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Grounded September Update

cormack12

Gold Member
Source: https://grounded.obsidian.net/news/grounded/september-content-update-notes

grounded-news-september-update.jpg


we will be releasing Update 0.3.0 around 10am PDT / 1pm EDT. Included in the patch are the following changes and fixes we've made to the game:

NEW FEATURES
  • The Hedge has been revamped with new content
  • New Building: Zip-lines
  • New Building: Spinning Wheel
  • New Building: Signs
  • New World Landmark: Frankenline
  • Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
  • Localization for French, German, Spanish, and Italian (more to come at a later date)
  • New spider webs that stick to unsuspecting players and critters


CHANGES/GAME TUNING
Engine

UE4 Version Upgrade

Combat
Ant Soldiers have a set of new attacks
Ant Soldiers now deal more damage with their attacks
TAYZ.Ts now deal much more damage with their attacks
Most armors now block more damage
All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve
Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier
Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)
Fresh Defense perk now blocks twice as much gas and burning damage
Reliable Friend perk now boosts revive speed by roughly double the amount
Trying out new combat AI to reduce the effectiveness of circle-strafing

Interface
Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled
The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
Contextual slurping text informs you what liquid you're going to taste
Additional icon art
The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
Clearer labeling of game modes/type in save/load UIs
Game no longer asks to overwrite a save if you are not able to currently save the game

World
New perks to discover and unlock
New SCA.B color themes to discover and unlock
Stumps left behind no longer prevent foliage from respawning
Grass will not respawn if the stump is removed
Ants now have a desire to take back their stolen eggs
Ant eggs can now hatch even after being moved by the player (but not while in an inventory)
Ant eggs no longer stack in the inventory
Larva wander range is now much smaller during the day
Mushrooms in the world now take much longer to grow back
Meats now take much longer to spoil
SCA.Bs that have been moved since prior patches will reflect those moves in older saves
Mint chunks in the Mint container should no longer spawn on top of the container
Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world
Removed the Broodmother from the hedge (for now...)
Added Harvest VFX to Hedgeberry

Buildings
Structural buildings are now fully allowed to overlap with any static environment object
Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported
Buildings can no longer be built inside of tables
Buildings can be placed more easily on the pond flagstones now
Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
Plank/Log Storage deposit sound effects now play on clients
The player will no longer play canteen animations when building a Water Container with a canteen in hand
Clay foundation now has double the health
Pebblet foundation now has less health, but still more than clay

Crafting
Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead

Performance
Improved CPU performance of large bases and structures

Other
Additional water caustic effects
Bird feathers now float in water
Weed stems now float in water
The "Drop" control can now be rebound
The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming


BUG FIXES - ALL PLATFORMS
Top Community Issues

Free buildings attached to player-built structures will no longer become out-of-position for clients
The game will no longer crash in some specific cases when demolishing a plank or log storage building
Ants will no longer spawn in excessively large quantities

Game
Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target item
Kill based perks now only track kills on enemies
Fixed issue with encounters not respawning creatures if they fell through the world in a prior save
Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door

Items/Equipment/Resources
Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the ground
Traps can no longer be triggered for a few seconds after destruction
Traps can no longer be triggered by the 3rd-person camera
Tropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the base
Bombardier Head Trophy should now be much easier to place

World
Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearby
Got rid of a small bump in collision while walking up and down player built stairs
Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation

UI
Various camera animation adjustments were made to reduce the camera clipping into objects and the player's body
Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door

Audio
Buildings no longer create noise events immediately after loading a saved game
Chatter audio is now attached to the player character and should sound better when moving
 

jigglet

Banned
I can't convince any of my friends to buy this. Does it have match making? Or am I left to go looking on forums and Discords for people to play with?
 
They need to stop any armour that you're wearing from taking up inventory space, it's not like it's in your backpack and on your head at the same time.
 

MiguelItUp

Member
Man, they're making some good progress on this, and in a timely manner it feels like. I'm gonna hold out to play it when it officially launches. Hoping it's enjoyable enough solo.
 

Siri

Banned
This is on Gamepass for the PC - it’s a unique game. Your character has been shrunk and now you have to survive the backyard, and find out what happened. I liked it so much I had to stop playing and actually put it i]on my list,
 
This game generates negative interest from me but if Outer Worlds is the alternative, so be it

Obsidian really has changed even before the acquisition, it's sad.
 
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