Games with notoriously messy development cycles still often times come out great. I don’t think they’ll release a subpar product or they would’ve just sent it out at launch. The guys was supposed to have things at a certain level at a certain time and he failed to do that - I would fire him. Working on film sets it’s like if the Cinematographer just keeps fucking up and not getting the results I want - I fire them and get someone better all in the name of making a better final product. Because I’m not willing to settle for less - sometimes that happens when you’re already halfway through a shoot - and course correcting is the right move rather than sticking with someone who’s not working.
i mean, im not doubting that, but for every one that comes out great, i feel like we have at least one more that did not turn out great. so, that being said, at this moment all we can go on is what weve seen, and what weve seen has not been... well, its not been so great.
im still hoping for the best but... its not looking good at the moment. hopefully they have something really shiny to show off that is also realistic for what they can actually achieve with the end product, and thatll help boost confidence back with them.
but man, you can only shit the bed so many times before heads start to roll, and thats seems to be what happening over there. hopefully it work out for them. i love halo and cant wait t play ifinite. but i will not be getting it until months after release because of how devs think its ok to ship broken games that they fix later, these days