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Hitman 3 - Year 2 reveal presentation set for January 13


NeoGAFs Kent Brockman

HITMAN 3 – Year 2 starts on 20 January 2022 and we’re excited to reveal more of what we’ve been working on.

Join us later this week on 13 January for the reveal of our second year of post-launch content for HITMAN 3, including Elusive Target Arcade, PC VR, the reveal of a brand new game mode – plus other announcements, surprises and new footage!

Join Clemens, IOI’s Community Manager, and other developers from the Hitman team for a pre-recorded 15-minute video from our Copenhagen studio that is packed full of announcements, reveals and never-before-seen footage of new content coming to the World of Assassination in 2022.

Event Details

HITMAN 3 – Year 2 Reveal Stream
When? January 13 at 3pm CET / 9am ET / 6am PT
Where? Right here on this page or the official Hitman YouTube channel.


Gold Member
I can't believe they still didn't do something about the fucked up gamma/HDR in this, I've still not been past the 2nd level due to this, I was quite enjoying it, especially the 2nd level, but I'd be hiding in the corner or something and notice how insanely blown out/grey/bad the shadows looked, you can't fix it by altering the gamma either and the HDR calibration slider is just weird, it doesn't go past 1200 nits in-game according to the TechnoZen Gaming guy, who seems to know what he's talking about:



im Looking forward to vr (with motion controls) mode. Taking 5+ years to finish games pays off again

edit: and I loved Blood Money ages ago, no idea why never got into these newer ones
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NeoGAFs Kent Brockman

Elusive Target Arcade
Release: January 20

Elusive Target Arcade is a brand new game mode that takes the Elusive Target concept to the next level, mixes up the formula and introduces new challenges and unlockable rewards – all whilst keeping the essence of what makes Elusive Targets exciting and interesting to play.

There are several significant changes to the mode here: Each Arcade Contract now tasks you with taking down consecutive Elusive Targets, one contract after the other. Each one must be completed to proceed to the next – and there are additional complications added to the contract as well.

If you fail an Arcade Contract at any point, there will be a 12-hour lockout before you can retry the contract again from the start. This lockout enables us to keep the high-stakes gameplay that is a hallmark of Elusive Targets, whilst also giving players a clear indication of when they are able to play a particular Elusive Target again.

Crucially, Arcade Contracts are permanent additions to HITMAN 3. Once we add one to the game, they won’t go away.

Our aims with this game mode are; to give players the chance to engage and play Elusive Target content more frequently, provide a new challenge for long-time players in the Elusive Target game mode, create a new type of recurring content that will reward players with desirable unlocks.

When HITMAN 3 – Year 2 begins on January 20, the Arcade will also be open with a total of 3 Arcade Contracts, each one with Elusive Targets from a specific game in the World of Assassination trilogy. As you can see in the screenshot, the Ellipses Arcade Contract has three targets from HITMAN 3. Two other Arcade Contracts will also be available on January 20 with targets from HITMAN 1 and HITMAN 2 respectively.

As we move through the year, more Arcade Contracts will be added to the Arcade. We can’t wait to see our players take on this new challenge!


Release: January 20

HITMAN VR comes to PC, and once again we’re supporting the entire World of Assassination trilogy. If you can access HITMAN 1 and HITMAN 2 within HITMAN 3, you can play it all in VR.

With PC VR, we’re supporting the most popular hardware to deliver the best experience to as many players as possible. Our goal is to hit the benchmark for interaction and gameplay that PC VR players are looking for – all with the Hitman style and freedom that our game offers.

We’ve incorporated VR specific setups to some Hitman controls to make them feel as intuitive as possible and natural during gameplay. For example, you use two hands to throw items; aim with your left and ‘fling and release’ with your right. Whether you throw straight-on, a ninja-like sidethrow or any other way, it’s going to feel satisfying.

Combining the use of two hands with the freedom to move your body and huge sandbox locations is a recipe for creativity and chaos. We’ve seen our own developers adapt karate-stances, embrace their inner boxer and even just play around with how our AI and game world reacts to the new-found freedom of VR.

Take a look for yourself at an extended gameplay clip of HITMAN VR on PC recorded by Senior Game Designer, Eskil Møhl.

In combat and more action-packed moments of the game, that freedom of movement really comes in to play and you are able to control the situation yourself, rather than our animations taking over. When it clicks, it’s great and sometimes you feel like an idiot – but sometimes, that’s Hitman.

PC VR will be available for all HITMAN 3 owners when Year 2 begins on January 20. Full details on supported hardware will be revealed here on the blog before launch.

Technology Improvements

Release: Later in 2022

HITMAN 3 – Year 2 is a fantastic opportunity for us to unleash some of the technical improvements that we’re continuing to make to our Glacier technology.

One of the most notable enhancements to the game will be the option to enable Ray Tracing on PC later this year. With better reflections and better shadows, our locations are going to look better than ever.

HITMAN 3’s opening level in a Dubai skyscraper is a fantastic showcase of how Ray Tracing improves the visual fidelity because of the volume of reflective surfaces in a small area. Equally so, the rainy Chongqing location later in the game looks especially impressive.

When it is made available in HITMAN 3 on PC later this year, Ray tracing will be enabled for all locations in the World of Assassination trilogy.

– Screenshot not representative of Ray Tracing –
In addition to Ray Tracing, our ongoing partnership with Intel means that we will also be one of the first development studios in the world to implement Intel’s XeSS technology, which uses machine learning to deliver more performance with exceptional image quality.

Finally, we’ll be implementing VRS (Variable Rate Shading) to boost PC performance by shading at different frequencies in different parts of the image, putting more power where it has the most impact.

HITMAN Trilogy

Release: January 20

Now that the trilogy is complete, we’re excited to unveil HITMAN Trilogy as a way for new players to get started in the World of Assassination. This collection brings together HITMAN 1, HITMAN 2 and HITMAN 3 into a single package, making it easier than ever to take your first steps to becoming Agent 47.

HITMAN Trilogy will be available digitally on January 20 for PS4, PS5, Xbox One, Xbox Series X/S and Epic Games Store. As well as Steam and Xbox Game Pass. Let’s talk more about these new platforms.

HITMAN 3 arrives on Steam to coincide with the start of Year 2 and will have full support for PC VR and all of the technical improvements that we mentioned earlier, such as Ray Tracing, XeSS and Variable Rate Shading. We’re working on support for Steam Achievements and Trading Cards too – plus we’ll be including the Trinity Pack (the HITMAN 3 pre-order bonus) for free with all editions of HITMAN 3 for the first 30 days.

The HITMAN Trilogy will be available with Xbox Game Pass, PC Game Pass and Game Pass Ultimate on January 20, giving you everything you need to jump straight into the World of Assassination. We’re excited to welcome a wave of new players to enjoy the full trilogy through new platforms and services.

HITMAN Freelancer

Release: Spring 2022

Freelancer is a brand new, single-player mode coming to HITMAN 3 that introduces roguelike elements, strategic planning and a customisable safehouse.

Let’s start by exploring one of the new maps coming to HITMAN 3 in Year 2: Agent 47’s Safehouse. This playable space is an entirely different type of location and we’ve never built anything like it before.

It’s customisable and allows you to choose exactly what type of Hitman you are (or want Agent 47 to be!). As you progress through Freelancer, more areas of the Safehouse can be unlocked and new customisation options will become available.

You can configure and customise the safehouse to your exact specifications and spend as much time as you want there. Whether you want to pick out a new suit, browse and test your weapons at the firing range or make changes to your décor, it’s all possible.

The Safehouse is also an important space because all of your pre-mission planning takes place there.

After exploring the safehouse, it’s time to work. 47 will have access to a ‘mission hub’ where he can view all of the currently available Freelancer campaigns, each one representing a criminal enterprise that is prominent across the World of Assassination. It’s entirely your choice which campaign you pick and each one will take you on a globetrotting campaign to a selection of locations.

For each campaign, you need to choose the order you want to play the missions. After each mission, you’ll return to the safehouse to restock, resupply and strategically plan your next move. Whichever location you leave until last will be where you’ll corner the Leader of the enterprise. Blow their cover, eliminate them, and the campaign is complete. You get paid and return to your safehouse.

Campaign missions have been reworked to fit the Freelancer mode. For example, locations will have new NPC types, that can either help or hinder your progress. Suppliers will offer a selection of weapons and items that you can acquire to increase your chances of success, whereas other NPCs will alert Leaders and make your job more difficult.

In addition to these NPCs, there are several other elements that will make the Freelancer campaigns unique. You’ll be able to find safes, hidden stashes and even other NPC Assassins…

Unlike the main Hitman campaign, your gear in Freelancer is not persistent. Anything you bring on a mission and don’t bring back to the safehouse, will be lost. (If you thought you were attached to your Silverballer before, wait until you’ve left it in Dartmoor and it’s gone. For good.) Looking for gear at a Supplier is one way to restock your inventory, or replace a lost treasure.

Consumables, such as explosives or poison syringes, will also need to be restocked, since there’s no supply from the ICA in Freelancer.

We’re excited about Freelancer giving players a persistent and infinitely replayable experience that is entirely their own; from customising their safehouse to match their style or mood, configuring and strategically planning for campaigns through to picking a playstyle with all of their gear on the line.

HITMAN Freelancer is coming to HITMAN 3 – Year 2 this Spring. We’ll have more details to share leading up to its release.

New Map. Codename: Rocky

Release: Later in 2022

Agent 47 just doesn’t stop travelling. More details about this new map, codenamed ‘Rocky’, will be revealed later in Year 2.


I've wanted that safehouse thing since Hitman 1. Extra cool if we can in depth in customizing/decorating it. Finally some form of replayable elusive targets.
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I can't believe they still didn't do something about the fucked up gamma/HDR in this, I've still not been past the 2nd level due to this, I was quite enjoying it, especially the 2nd level, but I'd be hiding in the corner or something and notice how insanely blown out/grey/bad the shadows looked, you can't fix it by altering the gamma either and the HDR calibration slider is just weird, it doesn't go past 1200 nits in-game according to the TechnoZen Gaming guy, who seems to know what he's talking about:

I'm pissed I can't make progression on gamepass and eventually switch to steam and keep them. Ill just wait till the entire thing goes on sale.


Gold Member
I think I'll actually have to sneak into the IOI HQ 47-style to get the answers about HDR/gamma in this game. Anything more than I've already done could be considered badgering the devs so I've no other recourse really.

I'll put on a fake beard and a beanie and be like "its me, your work mate Clemens! Ignore that I'm a different nationality, height, weight and have a completely different bone structure now".

They have to expect that sort of thing given the games they make, they must get people sneaking in daily, probably to get access to that sweet gourmet breakfast bar they have in Copenhagen.


Gold Member
Early impressions seem like the VR implementation isn't so great
Sounds like it is shit



NeoGAFs Kent Brockman

Let’s start with the most relevant piece of news first. We’re moving the release date to make the mode all it can be. Here’s more detail.
We see HITMAN 3: Freelancer as the next evolution of Hitman and an entirely new way to engage with the world and characters that we’ve built into the World of Assassination over the last 7 years. We’ve concluded the main campaign with HITMAN 3, but the world has so much more to offer and we didn’t feel as though we’d quite achieved everything we wanted to with Agent 47 in this trilogy.
In short, this mode is quite expansive and involving. It’s built for players that want to dive deeper into what a Hitman game can be and for that reason, we’ve decided to give it more time.
The truth is that it’s a luxurious decision for us to make. HITMAN 3 has been a success and with that, we’re able to give our team that extra time to tighten the bolts and make sure that the mode is as close to our ambitions as possible. We want it to land well and be a platform for Hitman players to enjoy this game world for a long period of time.
In fact, we’ve had several rounds of internal testing, and we’ve even shared playable builds with some of our trusted and core community members to give feedback and share insights after lengthy playtests. This was all done on their own machines and in their own homes to truly replicate what it will be like when we launch the mode.
The feedback from the playtests was largely positive and the mode is in very good shape. As we’ve said, we’re taking some extra time to tighten the mode up and improve several elements that we think will greatly improve the gameplay experience. Whilst we work on those improvements, we’re also preparing to dive deeper into the mode and share more of what you can expect.
With all of that in mind, we’re now aiming to release the Freelancer game mode to HITMAN 3 in the second half of 2022. We think it will be worth the wait.

Spring Content​

With the change to the release of the Freelancer game mode from Spring to second half of 2022, we’ve needed to adjust some of our plans for the next few months. It’s a relatively complex and fluid situation where we’ve been moving things around behind the scenes, but we’ve landed in a good place.

In our original plans, we had a patch scheduled for April that would have included fresh new content for that month and throughout May. Now, we’ll be introducing that content with our next patch, planned for May 24th.

As you can see above, the biggest change will be a few more rounds of Featured Contracts than we normally release over the course of a month – although we are brewing on some exciting ideas for how to make the most of them… When we hit May 24th, it’ll be business as usual with ET Arcade unlocks and HITMAN 3 ET’s back on the menu.
We hope that sharing more insights and going more ‘in-depth’ about the choices that we’ve made along the way will keep you informed about what’s to come in HITMAN 3. We waited longer than anticipated to share these plans with you to make sure that we could share them concretely and accurately. Thank you for your patience.

Further Ahead​

It’s not just Freelancer that’s got a new release date. We’re actually bringing forward the release date of the ‘Rocky’ map that we first revealed in January. We’ve now got that scheduled in for a July 2022 release.
This new map will have an intriguing narrative for Hitman fans, as it takes place before the events of HITMAN 3 and fills in a few gaps from the World of Assassination storyline. We’re excited to share more details in the run-up to release, and we’re even more excited to show you another look at the location in all it’s glory right now.
This is Ambrose Island.

What’s next?​

As we said above, the next milestone for HITMAN 3 will be the game patch that is scheduled to arrive on May 24th. As always, we’ll have detailed patch notes of what has been changed and improved.

We’ve tried to boil down the complexities and moving parts of our game into a comprehensible post, but you’ll be forgiven for wanting to scroll back up and makes sense of exactly what’s happening and when. To make it a bit easier for you, here’s what HITMAN 3 Year 2 looks like from here on out:

Today: May Roadmap
May 24: Patch 3.110 arrives with PC RayTracing
July: Ambrose Island map (aka Codename Rocky)
Second half of 2022: Freelancer game mode coming to HITMAN 3.


I cry about Xbox and hate PlayStation.
they need more new maps, the launch maps were patheric in hitman 3
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