Combat is fun but repetitive as fuck. I wish they had less enemies and more bosses. But not as grindy...games enemies are too bullet spongey. I couldnt beat it cause I got sick of the combat.
Thirded. Every time I see people post how great the combat is I want to recommend stuff like YS9 or Scarlet Nexus; innovative and fresh types of games with solid gameplay. I’m uber salty that those two titles get overlooked so often.I don't hate the combat as much as you do but I kind of agree with you, SE still trying to be both action and turn based RPG and in my opinion it just not working out. In FF7R you don't have the same control as turn based and at same time dodging, blocking and arial combat doesn't feel good like proper action RPG, they basically stuck between the the two.
I feel like I'm the only one who hates the combat. Worthless basic attacks to charge up a bar to do real damage, and your teammates bars never charge up without you controlling them. Then you go into a turn based attack menu.
I enjoyed the original, but I hated FF7R. The story was interesting though. I'll watch the movie on YouTube when they all finally come out.
I enjoyed FFVIIR but it has flaws that like to see fixed in part 2.
What you want is the ability to grind, that has nothing to do with the game being open world though.Because leveling materia is slow. You get materia to level up faster later on in the game, but by that time it's too late.
In your first play through you can be at the later chapters and still have many materia in low levels. This game is definitely designed to be enjoyed until the second play through (new game +) which is very odd.
In an open world with the ability to fight many enemies would make the leveling materia easier and faster. Even if the level meter is slow, you can "farm" it organically. This is something that you can't to in this game.
For example: I'm currently in Chapter 9. I still have two swords (I don't remember if I missed one). I only have two healing materia max level, the MP up and HP up take so much time to level up that by the time I finish the game it's going to be in half.
An open world game would make it for a more fun way to level up materia and everything else.
Yeah, this is basically how I felt. I enjoyed the game enough to see it all the way through. I actually enjoyed it quite a bit. But I had no intention of replaying it or anything of the sort. I was curious about the DLC, but I figured I'd just wait. I'm not SUPER hyped about part 2, but I'm sure I'll check it out at some point after it releases.Hmm the only time I was ever bothered by the gameplay in anyway was on Chapter 14(?) where you had to return to an area. I thought that broke up the pacing and it tired me out on the design of the game. Other than that, I had no problem with its linearity or the slower moments of the game where you're mostly just walking. Probably because I was already invested in the characters and world where I enjoy such segments. Other than that, the balance of exploration and straight up combat was OK with me. Then again, I don't place much important or value in being able to replay a game.
It's not going to be the same at all in Part 2 anyway.
I loved it too. The first time I played it!I loved the remake so I don't agree at all with this opinion.
I'm glad it's linear. FF games are at their best when they're linear, like they always have been and they achieved peak level design with xii, which I believe the remake sequels will follow, wide linear areas.I barely even remember the gameplay. One of the issues I had with this game was that we kept getting glimpses of a much bigger city or junkyard but we never really get to explore those areas and the areas we do get to go into are just linear paths for you to walk down. Squareenix needs to work on building towns and cities. You saw how bare FF15 towns were in how you couldn't enter buildings and now we have FF7 with it's linear paths and barely any buildings to enter.
A good starting point for them I guess would be a town. I wanted to say a city but that seems like it would be to much for them. They want to create these large worlds but they are so bare. So create a small town with the church, homes, grocery stores, gas station, hotels, weapons store, ranch, farms, mansions, and cemetery. They have the characters visuals pretty much down. They could even go smaller and create a village.
I'm glad it's linear. FF games are at their best when they're linear, like they always have been and they achieved peak level design with xii, which I believe the remake sequels will follow, wide linear areas.
And yet, you took time of your sad life to comment on this trash of a thread, so what does that make you?This thread is trash as a whole. I saw the post when it first went up and didn't want to bump it as its clear it was written by a child, but for all these people to hop on the bandwagon. its just shameful.
Look at what you wrote, talking in circles rambling on and on about how you're upset the game on the 2nd playthrough is still the same game. You sound 12. There is new game plus, there is chapter select. If you don't want to replay certain sections again then don't. No one cares about your fake trophies.And yet, you took time of your sad life to comment on this trash of a thread, so what does that make you?
I don't mind linear FF since I do love 7-10 but this game's linear world is absolutely boring. Since they aren't using the budget to make this massive open world game then then the area or path you journeyed through should have been packed with unique detail and charm to make you want to explore each nook and cranny.I'm glad it's linear. FF games are at their best when they're linear, like they always have been and they achieved peak level design with xii, which I believe the remake sequels will follow, wide linear areas.