Victor Omega
Member
A 2-year-old post I stumbled on from a user on GameFAQ:
The common argument is that game pass "devalues developers" but it instead allows developers to produce lower quality games that would go unnoticed with a retail price tag.
Gamepass subscription enables developers the opportunity to saturate the platform with B-rated games when AAA titles struggle.
When we take into account Microsoft's "wishy-washy washy" stance on exclusive and their late in the game position on "more focus on exclusive" it shows that Gamepass won't have original content like it streaming counterpart, Netflix for a while.
EDIT: Gamepass' aim is a "Netflix mentality" with "Blockbuster " library is a better title
the concept of exponentially-decreasing impetus to cease subscription retention
It's simply that, statistically, the longer you have a subscription, the far less likely you are to cancel it. It's something like a 90+% retention rate if you haven't already canceled after the first 3 months (as far as the data goes for clubs and video streaming services).
After a certain time, subscribers start to do something fascinating. Some statisticians refer to it as the "members only" mentality - the members don't want to lose that "member" status because "what if I miss out?" - and so, start to defend their purchase even if they, themselves don't understand the inherent value in it. When this occurs, they start to delve deeper to bolster their reasoning for subscribing - often citing benign or less interesting features as huge selling factors (you can draw parallels to the behaviors console fanboys display).
If you apply this behavior to Game Pass, this would be where trying to find the value in their subscription, the player would start to try to squeeze worth out of their subscription by playing a bunch of games they normally wouldn't play. And before they know it, it's just like when a supermarket on Black Friday suckers you in with those $100 TVs and you end up just getting a whole bunch of cheap tat just because you're there, and it's Black Friday, and you don't want to miss out.
Game Pass is an extraordinarily clever move, in theory at least. The continued retention fees from members is a continuous, assured revenue stream - not like throwing out a game for 60 quid and hoping they make enough sales in that finite initial period where sales are critical. They can add it to their service and watch the revenue trickle in slowly, constantly, and assuredly.
The common argument is that game pass "devalues developers" but it instead allows developers to produce lower quality games that would go unnoticed with a retail price tag.
Gamepass subscription enables developers the opportunity to saturate the platform with B-rated games when AAA titles struggle.
When we take into account Microsoft's "wishy-washy washy" stance on exclusive and their late in the game position on "more focus on exclusive" it shows that Gamepass won't have original content like it streaming counterpart, Netflix for a while.
EDIT: Gamepass' aim is a "Netflix mentality" with "Blockbuster " library is a better title
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