FromDuskTillGameOver
Member
If ever there is aquestion, which art style would GAF prefer? Personally, I think the 90s Artstyle is better, especially in connection with RT I would find that very interesting. Such as this SM64 RT Mod:
like that?i want a claymation / stop motion look !
idk man, the RE Remaster on PC convinced me otherwiseThere is no need to remake the original trilogy. Just play it on a SNES and a CRT - I won't get better than that.
I think a remake is well deserved for one of THE best 16 Bit Trilogys. And bc i want 60/120 fps and i really like the art style wit RT in 4k^^Why even remake it if you're just gonna try and emulate the old style? They still play fine. Just play those.
Because you can make the old style look so much better with current tech.Why even remake it if you're just gonna try and emulate the old style? They still play fine. Just play those.
Because you can make the old style look so much better with current tech.
Have you even look at the SM64 raytracing thing? It looks extremly close to pre-rendered artwork of the game at the time. Rare were the precursors of pre-rendered CGI in video games, so a lot of us who growned up with the DKC trilogy, had these memories of the game lloking just like the artwork we were seeing in the manual, but the truth is that if you play it today, even on a CRT, you'll see all the compression they had to use to make the game fit in a 32MB cartridge and all the details that had to be sacrified to accomodate with the SNES' 16 colors palettes for sprites and tiles.Why even remake it if you're just gonna try and emulate the old style? They still play fine. Just play those.
Have you even look at the SM64 raytracing thing? It looks extremly close to pre-rendered artwork of the game at the time. Rare were the precursors of pre-rendered CGI in video games, so a lot of us who growned up with the DKC trilogy, had these memories of the game lloking just like the artwork we were seeing in the manual, but the truth is that if you play it today, even on a CRT, you'll see all the compression they had to use to make the game fit in a 32MB cartridge and all the details that had to be sacrified to accomodate with the SNES' 16 colors palettes for sprites and tiles.
It's the switch so something like the SM64 video in full 3D wouldn't be possible, but re-render all the backgrounds and sprite without compression, without color limit and with full 60 FPS sprite animations and all that in 1080p would already be awesome for me.
Well with RT it would be possible today, thats my point ;-)I remember thinking that it would look like that on the N64 with all that Silicon Graphics hype going on back then. We're still not there.
I think the animals in DKC3s artwork had fur.