- Dec 4, 2018
My problem with the Switch port is that they went more for a tech demo approach of “see that Switch can run modern graphics engines eh?” rather than play exclusively to the HW strengths and weaknesses. Doom 2016 was built around fast paced 60 FPS gameplay... the jump to unstable 30 FPS was not the best choice gameplay wise.
they really should have tried to maybe go for a more comic book esque look.
maybe use the cover art (or alternative acover art for the other versions) as inspiration.
make it maybe even cel shaded and drastically simplify the meshes.
remove unnecessary small details and completely remove all the particle effects and replace them with either way less demanding ones or by transparent animated textures where possible.
they should make it THE Switch version not just a straight port with slightly altered settings.