where is this image coming from btw? is that an official promo shot by AMD?
the real test will be motion clarity though. standing still hugely benefits temporal up-sampling because it can use a ton of frames to get more information. in motion on the other hands this often really quickly breaks apart
I mean in motion they all kind of fall-apart, we just don't notice it much because average display at home has motion resolution that only resolves at about 25% of the actual panel pixels, so all the temporal methods play to display weaknesses... or is it strengths? Anyway you get the point.in motion on the other hands this often really quickly breaks apart
Did you made another JPEG conversion or the IMGUR is converting again what you send them?which one of these do you think looks the best? I mixed them around and scaled it up 200%
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sadly the og image has JPEG compression artifacts and is not really great quality... a high res png would have been better, but well...
Is that native without any post AA applied?BUT, both DLSS and TSR look better than native at least in this comparison, as they both complete lines andfix weird flicker of effects that native exhibits.
Did you made another JPEG conversion or the IMGUR is converting again what you send them?
Anyway let's say the order is:
A B
C D
IMO from better to worst: A > C > D > B
C is the most oversharped.
D is some places blurry others a bit oversharped (less than C)
A basically has the best overall quality I believe but even so it is a bit blury in some places but there is no oversharpness.
Is that native without any post AA applied?
DLSS moved to a general algorithm as far as I know. Its not really using ML on the card per se, but a neural network, that's two different things. At least to my understanding.
here's the labeled version
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no it's with the game's TAA, which is always the only actually good AA solution for modern games due to high frequency detail.
of course you can use SSAA but you can't expect people to have the GPU overhead to actually do that at good framerates.
The main difference seems to be the sharpening intensity.So FSR2 has more of a blurry image therefor less pixelated but with a loss color/range, while DLSS is crispier, but with more pixelated artifacts and a more dynamic color reconstruction.
Fuck, I can't choose between those two problems.
Thanks.here's the labeled version
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no it's with the game's TAA, which is always the only actually good AA solution for modern games due to high frequency detail.
of course you can use SSAA but you can't expect people to have the GPU overhead to actually do that at good framerates.
Maybe there is some settlings… I did not like both IQ results too.So FSR2 has more of a blurry image therefor less pixelated but with a loss color/range, while DLSS is crispier, but with more pixelated artifacts and a more dynamic color reconstruction.
Fuck, I can't choose between those two problems.
Both have tweakable sharpening settings. But they are not usually accessible to end users. I imagine DLSS could be made a bit softer and FSR2 a bit sharper.So FSR2 has more of a blurry image therefor less pixelated but with a loss color/range, while DLSS is crispier, but with more pixelated artifacts and a more dynamic color reconstruction.
Fuck, I can't choose between those two problems.
So FSR2 has more of a blurry image therefor less pixelated but with a loss color/range, while DLSS is crispier, but with more pixelated artifacts and a more dynamic color reconstruction.
Fuck, I can't choose between those two problems.