EDMIX
Member
It has come to my attention that a seal of approval might be needed for PlayStation but in my opinion maybe the entire industry
I think a better way of possibly doing this might be to Simply allow fans to create the rating as opposed to something given by any one publisher as clearly a bias would exist as a businessman myself I completely understand it because if it's me I would always put business first as well but this is a situation in which the opinion of quality needs to be unbiased.
Allowing fans to do it makes it easier for us to respect the score given or the badge given.
A few bullet points to lay out how I believe it could work.
Because we all know someone who is a fan of those isometric RPGs that might tell us how great pillars of Eternity is or divinity or something like that but there's always going to be some isometric games that might be actually pretty bad in a system like this could help filter that out for users so they're able to see bad people who completed it are showing that looks can be deceiving and maybe something that might look like a good game is given a bad score by those who completed it.
The complete score card will appear on the game tab after completion for a final score and can be returned to for online games for a continuous score that is open.
So completing a single player game, the score card appears, you can enter the checkboxes BUT you can return to it after if you change your mind, like a if patch makes something worse or something.
A online game will have a open one where elements can be scored after a few hours of play time or something and can be returned to after patches. We all know online games that can get better after months or even years with patches and updates, but we all know online games that started out amazing and patches might have hurt the game. I feel this better shows how gamers think about games as they are not finite, its more dynamic and open with some games.
So I'm trying to think of a way that allows it to be scored without being abused on either end.
Let me know what you guys think and how this would be fine tuned theoretically.
I think a better way of possibly doing this might be to Simply allow fans to create the rating as opposed to something given by any one publisher as clearly a bias would exist as a businessman myself I completely understand it because if it's me I would always put business first as well but this is a situation in which the opinion of quality needs to be unbiased.
Allowing fans to do it makes it easier for us to respect the score given or the badge given.
A few bullet points to lay out how I believe it could work.
- The eligibility to put a score is going to be based on if you purchase the game.
- The eligibility for a perfect score will be based on completing the game
- The eligibility of the worst score will be based on functionality (if something is wrong like the game crashes multiple times after three crashes the crash reports should be submitted and under the game title will clearly show that users experienced some issue that warrants a very low score something so it's not abused and actual evidence supports crashes or something)
- After a certain number of people give out a very high score that completed and purchased the game a badge should be awarded to the title that shows it's a superior title amongst its peers.
Because we all know someone who is a fan of those isometric RPGs that might tell us how great pillars of Eternity is or divinity or something like that but there's always going to be some isometric games that might be actually pretty bad in a system like this could help filter that out for users so they're able to see bad people who completed it are showing that looks can be deceiving and maybe something that might look like a good game is given a bad score by those who completed it.
The complete score card will appear on the game tab after completion for a final score and can be returned to for online games for a continuous score that is open.
So completing a single player game, the score card appears, you can enter the checkboxes BUT you can return to it after if you change your mind, like a if patch makes something worse or something.
A online game will have a open one where elements can be scored after a few hours of play time or something and can be returned to after patches. We all know online games that can get better after months or even years with patches and updates, but we all know online games that started out amazing and patches might have hurt the game. I feel this better shows how gamers think about games as they are not finite, its more dynamic and open with some games.
So I'm trying to think of a way that allows it to be scored without being abused on either end.
Let me know what you guys think and how this would be fine tuned theoretically.