So you with a straight face are trying to claim that THIS below in 4K doesn't look massively improved over the 2020 footage? The environmental detail and texture quality, especially into the distance, isn't way better than what we saw in the gameplay? If you're seriously trying to say it isn't, then we have nothing further to discuss, as I can see you have no interest in an honest discussion. It's basically trolling to claim the campaign footage we saw isn't a major graphical improvement over 2020.
Even the in-engine cutscene shown is a clear step above the real-time cutscene from 2020.
The Chief's armor also appears as if it's been given further detail and battle damage, unless his armor is set to be fixed at some point during campaign, I don't know.
Most of us wanted to see the multiplayer more. Pretty sure the majority of people don't even know how the 5th ended.Dude what reveal? Why did they delay the game? What was the point?
The outcry was because of the campaign right? How it looked uninspired. So they delayed the game a year to improve it.
But now, after a whole fucking year, they decide to not show anything of the campaign and show us multiplayer instead? What the fuck? Wasn't the point of the delay to improve the campaign? We knew multiplayer was coming later. So? What happened? You had to show halo infinite and say "Hey guys, we've been working really hard on this and this is how it looks now" but instead they showed us nothing lmao.
Find a photo of dev teams from 15 years ago. Compare it to one today. Come back and let us know if there's anything to be learned.I thought they will blast us with some amazing gameplay after what happened last year but they only came up with this? These gaming companies are getting more and more out of touch with the audience. What is going on in this industry?
It is not. World is static. It is still looks last-gen. Lighting is improved, though. You should use common sense, not hype.
World is static based on what exactly? A quick flyover? That's like saying an Elder Scrolls game's world is static based on a quick flyover. It doesn't work that way. The world has wildlife in it, we saw a UNSC base with human allies walking around patrolling, we saw smoke signals with visible enemies walking around, there will be things to discover and find. Calling the world static based on so little is trolling. I'm not surprised you're trying to downplay how good it looks, though. Last gen? You've got to be out of your damn mind lol. What last gen Halo title looks like this? Because that's what it's being compared to.
Just lighting improved? So you're totally blind to the massive jump in raw environmental detail and texturing, that incredible draw distance? This blows away all previous Halo titles.
Nothing approaches this level of graphics and environmental detail.
I'm not downplaying. It is improved, lighting most of it. But still nothing out of this world. And i'm not only one who said that. Trees still looks like shit and that immediatelly you can notice it when they show environment in trailer.
Well, i'm not surprised that you're trying to exaggerating how it looks
I am a halo fan and I am disappointed.
They did not show the campaign cause it does not look good.
They showed better draw distance and environment and a better animated Pelican. Still, no gameplay and no gameplay visuals, just in engine.
Nicely done, leaving out my sentence prior showing that I'm comparing it to previous Halo games, and pointing out that no previous Halo game comes close to what's on display here, which is all Halo Infinite is being compared to. Troll on. This was clearly not a showing for xbox haters lol. Meanwhile Halo fans are excited lol.
What you tried to cut out.
"This blows away all previous Halo titles. Nothing approaches this level of graphics and environmental detail."
Today was a bad day for Halo Infinite haters and Xbox haters.
Of course Halo fans are excited. But outside of Halo fan thinking, Halo Infinite graphically doesn't stand out at all.
It is not the same at all. Cinematics are also in engine, and even in the last year gameplay we saw how cinematics have way superior textures and lighting.In-engine campaign stuff was the actual game... That's exactly what the gameplay will look like without the flying overview mode.
Well, that's funny then because a lot of non Halo fans, as well as halo fans, seem to be pretty fucking impressed with what was shown. There's only one way in which 343 didn't throw down the hammer today, and it's in not giving us brand new campaign direct gameplay, rather than the in-game flyover showing how the graphics have evolved, from textures, to lighting, to draw distance detail. As a Halo fan this is exactly what I hoped Halo Infinite would look like. This overview today looks superior to the first such shot they showcased with the warthog driving back in the reveal engine trailer.
So it looked THAT fucking good.
Happy for you man. But how does it fair against industry standards?
Considering they already showed it and people mostly bitched about the graphics id say multiplayer was more important to show.No we didn't. Like I said, the reason for the delay was because of how awful the SP looked. Now a year later you don't show us the SP? Lmao m