cormack12
Gold Member
Plague Tale is a great breakout game but it does keep the mechanics very fairly limited so it has a huge scope with where to go in its next game. What are the areas to improve? I'd like to see some more stealth mechanics. At the moment, it's pretty much hit metal object, headshot with sling. There are some instances later on where you can destroy lights to use the rats as a fatality as well as the game progresses. With Hugo being older and Amicia being tougher hopefully we'll see a bit more action oriented stealth takedowns or options.
Bosses/mini bosses - there weren't really that many. Nicholas was probably the standout as well as the first armoured villager. The last boss fight was ok-ish
I'd like to see a more varied choice of puzzles. Yeah, the game revolved around rats but there was no need to have them in every puzzle like the castle, or using the light beams to part them. I'd like to see more general puzzles based on environment etc
The upgrades were kinda meh, the people were actually better like Lucas. I didn't like the way they were staggered with unlocks either heavily. I'd like to see more interactions and side quests with the supporting cast (who were all excellent in the first game). I'd definitely keep Amicia's VA.
Bosses/mini bosses - there weren't really that many. Nicholas was probably the standout as well as the first armoured villager. The last boss fight was ok-ish
I'd like to see a more varied choice of puzzles. Yeah, the game revolved around rats but there was no need to have them in every puzzle like the castle, or using the light beams to part them. I'd like to see more general puzzles based on environment etc
The upgrades were kinda meh, the people were actually better like Lucas. I didn't like the way they were staggered with unlocks either heavily. I'd like to see more interactions and side quests with the supporting cast (who were all excellent in the first game). I'd definitely keep Amicia's VA.