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GhostWire: Tokyo | PS5 Showcase Trailer

KyoZz

Member
Jan 21, 2018
3,641
15,462
955
31
Bordeaux, France




Discover the source of Tokyo’s Supernatural Takeover ​

Step into Tango Softworks’ vision of Tokyo, an ultra-modern cityscape of skyscrapers, traditional shrines, narrow alleyways, massive crossings and neon-lit shops – now teeming with spirits and supernatural happenings.

Players awaken in an abandoned street crossing as Tokyo’s population disappears, without a clue as to where they’ve gone or why.
There’s no time to question why you’ve been spared as otherworldly Visitors attack the city, seemingly led by a masked man known as Hannya and his acolytes.

These Visitors are no mere apparitions. You’ll need to master Ethereal Weaving – a powerful art that attunes the elements with spiritual energy – alongside other equipment and ghost-hunting skills to face such a threat.
Wielding the power of wind, water and fire, you’ll combine abilities to tackle a variety of supernatural foes, including:

  • Agile spirits in the form of headless high school students attack in groups, using speed and acrobatics to catch you off-guard
  • Dolls based off traditional teru teru bozu weather charms that fly through the air, as if hoisted on invisible strings, and shoot fire from a distance
  • Faceless ghosts that roam rainy environments in funeral attire that can deflect attacks with their umbrella as they approach to strike at close-range
With the aid of your newfound allies and abilities – both conventional and supernatural – only you can root out the truth behind this seemingly impossible phenomenon, fight off the Visitors encroaching Tokyo and save the city before Hannya’s final plans are made manifest.  


A Next-Gen Experience on PlayStation 5 ​

Using the advanced hardware capabilities of the PS5, Tango Gameworks brings their vision of a haunted, modern-day Tokyo to life. 
Designed with next-generation technology in mind, players will walk through rain-slick streets rendered in cutting-edge detail, amplified in fidelity with the PS5’s ray tracing and 3D audio technologies. 
Making use of the system’s SSD storage and high speed, near-zero loading times as you explore the city make traversing Ghostwire: Tokyo seamless.  

The action is also more immersive with the DualSense wireless controller, implementing the controller’s built-in audio capabilities to bring voices from the other side to the player, approximating a sort of ‘sixth sense’ to help detect things normally unperceivable to humans as they explore the haunted city.  




The DualSense controller’s adaptive triggers and haptic feedback also simulate executing and developing your abilities.
Without looking, players can tell the difference between wielding a barrage of flames and loosing precise blasts of wind while they use Ethereal Weaving.

While attempting a Core Grab, a gambit where players can pull out a Visitor’s essence at close range, the triggers simulate resistance as the spirit tugs against your finishing move.
As your skills become stronger, so too does the response from the DualSense controller’s adaptive triggers, allowing you to actually feel the sensation of becoming a stronger and more capable ghost hunter. 

Prepare yourself for ghost-hunting action, otherworldly mystery and next-gen adventure across a vision of Tokyo like no other when Ghostwire: Tokyo arrives on PlayStation 5 in 2022.


 
Last edited:

sublimit

Banned
Aug 28, 2009
21,702
11,613
1,470
Looks stupid and a bit tacky. Combine that with First Person and it's an easy skip.
 

SLB1904

I'm a massive child who is on perm notice for crying about plastic boxes.
Oct 24, 2017
3,489
7,263
730
really disappointed at the graphics of this one. oh well
 
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Bartski

Member
Jan 15, 2020
3,781
9,786
685
Katowice
delayed from Q4 2021 to Spring 2022. Looks interesting, weird and different which to me is a good thing more often than not. Still no clue what the gameplay loop is, hopefully we'll see that soon enough.
 

Mozzarella

Member
Aug 4, 2020
644
700
335
Shinji Mikami is the reason im looking forward for this game, but based on this trailer it doesnt look appealing at all.
 
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Bartski

Member
Jan 15, 2020
3,781
9,786
685
Katowice


Discover the source of Tokyo’s Supernatural Takeover ​

Step into Tango Softworks’ vision of Tokyo, an ultra-modern cityscape of skyscrapers, traditional shrines, narrow alleyways, massive crossings and neon-lit shops – now teeming with spirits and supernatural happenings.

Players awaken in an abandoned street crossing as Tokyo’s population disappears, without a clue as to where they’ve gone or why. There’s no time to question why you’ve been spared as otherworldly Visitors attack the city, seemingly led by a masked man known as Hannya and his acolytes.

These Visitors are no mere apparitions. You’ll need to master Ethereal Weaving – a powerful art that attunes the elements with spiritual energy – alongside other equipment and ghost-hunting skills to face such a threat. Wielding the power of wind, water and fire, you’ll combine abilities to tackle a variety of supernatural foes, including:

  • Agile spirits in the form of headless high school students attack in groups, using speed and acrobatics to catch you off-guard
  • Dolls based off traditional teru teru bozu weather charms that fly through the air, as if hoisted on invisible strings, and shoot fire from a distance
  • Faceless ghosts that roam rainy environments in funeral attire that can deflect attacks with their umbrella as they approach to strike at close-range

With the aid of your newfound allies and abilities – both conventional and supernatural – only you can root out the truth behind this seemingly impossible phenomenon, fight off the Visitors encroaching Tokyo and save the city before Hannya’s final plans are made manifest.  


A Next-Gen Experience on PlayStation 5 ​

Using the advanced hardware capabilities of the PS5, Tango Gameworks brings their vision of a haunted, modern-day Tokyo to life. Designed with next-generation technology in mind, players will walk through rain-slick streets rendered in cutting-edge detail, amplified in fidelity with the PS5’s ray tracing and 3D audio technologies. Making use of the system’s SSD storage and high speed, near-zero loading times as you explore the city make traversing Ghostwire: Tokyo seamless.  

The action is also more immersive with the DualSense wireless controller, implementing the controller’s built-in audio capabilities to bring voices from the other side to the player, approximating a sort of ‘sixth sense’ to help detect things normally unperceivable to humans as they explore the haunted city.  


The DualSense controller’s adaptive triggers and haptic feedback also simulate executing and developing your abilities. Without looking, players can tell the difference between wielding a barrage of flames and loosing precise blasts of wind while they use Ethereal Weaving. While attempting a Core Grab, a gambit where players can pull out a Visitor’s essence at close range, the triggers simulate resistance as the spirit tugs against your finishing move. As your skills become stronger, so too does the response from the DualSense controller’s adaptive triggers, allowing you to actually feel the sensation of becoming a stronger and more capable ghost hunter. 

Prepare yourself for ghost-hunting action, otherworldly mystery and next-gen adventure across a vision of Tokyo like no other when Ghostwire: Tokyo arrives on PlayStation 5 in 2022.
 
Last edited:

elliot5

Member
Apr 22, 2021
3,413
7,804
450
not feeling this one really at all. Idk if its supposed to be scary at all or just more action... hard to tell what's going on. Just like a bunch of magic against some enemies in a street
 

McRazzle

Member
Jul 27, 2016
251
347
420
Japanese take on Slenderman?

Also, what the hell is with the horrible English voice overs in Japanese games in the last few years?
 

Reznor

Member
Dec 4, 2005
2,684
239
1,495
This game still makes no sense to me. Too obscure.

Here’s to hoping they don’t pull a Deathloop and release 184 trailers that attempt to explain what this is trying to be.
 

sainraja

Member
Aug 15, 2007
2,061
1,539
1,480
This game looks weird. Doesn't look appealing to me. Art style is also kinda boring. I take that back, not sure....don't think it's the art style but still boring....I dunno how I feel about this.
 
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Plantoid

Member
Nov 4, 2015
873
2,092
690
I'm intrigued by this game, digging the music, art style, locations...

I like that it is first person, we need a 10min gameplay
 

JunkerWoland

Member
Jun 29, 2016
1,038
1,033
530
For a game said to be releasing next year, Ghostwire desperately needs video showing extended gameplay segments, instead of all these trailers that still come across like proof-of-concept pitches. At this point, even the most casual observer probably gets the basic concept of fighting Japanese horrors in modern-day Tokyo, whereas none of the trailers convey why Ghostwire will be an entertaining game worth playing.
 

CheshirexChrono

Neo Member
May 23, 2020
28
30
120
I like that it seems to have incorporated Japanese horror tropes, I'm really digging the idea. It looks like a ton of fun and I'm excited to see more, that's for sure
 
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Longcat

Member
Mar 9, 2020
165
357
280
I want to see some actual gameplay before I get excited. Like how does it play? From what I've seen so far it's just a guy doing a bunch of jutsu shit at ghosts. Could be an on rails shooter for all I know.
 

Robb

Member
Feb 12, 2021
472
572
330
This looks pretty intriguing, but I'm still not sold on it. Hopefully it'll turn out great!
 

SkylineRKR

Member
Jun 22, 2011
11,677
2,969
970
Holland
I'll be honest, when Ghostwire was announced years ago I was hyped AF. I think it was initially announced by Mikami himself? Since then it looks like some sort of PS Move reject. Not the type of game I expected. Will probably try it but it doesn't look that great. Game also changed director etc.

Still no firm release date too. Could slip into 2023 just as easily. Not too sure about this one.
 

Danjin44

The nicest person on this forum
Mar 22, 2017
18,902
30,719
1,075
The hand gesture it looks like you are playing as some kind of modern monk exorcising Yokias, but god I wish this game wasn't FPS.
 
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Notabueno

Member
Jun 24, 2021
286
303
250
If people wonder why games are getting shittier and shittier: lots of greasy tasteless couch potatoes from this thread on one of the best game of the show.
 
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Elios83

Member
Jun 30, 2004
15,381
2,717
1,770
Looked cool and improved compared to last year.
Still it's so peculiar that I'd like to understand better the gameplay loop.
 

marjo

Neo Member
Jul 22, 2021
42
115
150
I think it looks awesome.

I'm glad not every game is a fucking cinematic third person action adventure.
 
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