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GVMERS - The History of Kingdoms of Amalur: Reckoning.

IbizaPocholo

NeoGAFs Kent Brockman


What does a former MLB star, a 75 million dollar loan and the smallest state in the USA have in common?

Kingdoms of Amalur: Reckoning. When designing almost any videogame, art and business need to go hand in hand. While they can only be fashioned when developers sit down and apply their creativity and skill to them, the sheer magnitude of their worlds means that more often than not, they can only be completed when many developers apply their skills in tandem. And in order to get them to apply their skills in tandem on a regular basis, the games they make need to contribute to an economy that continuously supports all of their presences.

Stories of video game studios that trip up on this reality, and are forced to lay off their entire workforce are sadly common across the industry. Yet none are as dramatic – or as unusual – as the circumstances that lead to the downfall of 38 Studios. The brainchild of former baseball star Curt Schilling, 38 Studios attracted considerable attention during its existence for the caliber of talent that was at its helm, which included a host of renowned fantasy authors and Elder Scrolls developers. But after the release of its first and only title in 2012, the studio received even more attention when it revealed that it was secretly mired in financial disorder, and had no choice but to lay off its entire staff.

It’s a tragic story all around, and is made even more so by the fact that this first and only title that 38 Studios released – a high-fantasy role-playing game set within the wondrous land of Amalur – was a surprisingly good game; one that challenged genre conventions in satisfying ways, and found a place for itself in the hearts of many gamers.

This is the history of Kingdoms of Amalur: Reckoning.
 

Nydius

Member
Ooh, GVMERS covering KoA? Sign me up, this one's quite a story.

Agreed. This should be a good listen.

KoA:R was a decent enough game. It had some fairly decent gameplay designs and a fair enough story. You could tell there was a framework there for a future series. I played it twice on the 360 after release and have played it a few more times after getting it on sale for PC. But from my remembering of the events around that game, Schilling made the mistake of getting ahead of himself and trying to create KoA as a franchise before the first game was in full development. Then, when Reckoning was ready to go, they screwed themselves by releasing their high fantasy RPG a mere 2.5 months after Skyrim.
 
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I loved this game on the 360...and bought it when it came to backwards compatibility for the Xbox One. The author of the story, R.L. Salvatore is one of my favorite fantasy authors and while there are some that didn't like the story that well, i did. I hope since THQ Nordic owns the rights that we might see some kind of spiritual sequel.
 
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