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Greg Rice is the new Global Head of indie games for Playstation.

Ogbert

Member
The problem Sony and MS (and everyone really) have is that the Switch is just flat out the best platform for Indies. The portability works. The sales numbers are so much bigger on that platform.

They can still tie up the 'luxury' Indie titles, but those are just really AA releases.
 

GymWolf

Gold Member
The problem Sony and MS (and everyone really) have is that the Switch is just flat out the best platform for Indies. The portability works. The sales numbers are so much bigger on that platform.

They can still tie up the 'luxury' Indie titles, but those are just really AA releases.
not everyone like little screen and joycons...

i like to play my indie games on pc at 4k60 frame in my oled tv like every other game.
 

ANIMAL1975

Member
Wait, I thought that was Shu’s new position. Guess I’m wrong.

From the article
but with Yoshida now overseeing a new indie initiative, along with portfolio assistance from Svensson and Rice, Sony now has a powerhouse team in place to make sure it’s signing the best games from both established and up-and-coming indies.

Edit: lets wait and see, but at least the work that is being done behind the scenes, is promising.
 
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Ogbert

Member
i like to play my indie games on pc at 4k60 frame in my oled tv like every other game.

Fair enough.

I have that setup too, but actively find myself not buying indies on Steam and waiting for them on Switch. Sales figures seem to support that too.
 

FranXico

Member
The problem Sony and MS (and everyone really) have is that the Switch is just flat out the best platform for Indies. The portability works. The sales numbers are so much bigger on that platform.

They can still tie up the 'luxury' Indie titles, but those are just really AA releases.
If only Sony had a capable handheld...
I wonder if that ever happened. I wonder if they would even be stupid enough to kill it.
 
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GymWolf

Gold Member
Fair enough.

I have that setup too, but actively find myself not buying indies on Steam and waiting for them on Switch. Sales figures seem to support that too.
I only buy esclusive game on switch, everything else is pc or other consolles.
 

DeepEnigma

Gold Member
Where did this guy work before? What's his history?

Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.

Rice spent a decade at the Psychonauts 2 and Broken Age developer, where he also helped produce a handful of notable titles, but departed the company back in November shortly after it was acquired by Microsoft.
 
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EverydayBeast

thinks Halo Infinite is a new graphical benchmark
What does being the head of indies mean? I got nothing against indies but they're just games that nobody considers AAA, maybe a few are capable of becoming big.
 

nowhat

Member
What does being the head of indies mean? I got nothing against indies but they're just games that nobody considers AAA, maybe a few are capable of becoming big.
I'd assume working on relations with indie devs ("hey guys, come to our platform, there's free beer and jerky!") and also offering development support (there are quite a few "support studios" in Sony's roster who do only that).
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.


Extra funny because this dude kinda looks like Chris Pratt Star Lord

 
The problem Sony and MS (and everyone really) have is that the Switch is just flat out the best platform for Indies. The portability works. The sales numbers are so much bigger on that platform.

They can still tie up the 'luxury' Indie titles, but those are just really AA releases.
The switch controls like shit. That dpad button is absolute garbage and the lites dpad is mushy as hell. I rather play indies on the vita. At least i can control those.
 
The problem Sony and MS (and everyone really) have is that the Switch is just flat out the best platform for Indies. The portability works. The sales numbers are so much bigger on that platform.

They can still tie up the 'luxury' Indie titles, but those are just really AA releases.
I suspect that this is because the platform has so little of anything else... And it works well, the switch has a better library for it, small studios get more visibility for their projects and it's users benefit from the better library for it.

Sometimes I learn about some ps4 indies through their switch promotion.
 
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