes with reflecting surfaces top to bottom etc etc etc.... and on top of all of that, at the flip of a swing from the player.... you can swing in mere seconds through several street blocks of geometry and high res assets without hitting into massive pop in, without LOD being affected or any other hitch imaginable that degrades image quality - or performance for that matter. The list is endless to describe the dynamism that Insomniac's engine is rendering at any given time, in a lively world, at 4K, with RayTracing, at those swing speeds without a hitch. It's not comparable at all.
The only game comparable right now on PC is Watch Dogs, and it's simply, not up to par (which is why no one brings it up). So bringing up Control, or Metro etc... that's a disingenuous, losers game because the debate becomes not about what's the best but buzzword purity - which in that case, Minecraft would trump all of them combined (and we all know no one gives a crap about Minecraft).
Your post has a lot of conjecture regarding the Northlight engine.
We have no evidence Northlight could or couldnt manage a whole city if it needed to.
If anything id be inclined to believe it totally could because the entire world of Control sans some side mission bosses like the former are streamed in much like MM streams in areas it needs without hitching or loading.....but thats not really the point because we cant say with any certainty Northlight would or wouldnt hitch without literally a like for like comparison....which we cant do.
All we are doing right now is comparing Raytracing use/quality......and regardless of artstyle Controls Raytracing is beyond Miles Morales.....MM is only doing lower LOD Reflections and its not infinite distance ray firing which we wouldnt be able to compare anyway because MM has generally longer draw distances.
The amount of carnage in a scene in Control could easy rival MM and remember everything in Control is not only reflected, shadowed and has I.Diffuse lighting applied, most of the environments are heavily destructible and that generated debris isnt ignored by RT.
So objectively Controls Raytracing implementation is more impressive than Miles Morales.....subjectively the artstyle/art direction is up to whoever is judging.
This will be my last post on the subject really because we are derailing the thread away from the point.
The
Community Manager at Insomniac believes their RT solution is an Industry Leader
on console....and I fully agree with him at this time..
An Industry Leader outright.......absolutely not.
If you want to test him tweet him and ask him....or anyone in the industry actually if they think Miles Morales is the Industry Leader outright....no developer/graphic artist/graphic programmer will say yes.
But as I said.
Dont want to derail the thread more than it already has been derailed.
Miles Morales is the Industry Leader of Raytracing
on Console.