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Gaijin Games to Run at 4K/60FPS on Series X and 1440P/60FPS on Series S with Ray Tracing & Variable Rate Shading; DirectML Support Being Explored

Vasto

Member
Good to see 3rd party developers will be using these Series X features. Really interested to see how it improves game performance.



"Are you using other DirectX12 Ultimate features such as Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback on Xbox Series consoles?"

"Yes, at the moment we are using VRS with Mesh Shading and Sampler Feedback on the way."


"SSD and Velocity allow us to use higher resolution textures/meshes. SSD also gives very short loading times. "



 

FlyyGOD

Member
Good to see 3rd party developers will be using these Series X features. Really interested to see how it improves game performance.



"Are you using other DirectX12 Ultimate features such as Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback on Xbox Series consoles?"

"Yes, at the moment we are using VRS with Mesh Shading and Sampler Feedback on the way."


"SSD and Velocity allow us to use higher resolution textures/meshes. SSD also gives very short loading times. "



Does this prove Series X has full RDNA2 ?
 
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THE DUCK

voted poster of the decade by bots
Nice to see 1440p on series s, maybe it can deliver the newer games at that resolution after all.
 
As you read the article they said the RT features may not all be there day 1 and it sounds like any RT they are using is part of GI and audio not reflections.
 
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