DunDunDunpachi
Patient MembeR
Curious to hear the variety of opinions on GAF, since next-gen VR is my #2 desired feature from the next-gen consoles (the #1 being backwards compatibility).
I enjoyed my time with Rift (first gen) and PS VR, but neither felt like a device that I wanted to spend a ton of my gaming time in, so I ultimately sold off the PS VR to someone who was going to put it to better use. The VR library has grown significantly and we even have companies like Valve putting their full weight behind the Index with the HL: Alyx game.
Some improvements I need to see, however:
- Foveated rendering. This clever technique almost seems too good to be true: savings on the processing-power side while improving the realism of the VR content. It is already being showcased and seems like a no-brainer for all future VR headsets
- High framerate performance. More important than resolution, IMO. I don't want to see any dips. At all.
- Better akimbo controllers. Full motion tracking and even some finger tracking would be nice, though it isn't a requirement for me. Move controllers were painfully under-equipped to handle the needs of VR, in my opinion.
- The Main Attraction. None of the VR sets feel like a platform unto itself. I will always love traditional gaming so I want the VR market to bud and exist in its own space, on its own merits. That isn't to say I'd ignore "traditional" offerings on whatever system supports my VR choice, but the headset needs to justify the additional cost as though it was its own platform.
I enjoyed my time with Rift (first gen) and PS VR, but neither felt like a device that I wanted to spend a ton of my gaming time in, so I ultimately sold off the PS VR to someone who was going to put it to better use. The VR library has grown significantly and we even have companies like Valve putting their full weight behind the Index with the HL: Alyx game.
Some improvements I need to see, however:
- Foveated rendering. This clever technique almost seems too good to be true: savings on the processing-power side while improving the realism of the VR content. It is already being showcased and seems like a no-brainer for all future VR headsets
- High framerate performance. More important than resolution, IMO. I don't want to see any dips. At all.
- Better akimbo controllers. Full motion tracking and even some finger tracking would be nice, though it isn't a requirement for me. Move controllers were painfully under-equipped to handle the needs of VR, in my opinion.
- The Main Attraction. None of the VR sets feel like a platform unto itself. I will always love traditional gaming so I want the VR market to bud and exist in its own space, on its own merits. That isn't to say I'd ignore "traditional" offerings on whatever system supports my VR choice, but the headset needs to justify the additional cost as though it was its own platform.