After many months of anticipation, we finally got a chance to look at Halo Infinite multiplayer in action during the Xbox and Bethesda showcase with extra context from the multiplayer developers not long after. Let's slow everything down and take a look at the 11 things you might have missed in the reveal.
Halo 3is great. A masterpiece.Funny how every Halo that has added sprint dies and is entirely irrelevant shortly after launch.
Care to explain why Halo 3 is currently the most popular Halo game? I wonder if it could have something to do with it not having trashy "modern" gameplay mechanics that don't belong
there's no info about turning people red and blue painted. You can customize the outline/shader around enemies though to be other colors besides red and blue.Ok so one thing I heard that im definitely going to need to see/play it first hand is:
from what I understand there are no longer Red vs Blue teams.
This is to preserve everyone's cosmetics - there is now a big blue or red outline around the players. This seems very bad.
Hopefully you can turn this off and set players to red vs blue in the options.
Does anyone know any more on this?
Im not so sure man - I dont want to see these big glowing outlines everywhere. Kinda weak.there's no info about turning people red and blue painted. You can customize the outline/shader around enemies though to be other colors besides red and blue.
I welcome this change greatly.
Well you can see when an enemy is scoped in on they don't glow much at all, but when enemies are more to the sides (or maybe aiming at you?) they have the outline which looks not too dissimilar from a full red body.Im not so sure man - I dont want to see these big glowing outlines everywhere. Kinda weak.
I understand why theyre doing it - you never really got to see the way your spartan actually looked outside of Free for All or Firefight - but still.
ill need to play it for myself though to judge.
IMO it needed breaking. You need to have ways to escape, otherwise the gameplay is too static, if you stray outside the positions of power on the map, you're just dead.Because.
Sprint - Can't shoot, elongates maps for a net positive of zero, is a press 'X' to escape mechanic.
Slide - breaks movement, gives small hitbox advantage without speed penalty. Makes crouch unbalanced.
Clamber - can't shoot. Can't move vertaically without having to look in a specific direction instead of being able to jump in any direction while shooting
Grapple for movement. Can't shoot. is just another press 'X' to escape mechanic. Breaks map design and flow.
Still no evidence provided that Halo needs that garbage that straight up breaks it's gameplay.
It seems like a lot of franchises have these fans that think nothing can be changed about the game or its ruined. It really seems like nostalgia and the comfort of experience that those players have with the older games. And thats fine, but just like, play the older games to enjoy that gameplay? Its mostly what Quake series fans do, and I can see that being a problem before for Halo, with older games being stuck on old consoles, but now with MCC on PC? Why be such a debbie downer, just go play what you want!