SlimeGooGoo
Party Gooper
.
Last edited:
What more can I say?
I've done enough solo quests, dungeons, or group matches against bosses to think the game is really average.
I played with friends and sometimes alone for xp. In solo, I don't really have communication with the other players. I have never seen so many people who are not very open in communication channels / MP.. even for sell something.. they no one.
The ending of ARR before Heavensward is okay... but man... so many hours for this is a nightmare...
The final bosses of ARR is incredibly bad ... 8vs1? It's really bad to play and ruined my playthrough. Litteraly I just sit and watch other kill the boss... 0 damage. F.U.N
The tank or dps gameplay is basically summed up as a hit combo. 1, 2, 3. 1, 2, 3. 1, 2, 3. It's just super boring.
There isn't even an element system in the gameplay or stuff. You do fire attacks with Ninja because AOE, but lightning because not AOE. No interaction whether the enemies absorb fire or not. Just damage.
The RPG aspect is really bad. There is no build customization or whatever. You choose a role and later you just have two role direction which is not the same, but in fact it is ... Because RAID / Dungeon just requires 3 class ... Tank, DPS, Healer.
The begining of the game is bad. Quests are mostly zero, there is no desire to do PvE alone., bc no story behind the quest and YOU have to do the scenario quests because EVERYONE is High Level. And even scenario quests is full of round trip and easy.
All races are the same and everyone starts almost in the same place. All jobs can be accessed with a single button on THE SAME Character. Yes, it's useful ... but actually no... No second character with a different job, so developer don't rework low level PvE, new zone or other thing. You just see player, you thinking is a beginer and playing with him.. but in fact.. no. At least... developper KNOW the low level PvE is garbage.. so finally... is usefuf to switch job
Can I say the first dongeon is the most boring thing I've played in a game like ever ?
All people is on Limsa Lomina, bc all npc merchand is easily accessible..... just a corridor of merchand.. (The general design of each city is bad... excepte Gridania... but hey, we have loading on this game...)
NPC merchant for example or other NPC is so annoying... not dubing.
The auction house is full of NOTHING .. All the high level stuff is sold at very low prices ... Why do quest ? If we can buy everything from the players?
I don't understand the people do RP in this game, like broomstick, hug a virtual character, wedding (full of cringe) or even music.
I haven't mention those who believed played the Sims by buying houses and other stuff ?
The game overuses teleportation and round trip quests. There is NO exploration, the game does not force you to explore, because there is nothing to do. The only moment that prompts you to explore is to complete the bestiary.
I have 4-5 jobs at level 50 to see that in fact ... I'm struggling to play the game ... And once I did the first quest for Heavensward ... I was tired ... Tired of playing a game I have to do the same thing over and over and over ...
And yes, I do not write English well. Simply because it's not my native language.
PS : Bad guys is Organization XIII? Yeah ty bye...
PS2: FF12 is a (far) better RPG than FF14.
You're not looking for a perfect storm. You're looking to keep a profitable, healthy mmo on your portfolio. WoW is profitable but definitely not healthy.My guess is because even Blizzard understands that WoW was a perfect storm that nobody will ever be able to recreate, not even Blizzard.
THEREtheir
*there. Fixed it for you. Not the proper use of capital letters.THERE
No they wouldn't have. WoW2 would very much suffer from "EQ2" issues. That's actually something a lot of the original WoW team talk about nowadays. How a "WoW2" isn't really possible, since you're just going to split your userbase.-You're not looking for a perfect storm. You're looking to keep a profitable, healthy mmo on your portfolio. WoW is profitable but definitely not healthy.
FF14 is only a problem for WoW because WoW has declined to the point where FF14 is worth caring about to Blizzard.
Let's put it this way, the Blizzard of old would've taken on the challenge of making WoW2 head on.
What more can I say?
I've done enough solo quests, dungeons, or group matches against bosses to think the game is really average.
I played with friends and sometimes alone for xp. In solo, I don't really have communication with the other players. I have never seen so many people who are not very open in communication channels / MP.. even for sell something.. they no one.
The ending of ARR before Heavensward is okay... but man... so many hours for this is a nightmare...
The final bosses of ARR is incredibly bad ... 8vs1? It's really bad to play and ruined my playthrough. Litteraly I just sit and watch other kill the boss... 0 damage. F.U.N
This is the Ninja Level 80 opener from 5.0 You are blatantly lying here.The tank or dps gameplay is basically summed up as a hit combo. 1, 2, 3. 1, 2, 3. 1, 2, 3. It's just super boring.
This is a pedantic complaint.There isn't even an element system in the gameplay or stuff. You do fire attacks with Ninja because AOE, but lightning because not AOE. No interaction whether the enemies absorb fire or not. Just damage.
The jobs themselves are the customization, since you can play all jobs on one character. Also, this gives the game an extremely balanced endgame, and makes all jobs competitive in end-game raiding, unlike other MMO's like WoW, which have classes and specs entirely cut out from end-game due to huge disparities in utility and damage.The RPG aspect is really bad. There is no build customization or whatever. You choose a role and later you just have two role direction which is not the same, but in fact it is ... Because RAID / Dungeon just requires 3 class ... Tank, DPS, Healer.
The begining of the game is bad. Quests are mostly zero, there is no desire to do PvE alone., bc no story behind the quest and YOU have to do the scenario quests because EVERYONE is High Level. And even scenario quests is full of round trip and easy.
All races are the same and everyone starts almost in the same place. All jobs can be accessed with a single button on THE SAME Character. Yes, it's useful ... but actually no... No second character with a different job, so developer don't rework low level PvE, new zone or other thing. You just see player, you thinking is a beginer and playing with him.. but in fact.. no. At least... developper KNOW the low level PvE is garbage.. so finally... is usefuf to switch job
Sastasha is slow... because its literally the first dungeon... teaching players basic MMO mechanics.Can I say the first dongeon is the most boring thing I've played in a game like ever ?
All people is on Limsa Lomina, bc all npc merchand is easily accessible..... just a corridor of merchand.. (The general design of each city is bad... excepte Gridania... but hey, we have loading on this game...)
NPC merchant for example or other NPC is so annoying... not dubing.
The auction house is full of NOTHING .. All the high level stuff is sold at very low prices ... Why do quest ? If we can buy everything from the players?
I don't understand the people do RP in this game, like broomstick, hug a virtual character, wedding (full of cringe) or even music.
I haven't mention those who believed played the Sims by buying houses and other stuff ?
The game overuses teleportation and round trip quests. There is NO exploration, the game does not force you to explore, because there is nothing to do. The only moment that prompts you to explore is to complete the bestiary.
I have 4-5 jobs at level 50 to see that in fact ... I'm struggling to play the game ... And once I did the first quest for Heavensward ... I was tired ... Tired of playing a game I have to do the same thing over and over and over ...
Sounds like you've played with a bad set of players then. I'm always explaining mechanics and stuff in the stuff I'm running.What more can I say?
I've done enough solo quests, dungeons, or group matches against bosses to think the game is really average.
I played with friends and sometimes alone for xp. In solo, I don't really have communication with the other players. I have never seen so many people who are not very open in communication channels / MP.. even for sell something.. they no one.
Well yes, it's an MMO. They are long games full of lore. Not sure what you were expecting there.The ending of ARR before Heavensward is okay... but man... so many hours for this is a nightmare...
The final bosses of ARR is incredibly bad ... 8vs1? It's really bad to play and ruined my playthrough. Litteraly I just sit and watch other kill the boss... 0 damage. F.U.N
I'll give you tank gameplay, but DPS is certainly not like this for most (if not all of the jobs). SAM, DRG, and NIN are all prime examples of this.The tank or dps gameplay is basically summed up as a hit combo. 1, 2, 3. 1, 2, 3. 1, 2, 3. It's just super boring.
Not sure how other MMOs work, but I'm not sure FFXIV needs an element system. I assume that's just how MMOs work. AOE, single target.There isn't even an element system in the gameplay or stuff. You do fire attacks with Ninja because AOE, but lightning because not AOE. No interaction whether the enemies absorb fire or not. Just damage.
I have no idea what you're talking about. Your character can play any class, job, and role they want at any given time. This is one of the game's best features.The RPG aspect is really bad. There is no build customization or whatever. You choose a role and later you just have two role direction which is not the same, but in fact it is ... Because RAID / Dungeon just requires 3 class ... Tank, DPS, Healer.
FFXIV has one of the deepest stories in an MMO, the whole game is a story in of itself. The beginning of the game is boring because all beginnings are boring and are explaining the game to the player. Try harder for this one.The begining of the game is bad. Quests are mostly zero, there is no desire to do PvE alone., bc no story behind the quest and YOU have to do the scenario quests because EVERYONE is High Level. And even scenario quests is full of round trip and easy.
Explained above. Yeah, this is not how this game works and I really don't think you understand how MMOs work either.All races are the same and everyone starts almost in the same place. All jobs can be accessed with a single button on THE SAME Character. Yes, it's useful ... but actually no... No second character with a different job, so developer don't rework low level PvE, new zone or other thing. You just see player, you thinking is a beginer and playing with him.. but in fact.. no. At least... developper KNOW the low level PvE is garbage.. so finally... is usefuf to switch job
Shock! A tutorial dungeon is boring. You're just making up complaints now.Can I say the first dongeon is the most boring thing I've played in a game like ever ?
You're saying ease of access is a bad thing? What?All people is on Limsa Lomina, bc all npc merchand is easily accessible..... just a corridor of merchand.. (The general design of each city is bad... excepte Gridania... but hey, we have loading on this game...)
I don't even know what you mean by this.NPC merchant for example or other NPC is so annoying... not dubing.
First off, it's a marketplace and not an auction house. They are fundamentally different. And none of that exists unless the items are really old. Most people actually do the fights for those weapons.The auction house is full of NOTHING .. All the high level stuff is sold at very low prices ... Why do quest ? If we can buy everything from the players?
Yeah, you really don't know what MMOs are.I don't understand the people do RP in this game, like broomstick, hug a virtual character, wedding (full of cringe) or even music.
I haven't mention those who believed played the Sims by buying houses and other stuff ?
Yes, because going to each area would be a chore to do without having teleportation. Every freakin' MMO has teleportation.The game overuses teleportation and round trip quests. There is NO exploration, the game does not force you to explore, because there is nothing to do. The only moment that prompts you to explore is to complete the bestiary.
I have 4-5 jobs at level 50 to see that in fact ... I'm struggling to play the game ... And once I did the first quest for Heavensward ... I was tired ... Tired of playing a game I have to do the same thing over and over and over ...
My bad then didn't mean to make fun of you for it.And yes, I do not write English well. Simply because it's not my native language.
Opinion. XII isn't an MMO, it's a completely different experience and game.PS : Bad guys is Organization XIII? Yeah ty bye...
PS2: FF12 is a (far) better RPG than FF14.
What more can I say?
I've done enough solo quests, dungeons, or group matches against bosses to think the game is really average.
I played with friends and sometimes alone for xp. In solo, I don't really have communication with the other players. I have never seen so many people who are not very open in communication channels / MP.. even for sell something.. they no one.
The ending of ARR before Heavensward is okay... but man... so many hours for this is a nightmare...
The final bosses of ARR is incredibly bad ... 8vs1? It's really bad to play and ruined my playthrough. Litteraly I just sit and watch other kill the boss... 0 damage. F.U.N
The tank or dps gameplay is basically summed up as a hit combo. 1, 2, 3. 1, 2, 3. 1, 2, 3. It's just super boring.
There isn't even an element system in the gameplay or stuff. You do fire attacks with Ninja because AOE, but lightning because not AOE. No interaction whether the enemies absorb fire or not. Just damage.
The RPG aspect is really bad. There is no build customization or whatever. You choose a role and later you just have two role direction which is not the same, but in fact it is ... Because RAID / Dungeon just requires 3 class ... Tank, DPS, Healer.
The begining of the game is bad. Quests are mostly zero, there is no desire to do PvE alone., bc no story behind the quest and YOU have to do the scenario quests because EVERYONE is High Level. And even scenario quests is full of round trip and easy.
All races are the same and everyone starts almost in the same place. All jobs can be accessed with a single button on THE SAME Character. Yes, it's useful ... but actually no... No second character with a different job, so developer don't rework low level PvE, new zone or other thing. You just see player, you thinking is a beginer and playing with him.. but in fact.. no. At least... developper KNOW the low level PvE is garbage.. so finally... is usefuf to switch job
Can I say the first dongeon is the most boring thing I've played in a game like ever ?
All people is on Limsa Lomina, bc all npc merchand is easily accessible..... just a corridor of merchand.. (The general design of each city is bad... excepte Gridania... but hey, we have loading on this game...)
NPC merchant for example or other NPC is so annoying... not dubing.
The auction house is full of NOTHING .. All the high level stuff is sold at very low prices ... Why do quest ? If we can buy everything from the players?
I don't understand the people do RP in this game, like broomstick, hug a virtual character, wedding (full of cringe) or even music.
I haven't mention those who believed played the Sims by buying houses and other stuff ?
The game overuses teleportation and round trip quests. There is NO exploration, the game does not force you to explore, because there is nothing to do. The only moment that prompts you to explore is to complete the bestiary.
I have 4-5 jobs at level 50 to see that in fact ... I'm struggling to play the game ... And once I did the first quest for Heavensward ... I was tired ... Tired of playing a game I have to do the same thing over and over and over ...
And yes, I do not write English well. Simply because it's not my native language.
PS : Bad guys is Organization XIII? Yeah ty bye...
PS2: FF12 is a (far) better RPG than FF14.
I have 4-5 jobs at level 50 to see that in fact
Speaking of FFXIV, the upcoming Endwalker expansion is also the end of FFXIV's main story. From there, everyone is expecting a decline too. That Square Enix was able to make the story of FFXIV last this long is very impressive
Let's be real I've seen WORLD OF WARCRAFT IS DYING articles for the past five years at least. I'll believe it when I see itBut are they really in trouble? It's kind of hard to keep a game relevant that came out in 2004. The articles acting like players quitting classic TBC is a sign that wow is in a panic are a bit over the top. Players come back to play some wow and then they stop their subscription once they get bored. It's not some new devastating event. This has been occurring for years with each new expansion.
Let's be real I've seen WORLD OF WARCRAFT IS DYING articles for the past five years at least. I'll believe it when I see it
That's true. But how many times have we seen news about one MMO having more players than WoW?
Final Fantasy 14 Is Apparently the World’s Most Played MMORPG
Several grains of salt are recommended for this one.in.ign.com
FF14 doesn't come close to wow on any level
The only company that does it better is Bungie.Don't underestimate Blizzards ability to fuck things up
Yeah, I wonder how they feel nowDon't underestimate Blizzards ability to fuck things up
Activision Blizzard Sued Over ‘Frat Boy’ Culture, Harassment (1)
Video game giant Activision Blizzard Inc., maker of games including World of Warcraft and Diablo, fosters a “frat boy” culture in which female employees are subjected to constant sexual harassment, unequal pay, and retaliation, according to a lawsuit filed by the California Department of Fair...news.bloomberglaw.com