- The box art would show Kazooie holding up three feathers or fingers at a slight angle, kinda like a gangster pose but not drooping like the Squid Sisters.
- The enemy is a Warlock, Grunty’s more menacing older brother.
- Grungy is featured but is more of a campy villain compared to her brother.
- The brother takes on a more darker horror vibe.
- Enemies consist of Shadows that invade the player games similar to Resident Evil 6, Dark Souls and Demon Souls.
- The main hub is Spiral Mountain, whatever it once was, it has mutated to something now called the “Infinite Spire”, the Warlock changed the landscape to fit his vision.
- Banjo and Kazooie are the ones to stop him.
- The Warlock’s plan is to capture the Golden Breeull, the king of Kazooie’s race.
- The Golden Breegull looks similar to Ho-Oh, a golden bird first seen in that episode of Pokémon.
-The feathers it grants are invincibility. The Warlock plans to use it to fashion it into a coat to pierce a veil where the gods live and change the world to fit his image.
- The atmosphere of Banjoe Threeie went from campy horror to Dark Souls type of horror, similar to that cutscene where Luigi is in that mansion of evil monsters from Castlevania in Super Smash Bros. Ultimate.
- It’s a strange tonal shift, but a fantastic one.
- Kazooie cracks jokes and sometimes get serious, because the gravity of it changed.
- The fourth wall breaking doesn’t often work, when Kazooie does it, the Warlock listens and summons enemies towards the duo.
- Jinjonator comes back, but you are not collecting Jinjos anymore. He duels the Warlock and losses badly, showing the gravity of the Warlocks power.
- The Jinjonator and the Golden Breegull are best friends.
- On Banjo's shelf there are some callbacks: a Super Smash Bros. invite letter, a selfie with Sonic in a picture frame, some Minecraft Blocks, A Viva Pinata pinata in the closet, a Sea of thieves ship, most notably a Banjo Kazooie themed ship.
- Banjo has his moveset from the first and second game return and it plays fantastically and more modern. It feels really good to play.
- Players have the ability to switch skins to his Banjo Kazooie Nuts and Bolts skin variant (the blocky kind),
- You literally see an animation of Kazooie taking out skin from the backpack she’s in and Banjo whipping it out and fitting it in like clothes and Kazooie zipping up and some magic happens and you play as that skin literally. When you take it off there is a reverse animation of unzipping and Kazooie storing it back in the backpack.
- Some of the levels include breaking portraits, behind them is golden jiggys, some portraits either have items in them, or even hidden tunnels to other areas of the level or shortcuts. Enemy ghosts can also come out of the portraits, they protrude from them.
- More in-game level secrets include going down chimneys and opening sewers and going down wells.
- The musical tone shifts and changes as you progress through the level seamlessly.
- When Banjo and Kazooie’s health drops the music changes to something less upbeat and when the duo passes out they get rescued by the military mole, Jam Jars and you get restarted at the beginning of the level after a slight berating from him.
- You still collect music pieces now, there is an incentive as by collecting all the notes it contributes to unlocking the musical score from the legendary Grant Kirkhope, he returns to do the music in this game, with all new music.
- There is the option of Extra's showing music from Banjo Kazooie, Tooie, Nuts and Bolts and Threeie.
- There is also concept artwork.
- Warlocks captures and strips the golden bird of its feathers painfully as it is plucked, but still alive, and discarded in a dungeon and fatigued, kinda like Dark Souls beginning.
- He coughs up 3 golden feathers to give to Kazooie.
- Kazooie transforms, and In a level, you fight on a giant golden Kazooie bird.
- Kazooie can also turn into a dragon when that plan fails after some transformation from Mumbo Jumbo.
- Banjo utilizes the mole tunnels by the NPC to get to areas of the level undetected.
- Shadows are enemies that invade to halt Banjo and Kazooie progress.
- Often it is NPCs if offline or other players.
- It’s like Microsoft embraced its failure of Banjo and Kazooie Nuts and Bolts as in one part of the game you have to storm the Warlocks castle, to get there Banjo Kazooie builds a cart and smashes through the Warlock's enemy forces, blowing up all these magical sand worms he conjured up to stop the duo.
- It felt similar to that scene in Ready Player One where they are taking the fight to the enemy, and then there is this force field.
- The final battle occurs on top of the tower similar to GhostBusters, or Luigi’s Mansion and even a call back to the first Banjo and Kazooie where Banjo fought Grunty.
- However it escalates to higher dimensions and in space, it gets really wacky as the area around the duo dynamically shifts. It is such a memorable battle too.