NeoGAFs Kent Brockman
This is an early development video of "ICO" for PlayStation 2, which was released on December 6, 2001.
ICO" for PlayStation 2 released on December 6, 2001. It was made around 1998 to share the image of the work to the development team.
It was made around 1998 to share the image of the work with the development team. The staff, including Ueda, had no idea what kind of game "ICO" would be.
When we were groping in the dark, this image brought us to the light.
This video was a breakthrough for the team.
It was a breakthrough for the team. There are some flaws in the video and sound, such as scanning lines and noise, as well as debugging indications.
However, we have not made any corrections or edits so that you can feel the atmosphere of that time.
There are some flaws in the images and sound, such as scanning lines and noise, as well as debug displays.
Main features of the video
A combination of CG and footage from the first generation PlayStation.
The production environment is SoftImage for motion and Lightwave3D for modeling.
SoftImage for motion, Lightwave3D for modeling - Yorda's image is different from the full version
Ico's horn is different from the original version.
About the music
At that time (late 1990s), it was not necessary to use dedicated music for the game, but popular music.
At that time (late 1990s), it was rare to use popular music, or even existing music
I happened to be directing "ICO. I happened to find a CD in the desk of Fumito Ueda, the director and game designer of "ICO".
The music was selected from a CD that happened to be on the desk of Fumito Ueda, who directs "ICO" and designs the game.
There were two songs that became turning points, and in this video, we use Momus'
In this video, I used Momus' "Summer Holiday 1999". The other is Simon & Garfunkel.
The other song is Simon & Garfunkel's "Scarborough Faire," which was developed for the transition from the original PlayStation
The other song is "Scarborough Faire" by Simon & Garfunkel, which was used for the first presentation
It was used in the first presentation video after the transition from the original PlayStation to PlayStation 2. Both of them were a great match for the video we were developing.
We were fortunate enough to be able to use it in the final version.
We were fortunate enough to have Michiru Oshima write the music for the full version.
And for the full version, we were fortunate enough to have Michiru Oshima take charge of the music, and she created many great songs for us. Among them, "ICO-You were there
You were there" is an irreplaceable piece of music that has shaped "ICO".