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Gamesindustry.biz talks PlayStation, Firewalk and ProbablyMonsters

Thirty7ven

Banned





https://www.gamesindustry.biz/plays...ferent-genres-release-schedules-and-audiences

It's all part of Sony's aim to broaden out from the single-player, narrative adventure games that it's best known for (although don't worry, they're still being made, too). In fact, the company says it has ten live-service games in the work.

"Every [studio] relationship has its own trajectory – in some cases we have worked with companies for many years as external partners before bringing them into SIE – in other instances an acquisition has come around more quickly," Hulst explains. "It depends on what the studio needs to grow and succeed, and what makes sense for both sides. We have been working closely with Firewalk for a while now – we have both really enjoyed that process, and we have incredible confidence in what they are creating. So this felt like a very natural step."

So what is it that PlayStation can offer? Tony Hsu, studio head at Firewalk, says the company has no plans to expand much beyond the 150 employees. But there are other benefits to being part of the PlayStation team.

"The priority for each studio is to deliver their own project – to make the best game that they can," Hulst continues.

"But PlayStation Studios works as a global network of studios and central technology and service teams. We work hard to offer an environment where teams can collaborate on anything they wish to – whether that is game design, audio, animation, or anything else. Live services bring new and complex challenges, so it's incredibly valuable to have individuals and teams who have been through those and can offer help and advice to others."
 
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lh032

I cry about Xbox and hate PlayStation.
i dont understand how herman pick these studios without them releasing a game.
Unless the alpha build is incredible or something, which is very hard to believe.
 
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