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Games Market Revenues Will Pass $200 Billion for the First Time in 2022 as the U.S. Overtakes China

IbizaPocholo

NeoGAFs Kent Brockman

As the world begins to reopen again, the games market has proven resilient. Revenues are still growing in 2022 and will reach $203.1 billion via consumer spending (+5.4% year on year)—a new record.

The global player numbers will also have a breakthrough this year, passing the three-billion mark to reach 3.09 billion players by the end of the year.

Please note: Based on our extensive analysis of the financial results of more than 140 publicly listed game companies (for the calendar year 2021), we now estimate that the games market generated $192.7 billion in 2021, up +7.6% year on year.

Game Revenues by Region: The U.S. Is #1 Again​

Before zooming in on our 2022 games market forecasts for mobile, PC, and console, we wanted to point out some noteworthy regional developments.

In terms of game revenues via consumer spending, the U.S. ($50.5 billion) will generate more than China ($50.2 billion) in 2022.

The overtake makes sense, as the Chinese government has been cracking down on gaming in China, limiting new game releases and young people’s gaming time in the country. The market is beginning to show the impact of these regulatory pressures.

Nevertheless, Asia-Pacific remains the biggest region by revenues by a massive margin:

Players by country. Which country region has the most players?
As you can see, emerging regions are the only places to show double-digit growth. However, the more mature regions of Europe and North America are also showing strong growth, thanks to the performance of PC in the former market and console in the latter.

Mobile will still accumulate more revenues than those two segments combined in 2022.

Mobile Game Revenues Will Also Pass an Important Milestone​

Yearly mobile game revenues will pass the 100-billion-dollar mark for the first time in 2022, growing +5.1% year-on-year to $103.5 billion.

While mobile will still show growth, its yearly rise is notably lower than its 2020 and 2021 growth numbers, as 2022 cannot sustain the pandemic-driven growth of prior years. This means mobile’s market share will drop one percentage point this year (from 52% in 2021 to 51%).

To that end, the most mature mobile markets will only show minimal year-on-year growth in 2022—+2.8% in China and +1.1% in Japan, for example. These mature markets rely on new game releases and improved monetization strategies to grow revenues as player growth is minimal.

Releases in China are limited due to government regulations. And while new releases like Apex Legends Mobile (especially in Japan) and Diablo Immortal will contribute to revenue growth globally, user acquisition will remain a key challenge.

Privacy changes like IDFA’s removal make it more challenging for mobile games to effectively acquire and target players. While Apple’s opt-in changes are more extreme than Google’s, most publishers allocate a combined UA budget (not a separate one for iOS and Android), so user acquisition is impacted across the board.

Asia-Pacific remains the largest games region by absolute revenues (by a large margin), but China, Japan, and Korea all show low-single-digit year-on-year growth. So where is mobile’s growth coming from?

Emerging markets across Latin America and Southeast Asia will be the biggest contributors to mobile’s 2022 growth, thanks to:

  • Increasing access to games and (smartphone) devices
  • Improvements to infrastructure and mobile internet
  • More frictionless and accessible payment options.

Console Will Be the Games Market’s Main Growth Driver in 2022​

From the emergence of mobile to the dawn of cloud gaming, pundits and analysts have long been predicting ‘’the death of console’’. As things stand, console is still very much alive and kicking—as we have always said.

How much money does gaming make? Games market revenues
Despite ongoing supply chain constraints, console games will generate $56.9 billion in 2022, growing +8.4% year on year. This growth will be driven by:

  • Huge first-party releases like Horizon Forbidden West, Pokémon Legends Arceus, Gran Turismo, God of War Ragnarok, and Xbox’s Starfield and the rest of its to-be-announced H2 line-up.
  • Highly anticipated third-party premium releases like Call of Duty Modern Warfare 2 (perhaps the most-anticipated Call of Duty title in years), Elden Ring, and yearly sports releases.
  • The ongoing console performance and fervor around live-service games like Fortnite, GTA Online, and Call of Duty Warzone.
  • Growing new-gen install bases will lead to increased consumer spending on software (consumers want games to complement their new hardware).
  • Sony’s revamped subscription PlayStation Plus strategy, which features new tiers with game content subscriptions and cloud gaming, replacing the struggling PlayStation Now service.
Check the link for more.
 

StreetsofBeige

Gold Member
Smartphone, Tablet, PC browser games = 52% of revenue.

Amazingly, for all the console warrioring, it's 29% total, split up 3 ways. PC downloaded/boxed gaming is 19%. Add in PC browser and it's 20%.
 
Last edited:

reksveks

Member
I would personally have doubts about the 8% growth in the console markets.

The US is currently down a decent amount as is the UK.

Maybe the ROW or the rest of the year will make up for it.
 

cormack12

Gold Member
Source: https://newzoo.com/insights/article...first-time-in-2022-as-the-u-s-overtakes-china

As the world begins to reopen again, the games market has proven resilient. Revenues are still growing in 2022 and will reach $203.1 billion via consumer spending (+5.4% year on year)—a new record.

The global player numbers will also have a breakthrough this year, passing the three-billion mark to reach 3.09 billion players by the end of the year.

Game Revenues by Region: The U.S. Is #1 Again​

Newzoo_Global_Games_Market_by_Region-1024x576.png


Console Will Be the Games Market’s Main Growth Driver in 2022​

Newzoo_Global_Games_Market_by_Segment-1024x576.png


  • Huge first-party releases like Horizon Forbidden West, Pokémon Legends Arceus, Gran Turismo, God of War Ragnarok, and Xbox’s Starfield and the rest of its to-be-announced H2 line-up.
  • Highly anticipated third-party premium releases like Call of Duty Modern Warfare 2 (perhaps the most-anticipated Call of Duty title in years), Elden Ring, and yearly sports releases.
  • The ongoing console performance and fervor around live-service games like Fortnite, GTA Online, and Call of Duty Warzone.
  • Growing new-gen install bases will lead to increased consumer spending on software (consumers want games to complement their new hardware).
  • Sony’s revamped subscription PlayStation Plus strategy, which features new tiers with game content subscriptions and cloud gaming, replacing the struggling PlayStation Now service.

PC Will Also Show Growth but Less Than Console and Mobile​


What Does the Future Hold for Global Games Market Revenues?​

The games market will continue to grow in the following years, reaching $222.6 billion in 2024, a +5.6% CAGR (2020 to 2024):

Newzoo_Global_Games_Market_Forecast-1-1024x576.png
 
Console gaming was the biggest driver of growth despite the hardware itself being supply constrained across all three of the major console makers. Must be the GamePass effect...
 

kiphalfton

Member
We’re going to be seeing a lot of stupid shit pushed in gaming (or more so than we already have), due to how much money there is in it and it’s popularity. What a time to be alive.
 
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