They did that on purpose for a challenge.I would love to see game journalist’s reaction to Magnamalo fight in MHRise demo.
This guy is waaaay harder than any Soul/Sekiro bosses.
Get good, kid
The difficulty is absolutely core to the experience in FROM's souls-formula games. There are a great many fans of this core experience. There are a metric shitload of other games with all sorts of difficulty options/cheats/etc. As a big fan of the souls games, I absolutely have a valid criticism that they should not appease "expanded userbase" maybes at the expense of the fans of the series.
The problem with this comparison is that Soulsbourne isn't like Forza, it's not an arcadesim...it's more like iRacing, which doesn't have assists and practically requires a wheel setup. An easy mode would defeat the entire purpose of the series. The whole point is to be brutally difficult and kill you over and over and over and over until you either give up...or overcome the challenge
I for one understand where they're coming from but the implementation of it in a game like Elden Ring would nullify and therefore ruin the whole pure core essence of the experience the artists finely want to convey.
You can want an easy mode, but if it detracts so much it destroys the pure initial fundamental experience... I mean.. its actually pretty fucking assholish to even post an article like that where it reads like their take is a fucking given and oh so normal..
I doubt the writer doesnt know what he wrote is wack but inclusion signaling = views = mahneyy I guess??
Oh u mean like this?Firstly, having a number of sliders and options for combat could make the game’s many encounters far more manageable. With Elden Ring’s assist mode on, it could enable a multitude of creative modifiers, from weapon reach, parry times, and stamina usage, to enemy damage, regenerative health, or the removal of status ailments. While Souls purists may see this as a dumbing down, others will see this crucial customisation as nothing but empowering, allowing them to beat Elden Ring in a way that works for them.
I missed that it was you that posted the earlier posts, which made it come across like you were commenting on the need for difficulty in Soulsbourne itself. Easily done, it is what it isWhy quote me and tell me things I already know and incorporated in my posts.
I went beyond the silly sentiment in the OP and started to free think about difficulty sliders and such in games in fucking general.
Edit: I swear I thought about putting a fucking disclaimer in on of my previous posts so i wouldn't get these reactions but i thought the better of it, jokes on me =p
Yeah, in this demo you are severely under equipped and barely time to beat it, but even with all that stack against you, it still very possible to beat it.They did that on purpose for a challenge.
In the full game it will be way easier because you'll be equipped with better armour and weapons.
I’m not even excited for Elden Ring but I would love for it to have an easy mode just to see people get mad.
Yup.This again? I though we reach a consensus that they're that way as a core design of Soul games, not to frustrate the players.
Oh yeah, the usual jerk attitude.
"I don't care about this game or franchise, but I would love them to do that just to piss their fans. Haha, take that!
I won't be buying the game either way though."
I think Fromsoft should have an easy mode but only if it punishes those that select it!
Easy mode should have no coop, no invasions and every enemy and boss dies in 1 hit. To cap it off no achievements / trophy's for easy mode.
Why are youre making fun of peoples whos being faithfull to the original?
You don't even need fast reflex.Nah, let them balance the game however they want. Sekiro is way too hard for me and my reflexes but I'll just play something else, I won't cry in a corner