Every big AAA game is/has been a spin off or sequel. I think the only 'big' games that weren't a sequel or spin-off was niche games like Ring Fit or Labo. Arms was a new IP but that was a few years ago and didn't set the world on fire.I am going to put this in the most delicate manner possible so as to not turn this into a console war. Does Nintendo really care about AAA gaming like Sony, Microsoft, Ubisoft, Take Two, and EA do?
I watched this Direct today and I was quite frankly blown away by almost a complete lack of new AAA games. I think I saw a Monster Hunter spin off, but that was it. Zelda is still not ready, Metroid is still not ready. It's been four years for teasing, and quite frankly if they had anything else during this period, the wait for BOTW 2 wouldnt have been so agonizing.
The Switch will be entering its 5th year next month. If we dont count cross gen games like Zelda, I am struggling to see what other AAA games they have released since. Animal Crossing, Smash, Mario Odyssey? I dont even want to go into a debate about whether or not they are AAA, but surely this is simply not good enough for fans who want to have AAA games with that Nintendo magic.
Both Microsoft and Sony are bending over backwards buying studios if not entire publishing companies, signing developers for exclusives, putting millions into bigger AAA first party games, and here we have Nintendo just sitting there making Mario Golf, Splatoon 3, and pretending that it's enough. Looking at sales, it maybe is, but as a gamer I feel like Nintendo has simply given up. They have found their market and that market is making them billions, but that market isnt your average hardcore gamer who visits gaf and plays AAA games.
|Pokkén Tournament DXhttps://en.wikipedia.org/wiki/List_of_Nintendo_products#cite_note-outside_Japan-187|
|Untitled The Legend of Zelda: Breath of the Wild sequel|
|The Legend of Zelda: Breath of the Wild||Nintendo EPD||March 3, 2017||March 3, 2017||March 3, 2017|||
|1-2-Switch||Nintendo EPD||March 3, 2017||March 3, 2017||March 3, 2017|||
|Mario Kart 8 Deluxe||Nintendo EPD||April 28, 2017||April 28, 2017||April 28, 2017|||
|Arms||Nintendo EPD||June 16, 2017||June 16, 2017||June 16, 2017|||
|Splatoon 2||Nintendo EPD||July 21, 2017||July 21, 2017||July 21, 2017|||
|Mario + Rabbids Kingdom Battle[A]||January 18, 2018||August 29, 2017||August 29, 2017|||
I have a six year old who loves playing these ports. hes dying to play Skyward Sword even though he struggles with 3d Zelda games in general. I sold my Wii U so I really appreciate Nintendo bringing back these games.It's frustrating as a fan because on one hand they are doing a lot of wii u ports but there are so many GameCube and other games they could also be releasing. The lack of a proper online store with games from all gens is disappointing
Also, it's funny how people say that you can't compare Switch to the PS5 and XSX because the Switch is a handheld but they will compare sales numbers all damn day.It's becoming more and more noticeable as times goes on isn't it.
This is why the constant threads about Switch sales pisses me off. Who cares?
Praising Nintendo on how much Switches they sold seem to be thrown in people's faces like some sort of validation for their fans who by the same token are been starved of NEW games for the system that's still outselling ps5 and Xbox series X as well as the PS4 and Xbox one. How is this happening?
When Nintendo become this successful.. they kinda just stop trying.
They haven't forgotten about AAA gaming, they're holding them back until the launch of their Switch 2 which will have 2 years of top tier games and then the Mario Sports titles, gimmicky Yoshi's games and basically the C-tier games for the rest of its life.
It did set the fighting game world on fire. 2.38 mil as of 2019. Tell me a newcomer fighting game who does that numbers.Arms was a new IP but that was a few years ago and didn't set the world on fire.
Low effort doesn't mean low budgets.They never really need many AAA games in general. They're low effort high-income type of company.
Who am I insulting? I know Nintendo’s demographic, everyone knows it, why some of you feel sensitive about it? Is it because there are some of you older guys who still play NN games? I’m not judging, you do you.They don't care about graphics or sound as much as gameplay - the mark of a hardcore gamer. And it is funny to me how long Nintendo games with their graphics and sound remain playable for decades, and PS3 games are nearly unplayable at times because of how dated photorealism always ends up looking.
All you're doing is insulting people. I'm guessing it's because you're poor, and can't afford multiple systems or Nintendo games that don't go on sale. Most people I know own both a Switch as well as another system, so they don't think about gaming along console warrior lines like you're framing here. A+ for trolling with that Biden reference though.
It did set the fighting game world on fire. 2.38 mil as of 2019. Tell me a newcomer fighting game who does that numbers.
Low effort doesn't mean low budgets.
And we have lots examples where high budgets doesn't mean shit. If anything, fitting the appropriate budget range for that particular game is actually a good practice in the long run, sustainable and stable.
Those are parts of the reasons that, after the WiiU, I will never go back to Nintendo. The Switch is the 1st Nintendo console I won't buy.well seeing as how the Switch is basically equivalent to a PS3, they are now two gens behind.
I think this is the biggest problem they have. They just forgot to invest in their first party studios. They had no new acquisitions which is fine, but it feels like they haven't increased their team sizes to adapt to making AAA games even by the PS360 era standards. I remember ND used to be 75 people when they launched UDF, but then had to double the team to 150 people just to ship U2 with multiplayer. By the time TLOU2 came out they were over 200 people. Now they are around 500 people with a thousand more doing outsourced work. Same thing with GG and Santa Monica. Sony Bend is only 100 people and it took them 7 years to ship Days Gone. I feel like the zelda team is really that small.
Nintendo needs to take those billions they make in profit every year and invest into their own studios. Japanese studios dont even cost as much as LA studios like Infinity Ward, Crystal Dynamics, SSM, Insomniacs and ND. A few hundred million would buy them 500-1000 people for the entire gen.
This one direct defines what Nintendo's overall trajectory is?
Am i taking crazy pills here or am i surrounded by younger folks?
Mainline mario/zelda/metroid always took 4/5/6 or more years saved for rare exceptions, we are seeing the exact same thing now.
We got Luigi's mansion 3 and fire emblem in 2019, paper mario and ac in 2020. Again, not sure what are we talking about here, especially if botw2 comes out this year.
Then no amount fighting games would set the world on fire.2.38 isn't setting the world on fire
Especially when a year prior it was at 2.1 million.
Nintendo did underperform on that aspect, they're still slow to adapt.its been 4 years! They didnt get it right this gen.
Then no amount fighting games would set the world on fire.
Nintendo did underperform on that aspect, they're still slow to adapt.
The way to think about Nintendo teams is to think of each one individually. They have wildly different skill sets. Intelligent Designs has made a ton of 3DS games, small puzzle games, and typically 1 FE game for home consoles each, all of which didn' t look that impressive. Paper Mario had extremely impressive graphics, but mostly fixed camera, and art style over tech. Alpha Dream in interviews before they closed stated that they barely even had people working there that could 3D model, but were all specialists in sprite work. Monolift Soft makes games that are 4x larger than Fallout 4, with almost no load times every couple years, while also helping provide tech and development assistance for open world Zelda. The Mario Kart team can make whatever they want at AAA level, along with Next Level Games. EAD can as well. HAL is always going to be AA, except for Smash Bros, which gets development assistance from Namco and Tecmo. Metroid has no team, and was farmed out to Tecmo and Mercury Steam. Retro can do AAA, but they've clearly had some cancelled projects or development issues lately.It doesn't define their overall trajectory but it's disappointing for the first proper direct in over a year.
Again, you are criticizing Ubisoft for Sequels but the first proper direct in a over a year has another Mario Golf and a $60 Zelda port as highlights. But it's ok because they released Fire Emblem 16 in 2019 and Paper Mario 6 and Animal Crossing 5 in 2020.
Also I'm not saying I want Mario/Zelda to release more frequently. But games with that level of production values and ambition.
Here's Nintendo exclusive Fire Emblem 16 released in 2019
And 2019 Pokemon 9...10? Part of the biggest Media franchise in the world and guaranteed 15+ million units seller.
Here's Mid budget JRPG Ni No Kuni released in 2011 on weaker Hardware:
Or an Upres of Tales of Vesperia from 2008, also made for and originally released on weaker hardware:
Out of the stuff they've released in the Past 2 years only Luigis Mansion 3 felt like it had that level of production values I'd like to see them display more often.
It's a debut of a new unrecognized fighting series when the install base is small.I'm pretty sure every other recognised fighting game did multitudes better than arms
I guess if you compare it to niche shit like King of Fighters it set the world on fire
I couldnt believe that even after a year and a half Zelda Links Awakening had the same stuttering issues when traversing the open world. I purposefully waited a year to pick it up and those stutters gave me a massive headache.Those are parts of the reasons that, after the WiiU, I will never go back to Nintendo. The Switch is the 1st Nintendo console I won't buy.
Quality of their games is now a major concern and claiming art over tech when games with art are poisoned with tech problems is where we are (Zelda GameBoy remake is what I want, despite its art, but it's not running well at all. Witcher 3 on the go yeah, but on the Switch no).
No big studios inside Nintendo means no great tech, both go together. Bigger studios would mean a better tech. This choice has been made and we have the library that comes with it. Prepare yourself for a disappointment with the next thing after the Switch since they are not going for a better tech.
I would love to see Apple coming with a M1 Switch like console to kick their ass. It would be so fun to watch.
I'm not disputing the general quality of the games, but only the technology aspect. I was a playstation kid and could not afford two systems, but when I saw Ocarina of Time I thought "man, that's amazing!", I didn't say "it seems fun, despite looking outdated", because it was actually more impressive than the PS games I was playing; nothing came close to that openness. The same thing happened when I saw Wind Waker for the first time, with that ocean and interactive grass. I never understood the "controversy" regarding it's visuals.And yet for millions of people that bought the game and showered it with praise BotW plays way better than RDR2. Which is what you care about if you want to play "games" and not "interactive movies".