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Games perform differently between PC platforms?! WTF!??!

Nickolaidas

Member
Okay, I had downloaded Wolfenstein The New Order on PC back when I had Game Pass, and it ran like shit. Framerate issues and stuttering all over the place. It wasn't unplayable, but it seriously detracted from the experience.

Months later, I buy Wolfenstein New Order on Steam, and it runs flawlessly. No stuttering, no framerate issues, nothing. What the fuck? Does PC Game Pass offer an unoptimized, broken version of the game? Or is there something wrong with the platform itself? Other games like Gears of War 4, Ori, Killer Instinct run perfectly on my PC via the 'X-Box /Game Pass' app. But Wolfenstein ran like shit.
 

Fredrik

Member
Gamepass and Steam have different versions. There can be both performance and feature differences, mostly around launch because they aren’t patched up simultaneously but some games stay broken forever. I always go with the Steam version unless I get a game for free on Gamepass.
 
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Nickolaidas

Member
I just bought the Evil Within on Steam as well. And THAT one is still problematic there too. Holy shit, what a horrible port. Aliasing to the max, stuttering ... it's horrible.
 

The Cockatrice

Gold Member
I just bought the Evil Within on Steam as well. And THAT one is still problematic there too. Holy shit, what a horrible port. Aliasing to the max, stuttering ... it's horrible.

I dont remember any of those issues with Evil Within. Wolfenstein also ran good at launch and post launch so there should be no difference between the stores nor have I heard the gamepass store to have that much of a performance impact. Might be something on your end considering the two.
 

Kacho

Member
I just bought the Evil Within on Steam as well. And THAT one is still problematic there too. Holy shit, what a horrible port. Aliasing to the max, stuttering ... it's horrible.
Yeah it’s terrible. One of the few PC games you should cap at 30fps to maintain your sanity.
 

nkarafo

Member
Same happened with Forza Horizon 4.

The Windows Store version was running flawlessly for me. But the STEAM version has awful stutters during free-roaming for a long time after it was released there. They only recently fixed this issue.
 

Patrick S.

Banned
Bought the Microsoft exclusive title "Quantum Break" on the MS Store, and the cinematic sequences, which make up a large portion of the game, wouldn't play. After some googling, it turned out that MS had silently taken down the streaming servers for the videos, and didn't offer the option to download them as a pack, as you can on the Xbox. There's not a single mention of this on the MS Store.

Bought it on Steam some time later, because Steam is selling the complete game, with movies. I won't buy anything off the MS store again, that's for sure.
 

kingfey

Banned
Neir automata for gamepass pc was working fine, compared to the steam version. People had to riot to get the fix for that game.

The issues is the developers not giving a shit.
 
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Haggard

Banned
The issues is the developers not giving a shit.
This, though the publisher is probably the one making the decisions.

Kinda sucks that different launchers on the same friggin hardware platform nowadays actually require separately managed codeforks.
 
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winjer

Gold Member
Sometimes devs don't update the game at the same time.
Last year I was trying to play Call of The Sea on Gamepass. But the game ran like crap.
Bought the Steam version and it ran much better.
The reason was in part because the Steam version had an update that the Gamepass version didn't have.
But also, the Windows Store uses UWP which causes some technical issues.
 

Papacheeks

Banned
Okay, I had downloaded Wolfenstein The New Order on PC back when I had Game Pass, and it ran like shit. Framerate issues and stuttering all over the place. It wasn't unplayable, but it seriously detracted from the experience.

Months later, I buy Wolfenstein New Order on Steam, and it runs flawlessly. No stuttering, no framerate issues, nothing. What the fuck? Does PC Game Pass offer an unoptimized, broken version of the game? Or is there something wrong with the platform itself? Other games like Gears of War 4, Ori, Killer Instinct run perfectly on my PC via the 'X-Box /Game Pass' app. But Wolfenstein ran like shit.

I remember having similar expierence with The outer Worlds on Gamepass. Crashing all the time, specifically in later part of the game. I then bought it on sale on steam recently started replaying and its like a different game in how it handles compared to Gamepass version.

Not sure if its the game on Windows store platform or has more to do with how the file structure is on Windows Store install wise? I don't know.

Smaller titles like indie releases seem fine. But AAA stuff where performance is a thing for HDD or SSD, it seems possible that the locked file system Windows has for installs and encryption might have been the issue they corrected with Windows 11?

Anyone notice a difference in performance on windows 11 with PC Gamepass?
 
This is why I ended my Game Pass subscription. It felt like going back to the 90s in terms of bugs and performance problems. The worst was controller support, which would work flawlessly on Steam but somehow gave me problems on and off with most Game Pass games. PC Game Pass is clearly a second class citizen for Microsoft and it shows.
 
If you have a monitor that goes above 60Hz I recommend installing id5 Tweaker, it unlocks the frame rate. Game feels way better at higher refresh rates especially with G-sync.

 

isoRhythm

Banned
The Xbox/Uplay launchers are atrocious. On the other hand, the new EA launcher (Just called EA) feels like an extension to Steam/Gamepass which is a major improvement over origin IMO.


02mMj2G.gif
 
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EverydayBeast

thinks Halo Infinite is a new graphical benchmark
You see what happens on PC? This is me taking a big swing at the PC crowd, games performing differently between "PC Platforms" happens more often than not. I'd rather not have a choice on consoles and have games perform as they're supposed too than that, so I'm not surprised. The bottom line is PC has too many "Platforms" EA Origin, Gamepass, Steam, Epic game store, own game launches, private servers etc. etc. etc. I know that's the way PC gaming is but when you're working 9-5 you can't expect someone to come home and deal with all that PC nonsense.
 

Excess

Member
I'm pretty sure that most of the games on the Microsoft Store are UWP as opposed to Win32. This had some effect on games in the beginning, but Microsoft has done a good job ironing out the kinks. However, there's still that possibility of having differences in performance or stability.
 

kingfey

Banned
It really isn’t. Do you really think the developers have any say in which games they patch and how much budget each platform gets?
That is their job. If they are putting in each platform, they need to make sure they work in all platforms. The fact that they patched the windows one, but didnt bother fixing the steam, shows you that. They let the steam version for years, and provided a good fix for windows.
 

winjer

Gold Member
I'm pretty sure that most of the games on the Microsoft Store are UWP as opposed to Win32. This had some effect on games in the beginning, but Microsoft has done a good job ironing out the kinks. However, there's still that possibility of having differences in performance or stability.

There is also another big issue with UWP.
Because it locks out most files in the game, it makes most tweaks, mods and fixes for a game, useless.
Many times it's possible to fix problems in a game on every store, except on the Windows Store, if that game uses UWP.
 

Fredrik

Member
You see what happens on PC? This is me taking a big swing at the PC crowd, games performing differently between "PC Platforms" happens more often than not. I'd rather not have a choice on consoles and have games perform as they're supposed too than that, so I'm not surprised. The bottom line is PC has too many "Platforms" EA Origin, Gamepass, Steam, Epic game store, own game launches, private servers etc. etc. etc. I know that's the way PC gaming is but when you're working 9-5 you can't expect someone to come home and deal with all that PC nonsense.
It’s essentially the same on consoles but you don’t know it, and if you do know it thanks to DF/NX you don’t know if the differences in the versions are there because of coding or hardware and you can’t choose another version without having all hardwares.

I mostly use Steam and in 99% of the games I play there are no issues, I just get better graphics and framerates compared to consoles and can use mods. The downside for me comes from my own doing, I don’t have a PC in the living room.
 

nani17

are in a big trouble
This is why MS tried recently to remind PC players that game pass was on PC. Unfortunately, the windows store doesn't do the service any favors
 

JMarcell

Member
That's most likely because gamepass games runs under UWP (Universal Windows Platform), and UWP can't run games in Exclusive Fullscreen mode, just Borderless Fullscreen and some games have serious problems if not being run in Exclusive Fullscreen. While Steam is a regular Win32 application and does not have this problem.

That's the main reason I don't sign up for GamePass on PC.
 
Microsoft has been mentioning lately they're planning on making Windows store games back into regular game files like I would download from other stores.

The great thing about PC gaming is even if a game is broken for whatever reason, I can usually get it fixed and running right either by tinkering myself or finding someone else's fix and using it. I actually enjoy file-diving and tweaking. Right now Microsoft store games are limited in that respect as they all run as apps, locking everything away. You can still make some changes in some games but it's limited.

I haven't had too many issues running Gamepass games, actually nothing really sticks out in my mind but I like to run mods, tinker with reshade and I almost always find things that can be improved in some way.
 

playXray

Member
That is their job. If they are putting in each platform, they need to make sure they work in all platforms. The fact that they patched the windows one, but didnt bother fixing the steam, shows you that. They let the steam version for years, and provided a good fix for windows.
Honestly, you need to look up how games are developed - your comment is fundamentally wrong on several levels and doesn’t reflect how modern game developers operate at all. Look it up or ask a developer.
 

kingfey

Banned
Honestly, you need to look up how games are developed - your comment is fundamentally wrong on several levels and doesn’t reflect how modern game developers operate at all. Look it up or ask a developer.
So you are gonna tell your boss, it's the building that is the reason, why you didn't do a good job?

Because the developers are the one, who are making the game. That is their job.
 

poppabk

Cheeks Spread for Digital Only Future
Can't say I have had an issue with any gamepass games other than some UWP nonsense.
 

nemiroff

Gold Member
That's most likely because gamepass games runs under UWP (Universal Windows Platform), and UWP can't run games in Exclusive Fullscreen mode, just Borderless Fullscreen and some games have serious problems if not being run in Exclusive Fullscreen. While Steam is a regular Win32 application and does not have this problem.

That's the main reason I don't sign up for GamePass on PC.

I'm someone who basically install "everything" I see on GP and I can't recall having any issues like this, and I usually notice these kinds of problems right away. Must be some older games perhaps?

Would like a way to run ReShade though, I'm kinda addicted..
 

playXray

Member
LSo you are gonna tell your boss, it's the building that is the reason, why you didn't do a good job?
Because the developers are the one, who are making the game. That is their job.
No, the developers are developers. They don’t plan out projects, allot resources or create development budgets. The entire organisation is “making the game”.
 
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Kuranghi

Member
Probably its either how the WS version has forced borderless fullscreen vs. the Steam version which could default to exclusive fullscreen and/or its forced DX12 on WS and on Steam its DX11.

DX12 helps sometimes but more often than not its an afterthought and has stutters the DX11 version doesn't. A notable exception to that is Kena: Bridge of Spirits, which completely eliminated the stutters in the DX11 for me.
 

Larxia

Member
Probably its either how the WS version has forced borderless fullscreen vs. the Steam version which could default to exclusive fullscreen and/or its forced DX12 on WS and on Steam its DX11.

DX12 helps sometimes but more often than not its an afterthought and has stutters the DX11 version doesn't. A notable exception to that is Kena: Bridge of Spirits, which completely eliminated the stutters in the DX11 for me.
This. Not sure about the DX12 situation thing, but borderless will most of the time result in stuttering for me, which is why I dislike borderless.
I had the exact same issue as OP when I tried Wolfenstein Youngblood on pc gamepass, it was a stuttery mess, not enjoyable at all.
 

yamaci17

Member
I had a similar striking experience with Hellblade. Huge stutters and much worse performance with Xbox version. Game magically performs waaay better with Steam version.

The Ascent was similar. I believe these games actually run on emulated Xbox-port code, hence they're heavier on CPU sides of things. My friend called me conspiracist for this though.
 
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