Decent UI and good options
No stutter due to shader compilation, thanks to DX11
No FOV option
Native support for Dual Sense
Nvidia Reflex at 60 fps has 11ms less than the PS5
PC loads 4 seconds faster than the PS5, regardless of CPU
PC has no artifacts due to checkerboarding, resulting in a cleaner image
PC has shadows with higher resolution and cast more shadows in the scene
Increased geometry reduces pop-in when objects change LOD
Much improved Ambient Occlusion adds many shadows and even some bounce light
Slight improvement for volumetric fog
SSR is improved but depends on the scene, because not all scenes use it
Textures load higher resolution at distance on PC
Shadows are very heavy. Ultra setting is 50% heavier than Original
GTX 1060 can do almost double the FPS of a PS4, at Original settings. Gets very close to 60 fps.
RX 580 is a bit slower than the GTX 1060. Has worse frame times.
RTX 2060S is 10% faster than RX 5700. Probably because of DX11.
Loading areas taxes the CPU and causes huge performance dips