Maybe.. but they where always swimming in money. ;-) Now it's "just" so much that they don't know where to put it. Iwata has said a couple of times that just because they are very succesfull now, doesn't mean that they should stop trying to innovate (something something about people will get bored etc). It remains to be seen what they mean exactly by this (or how much they meant it) but still, I think Nintendo is smart enough to not screw up what they have reached this generation, and that they'll go for a combination of evolution and revolution. They need to keep this new found extended audience into the industry, I think that will be not so easy to do, even this generation. Let's assume the generation will last 8 to 10 years, that's a long time to keep them entertained unless they will buy many similar games like we do (dozens of shooters each year), and the add-ons can't keep coming forever. And next generation, they have to be won over again to have them get their next portable and console.pn18 said:They're swimming in money right now and therefore they won't take any risk till they hitting the dust again in 2-3 generations.
Btw, I came across this article, but I don't know what to think of it. Nintendo wants to make it possible that games can be controlled by mere thoughts?
Rest of the article here: http://www.telegraph.co.uk/earth/main.jhtml?xml=/earth/2008/07/20/eabrain120.xmlFrom the Hollywood film Firefox to the television show Heroes, science fiction writers have always dreamt of the day when humans could control machines with the power of thought alone.
Now British scientists are turning the vision into reality with a device that allows objects to be manipulated with brain waves.
The prototype, developed at Essex University, can already be used to play simple computer games. By imagining a movement, the wearer of the hat-shaped device can tell the computer to move an object around a screen or a robot around a room.
The researchers hope their technology will eventually allow people to move wheelchairs and drive cars with their thoughts.
The development came as the video games maker Nintendo disclosed that it wanted to build on the success of the motion-sensitive technology used in the best-selling console, the Wii, by developing games that can be controlled by thought.
To pick up the signal from the brain, the scientists use a cap fitted with electrodes that detect changes in the electrical activity produced by the neurons.
HAL makes software and hardware yes. They are working on a Kirby Wii title, Kirby Super Star Ultra and they just released Pokemon Ranger 2 (I think?), but that's all we know for sure.zabaioth said:Slightly OT, but somehow i think it fits:
Is anyone aware of what HAL is/was doing all the time?
They released very few titles in the last years. I believe to remember something like they never were just for games but doing librarys and other stuff for the then current console generation.
So, is HAL producing middle ware? Engines? Other tools? I´m curious about this and can´t find any info.
Didn´t want to make a new thread just on this small piece of information.
They also made middleware (devtools/devkit) for both the N64 and Gamecube, perhaps they are working or have worked on Wii devkits too, but that wouldn't explain the low output from them so far on Wii. They are among the first companies to get their hands on early devkits from a next-gen console (so also Wii) and yet they have released nothing for Wii so far and we don't really know what they are doing. Their last GameCube game released over 5 YEARS ago so that leaves a hell of a lot of room between the remaining lifespan of GameCube and the early days of Wii and where we are now.
Here is a great read on the company's profile (really interesting to read). Most of what might interest you starts on page 4, but it is all interesting. Of coures, the article stems from october 2005 so there is next to nothing about DS and Wii.
They have over 105 games on their name (not including numerous cancelled/unfinished projects) and supposedly have more than 100 employees on their teams. They are not very big but they certainly aren't small (for example, their game-output in quantity is somewhat comparable with Rare). Supposedly they had a few staff working on Brawl, but not in any way the core team of Super Smash Bros. and Melee since the whole reason why there was a new studio opened for Brawl, was because the original team had too many projects on their hands to take it on (they also gave their engine and other assets for use to which they likely have been credited too).[Nintex] said:HAL isn't very big and they are credited for Smash Bros. Brawl and they're currently working on Kirby Super Star Ultra.